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https://github.com/vcmi/vcmi.git
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Merge pull request #2338 from dydzio0614/info-box-army-management
Info box army management
This commit is contained in:
@@ -87,6 +87,8 @@
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"vcmi.adventureOptions.showGrid.help" : "{Show Grid}\n\nShow the grid overlay, highlighting the borders between adventure map tiles.",
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"vcmi.adventureOptions.borderScroll.hover" : "Border Scrolling",
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"vcmi.adventureOptions.borderScroll.help" : "{Border Scrolling}\n\nScroll adventure map when cursor is adjacent to window edge. Can be disabled by holding down CTRL key.",
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"vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management",
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"vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components",
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"vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map",
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"vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view",
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"vcmi.adventureOptions.mapScrollSpeed1.hover": "",
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@@ -572,7 +572,14 @@ void CPlayerInterface::garrisonsChanged(std::vector<const CGObjectInstance *> ob
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auto * town = dynamic_cast<const CGTownInstance*>(object);
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if (hero)
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{
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adventureInt->onHeroChanged(hero);
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if(hero->inTownGarrison)
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{
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adventureInt->onTownChanged(hero->visitedTown);
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}
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}
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if (town)
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adventureInt->onTownChanged(town);
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}
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@@ -27,6 +27,7 @@
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#include "../gui/WindowHandler.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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@@ -51,6 +52,10 @@ CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATHR");
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if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
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heroTooltip = std::make_shared<CInteractableHeroTooltip>(Point(0,0), hero);
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else
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heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
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}
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@@ -58,6 +63,10 @@ CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATCS");
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if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
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townTooltip = std::make_shared<CInteractableTownTooltip>(Point(0,0), town);
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else
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townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
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}
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@@ -273,8 +282,16 @@ void CInfoBar::tick(uint32_t msPassed)
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void CInfoBar::clickReleased(const Point & cursorPosition)
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{
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timerCounter = 0;
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removeUsedEvents(TIME); //expiration trigger from just clicked element is not valid anymore
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if(state == HERO || state == TOWN)
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{
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if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
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return;
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showGameStatus();
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}
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else if(state == GAME)
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showDate();
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else
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@@ -297,11 +314,13 @@ void CInfoBar::hover(bool on)
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CInfoBar::CInfoBar(const Rect & position)
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: CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
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timerCounter(0),
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state(EMPTY)
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state(EMPTY),
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listener(settings.listen["gameTweaks"]["infoBarCreatureManagement"])
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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pos.w = position.w;
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pos.h = position.h;
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listener(std::bind(&CInfoBar::OnInfoBarCreatureManagementChanged, this));
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reset();
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}
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@@ -309,6 +328,10 @@ CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y
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{
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}
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void CInfoBar::OnInfoBarCreatureManagementChanged()
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{
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showSelection();
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}
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void CInfoBar::setTimer(uint32_t msToTrigger)
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{
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@@ -10,6 +10,7 @@
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#pragma once
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#include "../gui/CIntObject.h"
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#include "CConfigHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -25,7 +26,9 @@ class CShowableAnim;
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class CComponent;
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class CComponentBox;
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class CHeroTooltip;
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class CInteractableHeroTooltip;
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class CTownTooltip;
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class CInteractableTownTooltip;
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class CLabel;
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class CMultiLineLabel;
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@@ -66,14 +69,14 @@ private:
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class VisibleHeroInfo : public CVisibleInfo
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{
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std::shared_ptr<CHeroTooltip> heroTooltip;
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std::shared_ptr<CIntObject> heroTooltip; //should have CHeroTooltip or CInteractableHeroTooltip;
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public:
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VisibleHeroInfo(const CGHeroInstance * hero);
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};
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class VisibleTownInfo : public CVisibleInfo
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{
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std::shared_ptr<CTownTooltip> townTooltip;
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std::shared_ptr<CIntObject> townTooltip; //should have CTownTooltip or CInteractableTownTooltip;
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public:
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VisibleTownInfo(const CGTownInstance * town);
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};
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@@ -140,6 +143,7 @@ private:
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EState state;
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uint32_t timerCounter;
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bool shouldPopAll = false;
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SettingsListener listener;
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std::queue<std::pair<VisibleComponentInfo::Cache, int>> componentsQueue;
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@@ -191,5 +195,8 @@ public:
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/// check if infobar is showed something about pickups
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bool showingComponents();
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/// event handler for custom listening on game setting change
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void OnInfoBarCreatureManagementChanged();
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};
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@@ -410,7 +410,19 @@ CGarrisonSlot::CGarrisonSlot(CGarrisonInt * Owner, int x, int y, SlotID IID, CGa
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pos.h = 64;
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}
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stackCount = std::make_shared<CLabel>(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
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int labelPosW = pos.w;
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int labelPosH = pos.h;
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if(Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS) //labels under icon
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{
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labelPosW = pos.w / 2 + 1;
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labelPosH += 7;
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}
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ETextAlignment labelAlignment = Owner->layout == CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS
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? ETextAlignment::CENTER
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: ETextAlignment::BOTTOMRIGHT;
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stackCount = std::make_shared<CLabel>(labelPosW, labelPosH, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, labelAlignment, Colors::WHITE);
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update();
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}
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@@ -488,7 +500,7 @@ void CGarrisonInt::addSplitBtn(std::shared_ptr<CButton> button)
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void CGarrisonInt::createSlots()
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{
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int distance = interx + (smallIcons ? 32 : 58);
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for(int i=0; i<2; i++)
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for(int i = 0; i < 2; i++)
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{
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std::vector<std::shared_ptr<CGarrisonSlot>> garrisonSlots;
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garrisonSlots.resize(7);
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@@ -499,14 +511,26 @@ void CGarrisonInt::createSlots()
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garrisonSlots[elem.first.getNum()] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (elem.first.getNum()*distance), i*garOffset.y, elem.first, static_cast<CGarrisonSlot::EGarrisonType>(i), elem.second);
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}
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}
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for(int j=0; j<7; j++)
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for(int j = 0; j < 7; j++)
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{
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if(!garrisonSlots[j])
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garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, i*garOffset.x + (j*distance), i*garOffset.y, SlotID(j), static_cast<CGarrisonSlot::EGarrisonType>(i), nullptr);
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if(twoRows && j>=4)
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if(layout == ESlotsLayout::TWO_ROWS && j >= 4)
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{
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garrisonSlots[j]->moveBy(Point(-126, 37));
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}
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else if(layout == ESlotsLayout::REVERSED_TWO_ROWS)
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{
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if(j >= 3)
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{
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garrisonSlots[j]->moveBy(Point(-90, 49));
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}
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else
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{
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garrisonSlots[j]->moveBy(Point(36, 0));
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}
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}
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}
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vstd::concatenate(availableSlots, garrisonSlots);
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}
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@@ -647,7 +671,7 @@ void CGarrisonInt::bulkSmartSplitStack(const CGarrisonSlot * selected)
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CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
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const CArmedInstance * s1, const CArmedInstance * s2,
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bool _removableUnits, bool smallImgs, bool _twoRows)
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bool _removableUnits, bool smallImgs, ESlotsLayout _layout)
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: highlighted(nullptr),
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inSplittingMode(false),
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interx(inx),
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@@ -655,7 +679,7 @@ CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point & garsOffset,
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pb(false),
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smallIcons(smallImgs),
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removableUnits(_removableUnits),
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twoRows(_twoRows)
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layout(_layout)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@@ -81,6 +81,13 @@ class CGarrisonInt :public CIntObject
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bool checkSelected(const CGarrisonSlot * selected, TQuantity min = 0) const;
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public:
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enum class ESlotsLayout
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{
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ONE_ROW,
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TWO_ROWS,
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REVERSED_TWO_ROWS
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};
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int interx; ///< Space between slots
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Point garOffset; ///< Offset between garrisons (not used if only one hero)
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std::vector<std::shared_ptr<CButton>> splitButtons; ///< May be empty if no buttons
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@@ -89,9 +96,10 @@ public:
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bool pb,
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smallIcons, ///< true - 32x32 imgs, false - 58x64
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removableUnits, ///< player Can remove units from up
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twoRows, ///< slots Will be placed in 2 rows
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owned[2]; ///< player Owns up or down army ([0] upper, [1] lower)
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ESlotsLayout layout;
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void selectSlot(CGarrisonSlot * slot); ///< @param slot null = deselect
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const CGarrisonSlot * getSelection() const;
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@@ -123,13 +131,13 @@ public:
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/// @param s1, s2 Top and bottom armies
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/// @param _removableUnits You can take units from top
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/// @param smallImgs Units images size 64x58 or 32x32
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/// @param _twoRows Display slots in 2 row (1st row = 4 slots, 2nd = 3 slots)
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/// @param _layout - when TWO_ROWS - Display slots in 2 rows (1st row = 4 slots, 2nd = 3 slots), REVERSED_TWO_ROWS = 3 slots in 1st row
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CGarrisonInt(int x, int y, int inx,
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const Point & garsOffset,
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const CArmedInstance * s1, const CArmedInstance * s2 = nullptr,
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bool _removableUnits = true,
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bool smallImgs = false,
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bool _twoRows = false);
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ESlotsLayout _layout = ESlotsLayout::ONE_ROW);
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};
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class CGarrisonHolder
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@@ -303,6 +303,31 @@ CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
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init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
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}
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CInteractableHeroTooltip::CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero):
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CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), hero, nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
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{
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init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
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}
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void CInteractableHeroTooltip::init(const InfoAboutHero & hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2-73);
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title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, hero.name);
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if(hero.details)
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{
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for(size_t i = 0; i < hero.details->primskills.size(); i++)
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labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58-73, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
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std::to_string(hero.details->primskills[i])));
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labels.push_back(std::make_shared<CLabel>(158, 98-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
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morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74-73);
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luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91-73);
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}
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}
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void CTownTooltip::init(const InfoAboutTown & town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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@@ -357,6 +382,55 @@ CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
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init(InfoAboutTown(town, true));
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}
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CInteractableTownTooltip::CInteractableTownTooltip(Point pos, const CGTownInstance * town)
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: CGarrisonInt(pos.x, pos.y+73, 4, Point(0, 0), town->getUpperArmy(), nullptr, true, true, CGarrisonInt::ESlotsLayout::REVERSED_TWO_ROWS)
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{
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init(InfoAboutTown(town, true));
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}
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void CInteractableTownTooltip::init(const InfoAboutTown & town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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//order of icons in def: fort, citadel, castle, no fort
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size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
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fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31-73);
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assert(town.tType);
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size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2-73);
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title = std::make_shared<CLabel>(66, 2-73, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, town.name);
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if(town.details)
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{
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hall = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31-73);
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if(town.details->goldIncome)
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{
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income = std::make_shared<CLabel>(157, 58-73, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
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std::to_string(town.details->goldIncome));
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}
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if(town.details->garrisonedHero) //garrisoned hero icon
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garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76-73);
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if(town.details->customRes)//silo is built
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{
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if(town.tType->primaryRes == EGameResID::WOOD_AND_ORE )// wood & ore
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{
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res1 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::WOOD), 0, 7, 75-73);
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res2 = std::make_shared<CAnimImage>("SMALRES", GameResID(EGameResID::ORE), 0, 7, 88-73);
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}
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else
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||||
{
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res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81-73);
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoraleLuckBox::set(const AFactionMember * node)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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||||
|
@@ -10,6 +10,7 @@
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||||
#pragma once
|
||||
|
||||
#include "../gui/CIntObject.h"
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||||
#include "CGarrisonInt.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@@ -80,6 +81,20 @@ public:
|
||||
CHeroTooltip(Point pos, const CGHeroInstance * hero);
|
||||
};
|
||||
|
||||
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
|
||||
class CInteractableHeroTooltip : public CGarrisonInt
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||||
{
|
||||
std::shared_ptr<CLabel> title;
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||||
std::shared_ptr<CAnimImage> portrait;
|
||||
std::vector<std::shared_ptr<CLabel>> labels;
|
||||
std::shared_ptr<CAnimImage> morale;
|
||||
std::shared_ptr<CAnimImage> luck;
|
||||
|
||||
void init(const InfoAboutHero & hero);
|
||||
public:
|
||||
CInteractableHeroTooltip(Point pos, const CGHeroInstance * hero);
|
||||
};
|
||||
|
||||
/// Class for town tooltip. Does not have any background!
|
||||
/// background for infoBox: ADSTATCS
|
||||
/// background for tooltip: TOWNQVBK
|
||||
@@ -99,6 +114,23 @@ public:
|
||||
CTownTooltip(Point pos, const CGTownInstance * town);
|
||||
};
|
||||
|
||||
/// Class for HD mod-like interactable infobox tooltip. Does not have any background!
|
||||
class CInteractableTownTooltip : public CGarrisonInt
|
||||
{
|
||||
std::shared_ptr<CLabel> title;
|
||||
std::shared_ptr<CAnimImage> fort;
|
||||
std::shared_ptr<CAnimImage> hall;
|
||||
std::shared_ptr<CAnimImage> build;
|
||||
std::shared_ptr<CLabel> income;
|
||||
std::shared_ptr<CPicture> garrisonedHero;
|
||||
std::shared_ptr<CAnimImage> res1;
|
||||
std::shared_ptr<CAnimImage> res2;
|
||||
|
||||
void init(const InfoAboutTown & town);
|
||||
public:
|
||||
CInteractableTownTooltip(Point pos, const CGTownInstance * town);
|
||||
};
|
||||
|
||||
/// draws picture with creature on background, use Animated=true to get animation
|
||||
class CCreaturePic : public CIntObject
|
||||
{
|
||||
|
@@ -772,7 +772,7 @@ CTownItem::CTownItem(const CGTownInstance * Town)
|
||||
hall = std::make_shared<CTownInfo>( 69, 31, town, true);
|
||||
fort = std::make_shared<CTownInfo>(111, 31, town, false);
|
||||
|
||||
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, true);
|
||||
garr = std::make_shared<CGarrisonInt>(313, 3, 4, Point(232,0), town->getUpperArmy(), town->visitingHero, true, true, CGarrisonInt::ESlotsLayout::TWO_ROWS);
|
||||
heroes = std::make_shared<HeroSlots>(town, Point(244,6), Point(475,6), garr, false);
|
||||
|
||||
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
|
||||
|
@@ -118,6 +118,10 @@ AdventureOptionsTab::AdventureOptionsTab()
|
||||
{
|
||||
return setBoolSetting("adventure", "borderScroll", value);
|
||||
});
|
||||
addCallback("infoBarCreatureManagementChanged", [](bool value)
|
||||
{
|
||||
return setBoolSetting("gameTweaks", "infoBarCreatureManagement", value);
|
||||
});
|
||||
addCallback("leftButtonDragChanged", [](bool value)
|
||||
{
|
||||
return setBoolSetting("adventure", "leftButtonDrag", value);
|
||||
@@ -154,6 +158,9 @@ AdventureOptionsTab::AdventureOptionsTab()
|
||||
std::shared_ptr<CToggleButton> borderScrollCheckbox = widget<CToggleButton>("borderScrollCheckbox");
|
||||
borderScrollCheckbox->setSelected(settings["adventure"]["borderScroll"].Bool());
|
||||
|
||||
std::shared_ptr<CToggleButton> infoBarCreatureManagementCheckbox = widget<CToggleButton>("infoBarCreatureManagementCheckbox");
|
||||
infoBarCreatureManagementCheckbox->setSelected(settings["gameTweaks"]["infoBarCreatureManagement"].Bool());
|
||||
|
||||
std::shared_ptr<CToggleButton> leftButtonDragCheckbox = widget<CToggleButton>("leftButtonDragCheckbox");
|
||||
if (leftButtonDragCheckbox)
|
||||
leftButtonDragCheckbox->setSelected(settings["adventure"]["leftButtonDrag"].Bool());
|
||||
|
@@ -503,7 +503,8 @@
|
||||
"availableCreaturesAsDwellingLabel",
|
||||
"compactTownCreatureInfo",
|
||||
"infoBarPick",
|
||||
"skipBattleIntroMusic"
|
||||
"skipBattleIntroMusic",
|
||||
"infoBarCreatureManagement"
|
||||
],
|
||||
"properties" : {
|
||||
"showGrid" : {
|
||||
@@ -533,6 +534,10 @@
|
||||
"skipBattleIntroMusic" : {
|
||||
"type" : "boolean",
|
||||
"default" : false
|
||||
},
|
||||
"infoBarCreatureManagement": {
|
||||
"type" : "boolean",
|
||||
"default" : false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -378,6 +378,11 @@
|
||||
"help": "vcmi.adventureOptions.borderScroll",
|
||||
"callback": "borderScrollChanged"
|
||||
},
|
||||
{
|
||||
"name": "infoBarCreatureManagementCheckbox",
|
||||
"help": "vcmi.adventureOptions.infoBarCreatureManagement",
|
||||
"callback": "infoBarCreatureManagementChanged"
|
||||
},
|
||||
{
|
||||
"name": "leftButtonDragCheckbox",
|
||||
"help": "vcmi.adventureOptions.leftButtonDrag",
|
||||
|
Reference in New Issue
Block a user