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CGameHandler: fix player id logging

This commit is contained in:
Arseniy Shestakov 2016-09-17 00:05:10 +03:00
parent 1cbe9e1b8b
commit 7ae4e70134

View File

@ -945,8 +945,8 @@ void CGameHandler::handleConnection(std::set<PlayerColor> players, CConnection &
packType = typeList.getTypeID(pack); //get the id of type
logGlobal->trace("Received client message (request %d by player %d) of type with ID=%d (%s).\n",
requestID, player.getNum(), packType, typeid(*pack).name());
logGlobal->trace("Received client message (request %d by player %d (%s)) of type with ID=%d (%s).\n",
requestID, player, player.getStr(), packType, typeid(*pack).name());
}
//prepare struct informing that action was applied
@ -1963,7 +1963,7 @@ bool CGameHandler::moveHero( ObjectInstanceID hid, int3 dst, ui8 teleporting, bo
return false;
}
logGlobal->trace("Player %d wants to move hero %d from %s to %s", asker.getNum(), hid.getNum(), h->pos(), dst());
logGlobal->trace("Player %d (%s) wants to move hero %d from %s to %s", asker, asker.getStr(), hid.getNum(), h->pos(), dst());
const int3 hmpos = CGHeroInstance::convertPosition(dst, false);
if(!gs->map->isInTheMap(hmpos))