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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Merge pull request #2338 from dydzio0614/info-box-army-management

Info box army management
This commit is contained in:
Ivan Savenko
2023-07-18 16:45:17 +03:00
committed by GitHub
12 changed files with 222 additions and 28 deletions

View File

@@ -87,6 +87,8 @@
"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
"vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling",
"vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.",
"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management",
"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components",
"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map",
"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view",
"vcmi.adventureOptions.mapScrollSpeed1.hover": "",

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@@ -572,7 +572,14 @@ void CPlayerInterface::garrisonsChanged(std::vector<const CGObjectInstance *> ob
auto * town = dynamic_cast<const CGTownInstance*>(object);
if (hero)
{
adventureInt->onHeroChanged(hero);
if(hero->inTownGarrison)
{
adventureInt->onTownChanged(hero->visitedTown);
}
}
if (town)
adventureInt->onTownChanged(town);
}

View File

@@ -27,6 +27,7 @@
#include "../gui/WindowHandler.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CGTownInstance.h"
@@ -51,6 +52,10 @@ CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background = std::make_shared<CPicture>("ADSTATHR");
if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
heroTooltip = std::make_shared<CInteractableHeroTooltip>(Point(0,0), hero);
else
heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
}
@@ -58,6 +63,10 @@ CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
background = std::make_shared<CPicture>("ADSTATCS");
if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
townTooltip = std::make_shared<CInteractableTownTooltip>(Point(0,0), town);
else
townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
}
@@ -273,8 +282,16 @@ void CInfoBar::tick(uint32_t msPassed)
void CInfoBar::clickReleased(const Point & cursorPosition)
{
timerCounter = 0;
removeUsedEvents(TIME); //expiration trigger from just clicked element is not valid anymore
if(state == HERO || state == TOWN)
{
if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
return;
showGameStatus();
}
else if(state == GAME)
showDate();
else
@@ -297,11 +314,13 @@ void CInfoBar::hover(bool on)
CInfoBar::CInfoBar(const Rect & position)
: CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
timerCounter(0),
state(EMPTY)
state(EMPTY),
listener(settings.listen["gameTweaks"]["infoBarCreatureManagement"])
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
pos.w = position.w;
pos.h = position.h;
listener(std::bind(&CInfoBar::OnInfoBarCreatureManagementChanged, this));
reset();
}
@@ -309,6 +328,10 @@ CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y
{
}
void CInfoBar::OnInfoBarCreatureManagementChanged()
{
showSelection();
}
void CInfoBar::setTimer(uint32_t msToTrigger)
{

View File

@@ -10,6 +10,7 @@
#pragma once
#include "../gui/CIntObject.h"
#include "CConfigHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -25,7 +26,9 @@ class CShowableAnim;
class CComponent;
class CComponentBox;
class CHeroTooltip;
class CInteractableHeroTooltip;
class CTownTooltip;
class CInteractableTownTooltip;
class CLabel;
class CMultiLineLabel;
@@ -66,14 +69,14 @@ private:
class VisibleHeroInfo : public CVisibleInfo
{
std::shared_ptr<CHeroTooltip> heroTooltip;
std::shared_ptr<CIntObject> heroTooltip; //should have CHeroTooltip or CInteractableHeroTooltip;
public:
VisibleHeroInfo(const CGHeroInstance * hero);
};
class VisibleTownInfo : public CVisibleInfo
{
std::shared_ptr<CTownTooltip> townTooltip;
std::shared_ptr<CIntObject> townTooltip; //should have CTownTooltip or CInteractableTownTooltip;
public:
VisibleTownInfo(const CGTownInstance * town);
};
@@ -140,6 +143,7 @@ private:
EState state;
uint32_t timerCounter;
bool shouldPopAll = false;
SettingsListener listener;
std::queue<std::pair<VisibleComponentInfo::Cache, int>> componentsQueue;
@@ -191,5 +195,8 @@ public:
/// check if infobar is showed something about pickups
bool showingComponents();
/// event handler for custom listening on game setting change
void OnInfoBarCreatureManagementChanged();
};

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@@ -410,7 +410,19 @@ CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGa
pos.h = 64;
}
stackCount = std::make_shared<CLabel>(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
int labelPosW = pos.w;
int labelPosH = pos.h;
if(Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS) //labels under icon
{
labelPosW = pos.w / 2 + 1;
labelPosH += 7;
}
ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS
? ETextAlignment::CENTER
: ETextAlignment::BOTTOMRIGHT;
stackCount = std::make_shared<CLabel>(labelPosW, labelPosH, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, labelAlignment, Colors::WHITE);
update();
}
@@ -503,10 +515,22 @@ void CGarrisonInt::createSlots()
{
if(!garrisonSlots[j])
garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr);
if(twoRows && j>=4)
if(layout == ESlotsLayout::TWO_ROWS && j >= 4)
{
garrisonSlots[j]->moveBy(Point(-126, 37));
}
else if(layout == ESlotsLayout::REVERSED_TWO_ROWS)
{
if(j >= 3)
{
garrisonSlots[j]->moveBy(Point(-90, 49));
}
else
{
garrisonSlots[j]->moveBy(Point(36, 0));
}
}
}
vstd::concatenate(availableSlots, garrisonSlots);
}
@@ -647,7 +671,7 @@ void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
const CArmedInstance * s1, const CArmedInstance * s2,
bool _removableUnits, bool smallImgs, bool _twoRows)
bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
: highlighted(nullptr),
inSplittingMode(false),
interx(inx),
@@ -655,7 +679,7 @@ CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
pb(false),
smallIcons(smallImgs),
removableUnits(_removableUnits),
twoRows(_twoRows)
layout(_layout)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);

View File

@@ -81,6 +81,13 @@ class CGarrisonInt :public CIntObject
bool checkSelected(const CGarrisonSlot * selected, TQuantity min = 0) const;
public:
enum class ESlotsLayout
{
ONE_ROW,
TWO_ROWS,
REVERSED_TWO_ROWS
};
int interx; ///< Space between slots
Point garOffset; ///< Offset between garrisons (not used if only one hero)
std::vector<std::shared_ptr<CButton>> splitButtons; ///< May be empty if no buttons
@@ -89,9 +96,10 @@ public:
bool pb,
smallIcons, ///< true - 32x32 imgs, false - 58x64
removableUnits, ///< player Can remove units from up
twoRows, ///< slots Will be placed in 2 rows
owned[2]; ///< player Owns up or down army ([0] upper, [1] lower)
ESlotsLayout layout;
void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect
const CGarrisonSlot * getSelection() const;
@@ -123,13 +131,13 @@ public:
/// @param s1, s2 Top and bottom armies
/// @param _removableUnits You can take units from top
/// @param smallImgs Units images size 64x58 or 32x32
/// @param _twoRows Display slots in 2 row (1st row = 4 slots, 2nd = 3 slots)
/// @param _layout - when TWO_ROWS - Display slots in 2 rows (1st row = 4 slots, 2nd = 3 slots), REVERSED_TWO_ROWS = 3 slots in 1st row
CGarrisonInt(int x, int y, int inx,
const Point & garsOffset,
const CArmedInstance * s1, const CArmedInstance * s2 = nullptr,
bool _removableUnits = true,
bool smallImgs = false,
bool _twoRows = false);
ESlotsLayout _layout = ESlotsLayout::ONE_ROW);
};
class CGarrisonHolder

View File

@@ -303,6 +303,31 @@ CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
}
CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero):
CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{
init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
}
void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2-73);
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
if(hero.details)
{
for(size_t i = 0; i < hero.details->primskills.size(); i++)
labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58-73, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(hero.details->primskills[i])));
labels.push_back(std::make_shared<CLabel>(158, 98-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74-73);
luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91-73);
}
}
void CTownTooltip::init(const InfoAboutTown & town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
@@ -357,6 +382,55 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
init(InfoAboutTown(town, true));
}
CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
: CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
{
init(InfoAboutTown(town, true));
}
void CInteractableTownTooltip::init(const InfoAboutTown & town)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
//order of icons in def: fort, citadel, castle, no fort
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31-73);
assert(town.tType);
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2-73);
title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
if(town.details)
{
hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31-73);
if(town.details->goldIncome)
{
income = std::make_shared<CLabel>(157, 58-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
std::to_string(town.details->goldIncome));
}
if(town.details->garrisonedHero) //garrisoned hero icon
garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76-73);
if(town.details->customRes)//silo is built
{
if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
{
res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75-73);
res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88-73);
}
else
{
res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81-73);
}
}
}
}
void MoraleLuckBox::set(const AFactionMember * node)
{
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);

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@@ -10,6 +10,7 @@
#pragma once
#include "../gui/CIntObject.h"
#include "CGarrisonInt.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -80,6 +81,20 @@ public:
CHeroTooltip(Point pos, const CGHeroInstance * hero);
};
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
class CInteractableHeroTooltip : public CGarrisonInt
{
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> portrait;
std::vector<std::shared_ptr<CLabel>> labels;
std::shared_ptr<CAnimImage> morale;
std::shared_ptr<CAnimImage> luck;
void init(const InfoAboutHero & hero);
public:
CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero);
};
/// Class for town tooltip. Does not have any background!
/// background for infoBox: ADSTATCS
/// background for tooltip: TOWNQVBK
@@ -99,6 +114,23 @@ public:
CTownTooltip(Point pos, const CGTownInstance * town);
};
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
class CInteractableTownTooltip : public CGarrisonInt
{
std::shared_ptr<CLabel> title;
std::shared_ptr<CAnimImage> fort;
std::shared_ptr<CAnimImage> hall;
std::shared_ptr<CAnimImage> build;
std::shared_ptr<CLabel> income;
std::shared_ptr<CPicture> garrisonedHero;
std::shared_ptr<CAnimImage> res1;
std::shared_ptr<CAnimImage> res2;
void init(const InfoAboutTown & town);
public:
CInteractableTownTooltip(Point pos, const CGTownInstance * town);
};
/// draws picture with creature on background, use Animated=true to get animation
class CCreaturePic : public CIntObject
{

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@@ -772,7 +772,7 @@ CTownItem::CTownItem(const CGTownInstance * Town)
hall = std::make_shared<CTownInfo>( 69, 31, town, true);
fort = std::make_shared<CTownInfo>(111, 31, town, false);
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, true);
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];

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@@ -118,6 +118,10 @@ AdventureOptionsTab::AdventureOptionsTab()
{
return setBoolSetting("adventure", "borderScroll", value);
});
addCallback("infoBarCreatureManagementChanged", [](bool value)
{
return setBoolSetting("gameTweaks", "infoBarCreatureManagement", value);
});
addCallback("leftButtonDragChanged", [](bool value)
{
return setBoolSetting("adventure", "leftButtonDrag", value);
@@ -154,6 +158,9 @@ AdventureOptionsTab::AdventureOptionsTab()
std::shared_ptr<CToggleButton> borderScrollCheckbox = widget<CToggleButton>("borderScrollCheckbox");
borderScrollCheckbox->setSelected(settings["adventure"]["borderScroll"].Bool());
std::shared_ptr<CToggleButton> infoBarCreatureManagementCheckbox = widget<CToggleButton>("infoBarCreatureManagementCheckbox");
infoBarCreatureManagementCheckbox->setSelected(settings["gameTweaks"]["infoBarCreatureManagement"].Bool());
std::shared_ptr<CToggleButton> leftButtonDragCheckbox = widget<CToggleButton>("leftButtonDragCheckbox");
if (leftButtonDragCheckbox)
leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool());

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@@ -503,7 +503,8 @@
"availableCreaturesAsDwellingLabel",
"compactTownCreatureInfo",
"infoBarPick",
"skipBattleIntroMusic"
"skipBattleIntroMusic",
"infoBarCreatureManagement"
],
"properties" : {
"showGrid" : {
@@ -533,6 +534,10 @@
"skipBattleIntroMusic" : {
"type" : "boolean",
"default" : false
},
"infoBarCreatureManagement": {
"type" : "boolean",
"default" : false
}
}
}

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@@ -378,6 +378,11 @@
"help": "vcmi.adventureOptions.borderScroll",
"callback": "borderScrollChanged"
},
{
"name": "infoBarCreatureManagementCheckbox",
"help": "vcmi.adventureOptions.infoBarCreatureManagement",
"callback": "infoBarCreatureManagementChanged"
},
{
"name": "leftButtonDragCheckbox",
"help": "vcmi.adventureOptions.leftButtonDrag",