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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Merge pull request #2338 from dydzio0614/info-box-army-management

Info box army management
This commit is contained in:
Ivan Savenko
2023-07-18 16:45:17 +03:00
committed by GitHub
12 changed files with 222 additions and 28 deletions

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@@ -87,6 +87,8 @@
"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.", "vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
"vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling", "vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling",
"vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.", "vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.",
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management",
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components",
"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map", "vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map",
"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view", "vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view",
"vcmi.adventureOptions.mapScrollSpeed1.hover": "", "vcmi.adventureOptions.mapScrollSpeed1.hover": "",

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@@ -572,7 +572,14 @@ void CPlayerInterface::garrisonsChanged(std::vector<const CGObjectInstance *> ob
auto * town = dynamic_cast<const CGTownInstance*>(object); auto * town = dynamic_cast<const CGTownInstance*>(object);
if (hero) if (hero)
{
adventureInt->onHeroChanged(hero); adventureInt->onHeroChanged(hero);
if(hero->inTownGarrison)
{
adventureInt->onTownChanged(hero->visitedTown);
}
}
if (town) if (town)
adventureInt->onTownChanged(town); adventureInt->onTownChanged(town);
} }

View File

@@ -27,6 +27,7 @@
#include "../gui/WindowHandler.h" #include "../gui/WindowHandler.h"
#include "../../CCallback.h" #include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h" #include "../../lib/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h" #include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h" #include "../../lib/mapObjects/CGTownInstance.h"
@@ -51,6 +52,10 @@ CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background = std::make_shared<CPicture>("ADSTATHR"); background = std::make_shared<CPicture>("ADSTATHR");
if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
heroTooltip = std::make_shared<CInteractableHeroTooltip>(Point(0,0), hero);
else
heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero); heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
} }
@@ -58,6 +63,10 @@ CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background = std::make_shared<CPicture>("ADSTATCS"); background = std::make_shared<CPicture>("ADSTATCS");
if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
townTooltip = std::make_shared<CInteractableTownTooltip>(Point(0,0), town);
else
townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town); townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
} }
@@ -273,8 +282,16 @@ void CInfoBar::tick(uint32_t msPassed)
void CInfoBar::clickReleased(const Point & cursorPosition) void CInfoBar::clickReleased(const Point & cursorPosition)
{ {
timerCounter = 0;
removeUsedEvents(TIME); //expiration trigger from just clicked element is not valid anymore
if(state == HERO || state == TOWN) if(state == HERO || state == TOWN)
{
if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
return;
showGameStatus(); showGameStatus();
}
else if(state == GAME) else if(state == GAME)
showDate(); showDate();
else else
@@ -297,11 +314,13 @@ void CInfoBar::hover(bool on)
CInfoBar::CInfoBar(const Rect & position) CInfoBar::CInfoBar(const Rect & position)
: CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()), : CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
timerCounter(0), timerCounter(0),
state(EMPTY) state(EMPTY),
listener(settings.listen["gameTweaks"]["infoBarCreatureManagement"])
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos.w = position.w; pos.w = position.w;
pos.h = position.h; pos.h = position.h;
listener(std::bind(&CInfoBar::OnInfoBarCreatureManagementChanged, this));
reset(); reset();
} }
@@ -309,6 +328,10 @@ CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y
{ {
} }
void CInfoBar::OnInfoBarCreatureManagementChanged()
{
showSelection();
}
void CInfoBar::setTimer(uint32_t msToTrigger) void CInfoBar::setTimer(uint32_t msToTrigger)
{ {

View File

@@ -10,6 +10,7 @@
#pragma once #pragma once
#include "../gui/CIntObject.h" #include "../gui/CIntObject.h"
#include "CConfigHandler.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@@ -25,7 +26,9 @@ class CShowableAnim;
class CComponent; class CComponent;
class CComponentBox; class CComponentBox;
class CHeroTooltip; class CHeroTooltip;
class CInteractableHeroTooltip;
class CTownTooltip; class CTownTooltip;
class CInteractableTownTooltip;
class CLabel; class CLabel;
class CMultiLineLabel; class CMultiLineLabel;
@@ -66,14 +69,14 @@ private:
class VisibleHeroInfo : public CVisibleInfo class VisibleHeroInfo : public CVisibleInfo
{ {
std::shared_ptr<CHeroTooltip> heroTooltip; std::shared_ptr<CIntObject> heroTooltip; //should have CHeroTooltip or CInteractableHeroTooltip;
public: public:
VisibleHeroInfo(const CGHeroInstance * hero); VisibleHeroInfo(const CGHeroInstance * hero);
}; };
class VisibleTownInfo : public CVisibleInfo class VisibleTownInfo : public CVisibleInfo
{ {
std::shared_ptr<CTownTooltip> townTooltip; std::shared_ptr<CIntObject> townTooltip; //should have CTownTooltip or CInteractableTownTooltip;
public: public:
VisibleTownInfo(const CGTownInstance * town); VisibleTownInfo(const CGTownInstance * town);
}; };
@@ -140,6 +143,7 @@ private:
EState state; EState state;
uint32_t timerCounter; uint32_t timerCounter;
bool shouldPopAll = false; bool shouldPopAll = false;
SettingsListener listener;
std::queue<std::pair<VisibleComponentInfo::Cache, int>> componentsQueue; std::queue<std::pair<VisibleComponentInfo::Cache, int>> componentsQueue;
@@ -191,5 +195,8 @@ public:
/// check if infobar is showed something about pickups /// check if infobar is showed something about pickups
bool showingComponents(); bool showingComponents();
/// event handler for custom listening on game setting change
void OnInfoBarCreatureManagementChanged();
}; };

View File

@@ -410,7 +410,19 @@ CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGa
pos.h = 64; pos.h = 64;
} }
stackCount = std::make_shared<CLabel>(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE); int labelPosW = pos.w;
int labelPosH = pos.h;
if(Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS) //labels under icon
{
labelPosW = pos.w / 2 + 1;
labelPosH += 7;
}
ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS
? ETextAlignment::CENTER
: ETextAlignment::BOTTOMRIGHT;
stackCount = std::make_shared<CLabel>(labelPosW, labelPosH, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, labelAlignment, Colors::WHITE);
update(); update();
} }
@@ -488,7 +500,7 @@ void CGarrisonInt::addSplitBtn(std::shared_ptr<CButton> button)
void CGarrisonInt::createSlots() void CGarrisonInt::createSlots()
{ {
int distance = interx + (smallIcons ? 32 : 58); int distance = interx + (smallIcons ? 32 : 58);
for(int i=0; i<2; i++) for(int i = 0; i < 2; i++)
{ {
std::vector<std::shared_ptr<CGarrisonSlot>> garrisonSlots; std::vector<std::shared_ptr<CGarrisonSlot>> garrisonSlots;
garrisonSlots.resize(7); garrisonSlots.resize(7);
@@ -499,14 +511,26 @@ void CGarrisonInt::createSlots()
garrisonSlots[elem.first.getNum()] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (elem.first.getNum()*distance), i*garOffset.y, elem.first, static_cast<CGarrisonSlot::EGarrisonType>(i), elem.second); garrisonSlots[elem.first.getNum()] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (elem.first.getNum()*distance), i*garOffset.y, elem.first, static_cast<CGarrisonSlot::EGarrisonType>(i), elem.second);
} }
} }
for(int j=0; j<7; j++) for(int j = 0; j < 7; j++)
{ {
if(!garrisonSlots[j]) if(!garrisonSlots[j])
garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr); garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr);
if(twoRows && j>=4)
if(layout == ESlotsLayout::TWO_ROWS && j >= 4)
{ {
garrisonSlots[j]->moveBy(Point(-126, 37)); garrisonSlots[j]->moveBy(Point(-126, 37));
} }
else if(layout == ESlotsLayout::REVERSED_TWO_ROWS)
{
if(j >= 3)
{
garrisonSlots[j]->moveBy(Point(-90, 49));
}
else
{
garrisonSlots[j]->moveBy(Point(36, 0));
}
}
} }
vstd::concatenate(availableSlots, garrisonSlots); vstd::concatenate(availableSlots, garrisonSlots);
} }
@@ -647,7 +671,7 @@ void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset, CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
const CArmedInstance * s1, const CArmedInstance * s2, const CArmedInstance * s1, const CArmedInstance * s2,
bool _removableUnits, bool smallImgs, bool _twoRows) bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
: highlighted(nullptr), : highlighted(nullptr),
inSplittingMode(false), inSplittingMode(false),
interx(inx), interx(inx),
@@ -655,7 +679,7 @@ CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
pb(false), pb(false),
smallIcons(smallImgs), smallIcons(smallImgs),
removableUnits(_removableUnits), removableUnits(_removableUnits),
twoRows(_twoRows) layout(_layout)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);

View File

@@ -81,6 +81,13 @@ class CGarrisonInt :public CIntObject
bool checkSelected(const CGarrisonSlot * selected, TQuantity min = 0) const; bool checkSelected(const CGarrisonSlot * selected, TQuantity min = 0) const;
public: public:
enum class ESlotsLayout
{
ONE_ROW,
TWO_ROWS,
REVERSED_TWO_ROWS
};
int interx; ///< Space between slots int interx; ///< Space between slots
Point garOffset; ///< Offset between garrisons (not used if only one hero) Point garOffset; ///< Offset between garrisons (not used if only one hero)
std::vector<std::shared_ptr<CButton>> splitButtons; ///< May be empty if no buttons std::vector<std::shared_ptr<CButton>> splitButtons; ///< May be empty if no buttons
@@ -89,9 +96,10 @@ public:
bool pb, bool pb,
smallIcons, ///< true - 32x32 imgs, false - 58x64 smallIcons, ///< true - 32x32 imgs, false - 58x64
removableUnits, ///< player Can remove units from up removableUnits, ///< player Can remove units from up
twoRows, ///< slots Will be placed in 2 rows
owned[2]; ///< player Owns up or down army ([0] upper, [1] lower) owned[2]; ///< player Owns up or down army ([0] upper, [1] lower)
ESlotsLayout layout;
void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect
const CGarrisonSlot * getSelection() const; const CGarrisonSlot * getSelection() const;
@@ -123,13 +131,13 @@ public:
/// @param s1, s2 Top and bottom armies /// @param s1, s2 Top and bottom armies
/// @param _removableUnits You can take units from top /// @param _removableUnits You can take units from top
/// @param smallImgs Units images size 64x58 or 32x32 /// @param smallImgs Units images size 64x58 or 32x32
/// @param _twoRows Display slots in 2 row (1st row = 4 slots, 2nd = 3 slots) /// @param _layout - when TWO_ROWS - Display slots in 2 rows (1st row = 4 slots, 2nd = 3 slots), REVERSED_TWO_ROWS = 3 slots in 1st row
CGarrisonInt(int x, int y, int inx, CGarrisonInt(int x, int y, int inx,
const Point & garsOffset, const Point & garsOffset,
const CArmedInstance * s1, const CArmedInstance * s2 = nullptr, const CArmedInstance * s1, const CArmedInstance * s2 = nullptr,
bool _removableUnits = true, bool _removableUnits = true,
bool smallImgs = false, bool smallImgs = false,
bool _twoRows = false); ESlotsLayout _layout = ESlotsLayout::ONE_ROW);
}; };
class CGarrisonHolder class CGarrisonHolder

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@@ -303,6 +303,31 @@ CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED)); init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
} }
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero):
CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
}
void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2-73);
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
if(hero.details)
{
for(size_t i = 0; i < hero.details->primskills.size(); i++)
labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58-73, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(hero.details->primskills[i])));
labels.push_back(std::make_shared<CLabel>(158, 98-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74-73);
luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91-73);
}
}
void CTownTooltip::init(const InfoAboutTown & town) void CTownTooltip::init(const InfoAboutTown & town)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@@ -357,6 +382,55 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
init(InfoAboutTown(town, true)); init(InfoAboutTown(town, true));
} }
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
: CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{
init(InfoAboutTown(town, true));
}
void CInteractableTownTooltip::init(const InfoAboutTown & town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31-73);
assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2-73);
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
if(town.details)
{
hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31-73);
if(town.details->goldIncome)
{
income = std::make_shared<CLabel>(157, 58-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(town.details->goldIncome));
}
if(town.details->garrisonedHero) //garrisoned hero icon
garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76-73);
if(town.details->customRes)//silo is built
{
if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
{
res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75-73);
res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88-73);
}
else
{
res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81-73);
}
}
}
}
void MoraleLuckBox::set(const AFactionMember * node) void MoraleLuckBox::set(const AFactionMember * node)
{ {
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE); OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);

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@@ -10,6 +10,7 @@
#pragma once #pragma once
#include "../gui/CIntObject.h" #include "../gui/CIntObject.h"
#include "CGarrisonInt.h"
VCMI_LIB_NAMESPACE_BEGIN VCMI_LIB_NAMESPACE_BEGIN
@@ -80,6 +81,20 @@ public:
CHeroTooltip(Point pos, const CGHeroInstance * hero); CHeroTooltip(Point pos, const CGHeroInstance * hero);
}; };
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
class CInteractableHeroTooltip : public CGarrisonInt
{
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> portrait;
std::vector<std::shared_ptr<CLabel>> labels;
std::shared_ptr<CAnimImage> morale;
std::shared_ptr<CAnimImage> luck;
void init(const InfoAboutHero & hero);
public:
CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero);
};
/// Class for town tooltip. Does not have any background! /// Class for town tooltip. Does not have any background!
/// background for infoBox: ADSTATCS /// background for infoBox: ADSTATCS
/// background for tooltip: TOWNQVBK /// background for tooltip: TOWNQVBK
@@ -99,6 +114,23 @@ public:
CTownTooltip(Point pos, const CGTownInstance * town); CTownTooltip(Point pos, const CGTownInstance * town);
}; };
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
class CInteractableTownTooltip : public CGarrisonInt
{
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> fort;
std::shared_ptr<CAnimImage> hall;
std::shared_ptr<CAnimImage> build;
std::shared_ptr<CLabel> income;
std::shared_ptr<CPicture> garrisonedHero;
std::shared_ptr<CAnimImage> res1;
std::shared_ptr<CAnimImage> res2;
void init(const InfoAboutTown & town);
public:
CInteractableTownTooltip(Point pos, const CGTownInstance * town);
};
/// draws picture with creature on background, use Animated=true to get animation /// draws picture with creature on background, use Animated=true to get animation
class CCreaturePic : public CIntObject class CCreaturePic : public CIntObject
{ {

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@@ -772,7 +772,7 @@ CTownItem::CTownItem(const CGTownInstance * Town)
hall = std::make_shared<CTownInfo>( 69, 31, town, true); hall = std::make_shared<CTownInfo>( 69, 31, town, true);
fort = std::make_shared<CTownInfo>(111, 31, town, false); fort = std::make_shared<CTownInfo>(111, 31, town, false);
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, true); garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false); heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)]; size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];

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@@ -118,6 +118,10 @@ AdventureOptionsTab::AdventureOptionsTab()
{ {
return setBoolSetting("adventure", "borderScroll", value); return setBoolSetting("adventure", "borderScroll", value);
}); });
addCallback("infoBarCreatureManagementChanged", [](bool value)
{
return setBoolSetting("gameTweaks", "infoBarCreatureManagement", value);
});
addCallback("leftButtonDragChanged", [](bool value) addCallback("leftButtonDragChanged", [](bool value)
{ {
return setBoolSetting("adventure", "leftButtonDrag", value); return setBoolSetting("adventure", "leftButtonDrag", value);
@@ -154,6 +158,9 @@ AdventureOptionsTab::AdventureOptionsTab()
std::shared_ptr<CToggleButton> borderScrollCheckbox = widget<CToggleButton>("borderScrollCheckbox"); std::shared_ptr<CToggleButton> borderScrollCheckbox = widget<CToggleButton>("borderScrollCheckbox");
borderScrollCheckbox->setSelected(settings["adventure"]["borderScroll"].Bool()); borderScrollCheckbox->setSelected(settings["adventure"]["borderScroll"].Bool());
std::shared_ptr<CToggleButton> infoBarCreatureManagementCheckbox = widget<CToggleButton>("infoBarCreatureManagementCheckbox");
infoBarCreatureManagementCheckbox->setSelected(settings["gameTweaks"]["infoBarCreatureManagement"].Bool());
std::shared_ptr<CToggleButton> leftButtonDragCheckbox = widget<CToggleButton>("leftButtonDragCheckbox"); std::shared_ptr<CToggleButton> leftButtonDragCheckbox = widget<CToggleButton>("leftButtonDragCheckbox");
if (leftButtonDragCheckbox) if (leftButtonDragCheckbox)
leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool()); leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool());

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@@ -503,7 +503,8 @@
"availableCreaturesAsDwellingLabel", "availableCreaturesAsDwellingLabel",
"compactTownCreatureInfo", "compactTownCreatureInfo",
"infoBarPick", "infoBarPick",
"skipBattleIntroMusic" "skipBattleIntroMusic",
"infoBarCreatureManagement"
], ],
"properties" : { "properties" : {
"showGrid" : { "showGrid" : {
@@ -533,6 +534,10 @@
"skipBattleIntroMusic" : { "skipBattleIntroMusic" : {
"type" : "boolean", "type" : "boolean",
"default" : false "default" : false
},
"infoBarCreatureManagement": {
"type" : "boolean",
"default" : false
} }
} }
} }

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@@ -378,6 +378,11 @@
"help": "vcmi.adventureOptions.borderScroll", "help": "vcmi.adventureOptions.borderScroll",
"callback": "borderScrollChanged" "callback": "borderScrollChanged"
}, },
{
"name": "infoBarCreatureManagementCheckbox",
"help": "vcmi.adventureOptions.infoBarCreatureManagement",
"callback": "infoBarCreatureManagementChanged"
},
{ {
"name": "leftButtonDragCheckbox", "name": "leftButtonDragCheckbox",
"help": "vcmi.adventureOptions.leftButtonDrag", "help": "vcmi.adventureOptions.leftButtonDrag",