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NKAI: fix parallel access to object graph
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@ -27,7 +27,7 @@ namespace NKAI
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mainHeroTurnDistanceLimit(10),
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scoutHeroTurnDistanceLimit(5),
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maxGoldPressure(0.3f),
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maxpass(30),
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maxpass(10),
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allowObjectGraph(false)
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{
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ResourcePath resource("config/ai/nkai/nkai-settings", EResType::JSON);
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@ -112,7 +112,9 @@ public:
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void addMinimalDistanceJunctions()
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{
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pforeachTilePaths(ai->cb->getMapSize(), ai, [this](const int3 & pos, std::vector<AIPath> & paths)
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tbb::concurrent_unordered_set<int3, std::hash<int3>> junctions;
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pforeachTilePaths(ai->cb->getMapSize(), ai, [this, &junctions](const int3 & pos, std::vector<AIPath> & paths)
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{
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if(target->hasNodeAt(pos))
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return;
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@ -129,9 +131,14 @@ public:
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if(currentCost.avg < neighborCost)
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{
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addJunctionActor(pos);
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junctions.insert(pos);
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}
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});
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for(auto pos : junctions)
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{
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addJunctionActor(pos);
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}
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}
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private:
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