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Fix adventure map left-clicking
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@ -441,7 +441,7 @@ const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapP
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void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
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{
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if(widget->getState() == EGameState::MAKING_TURN)
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if(widget->getState() != EGameState::MAKING_TURN)
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return;
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//FIXME: this line breaks H3 behavior for Dimension Door
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