mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
Merge pull request #2865 from IvanSavenko/market_ownership_check_fix
Cleaned up and fixed ownership checks for market netpack
This commit is contained in:
commit
7b37c2353a
@ -698,7 +698,11 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case BuildingID::MARKETPLACE:
|
case BuildingID::MARKETPLACE:
|
||||||
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero);
|
// can't use allied marketplace
|
||||||
|
if (town->getOwner() == LOCPLINT->playerID)
|
||||||
|
GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero);
|
||||||
|
else
|
||||||
|
enterBuilding(building);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case BuildingID::BLACKSMITH:
|
case BuildingID::BLACKSMITH:
|
||||||
|
@ -872,7 +872,25 @@ void CMarketplaceWindow::selectionChanged(bool side)
|
|||||||
|
|
||||||
bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
|
bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
|
||||||
{
|
{
|
||||||
return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
|
if (!market->allowsTrade(M))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (M == mode)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if ( M == EMarketMode::RESOURCE_RESOURCE || M == EMarketMode::RESOURCE_PLAYER)
|
||||||
|
{
|
||||||
|
auto * town = dynamic_cast<const CGTownInstance *>(market);
|
||||||
|
|
||||||
|
if (town)
|
||||||
|
return town->getOwner() == LOCPLINT->playerID;
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return hero != nullptr;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMarketplaceWindow::garrisonChanged()
|
void CMarketplaceWindow::garrisonChanged()
|
||||||
|
@ -155,35 +155,54 @@ void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
|
|||||||
|
|
||||||
void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
|
void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
|
||||||
{
|
{
|
||||||
|
const CGObjectInstance * object = gh.getObj(pack.marketId);
|
||||||
|
const CGHeroInstance * hero = gh.getHero(pack.heroId);
|
||||||
|
const IMarket * market = IMarket::castFrom(object);
|
||||||
|
|
||||||
gh.throwIfWrongPlayer(&pack);
|
gh.throwIfWrongPlayer(&pack);
|
||||||
|
|
||||||
const CGObjectInstance * market = gh.getObj(pack.marketId);
|
if(!object)
|
||||||
if(!market)
|
|
||||||
gh.throwAndComplain(&pack, "Invalid market object");
|
gh.throwAndComplain(&pack, "Invalid market object");
|
||||||
const CGHeroInstance * hero = gh.getHero(pack.heroId);
|
|
||||||
|
|
||||||
//market must be owned or visited
|
if(!market)
|
||||||
const IMarket * m = IMarket::castFrom(market);
|
|
||||||
|
|
||||||
if(!m)
|
|
||||||
gh.throwAndComplain(&pack, "market is not-a-market! :/");
|
gh.throwAndComplain(&pack, "market is not-a-market! :/");
|
||||||
|
|
||||||
PlayerColor player = market->tempOwner;
|
bool heroCanBeInvalid = false;
|
||||||
|
|
||||||
if(!player.isValidPlayer())
|
if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER)
|
||||||
player = gh.getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
|
{
|
||||||
|
// For resource exchange we must use our own market or visit neutral market
|
||||||
|
if (object->getOwner().isValidPlayer())
|
||||||
|
{
|
||||||
|
gh.throwIfWrongOwner(&pack, pack.marketId);
|
||||||
|
heroCanBeInvalid = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if(!player.isValidPlayer())
|
if (pack.mode == EMarketMode::CREATURE_UNDEAD)
|
||||||
gh.throwAndComplain(&pack, "No player can use this market!");
|
{
|
||||||
|
// For skeleton transformer, if hero is null then object must be owned
|
||||||
|
if (!hero)
|
||||||
|
{
|
||||||
|
gh.throwIfWrongOwner(&pack, pack.marketId);
|
||||||
|
heroCanBeInvalid = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool allyTownSkillTrade = (pack.mode == EMarketMode::RESOURCE_SKILL && gh.getPlayerRelations(player, hero->tempOwner) == PlayerRelations::ALLIES);
|
if (!heroCanBeInvalid)
|
||||||
|
{
|
||||||
|
gh.throwIfWrongOwner(&pack, pack.heroId);
|
||||||
|
|
||||||
if(hero && (!(player == hero->tempOwner || allyTownSkillTrade)
|
if (!hero)
|
||||||
|| hero->visitablePos() != market->visitablePos()))
|
gh.throwAndComplain(&pack, "Can not trade - no hero!");
|
||||||
gh.throwAndComplain(&pack, "This hero can't use this marketplace!");
|
|
||||||
|
|
||||||
if(!allyTownSkillTrade)
|
// TODO: check that object is actually being visited (e.g. Query exists)
|
||||||
gh.throwIfWrongPlayer(&pack, player);
|
if (!object->visitableAt(hero->visitablePos().x, hero->visitablePos().y))
|
||||||
|
gh.throwAndComplain(&pack, "Can not trade - object not visited!");
|
||||||
|
|
||||||
|
if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES)
|
||||||
|
gh.throwAndComplain(&pack, "Can not trade - market not owned!");
|
||||||
|
}
|
||||||
|
|
||||||
result = true;
|
result = true;
|
||||||
|
|
||||||
@ -191,43 +210,43 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
|
|||||||
{
|
{
|
||||||
case EMarketMode::RESOURCE_RESOURCE:
|
case EMarketMode::RESOURCE_RESOURCE:
|
||||||
for(int i = 0; i < pack.r1.size(); ++i)
|
for(int i = 0; i < pack.r1.size(); ++i)
|
||||||
result &= gh.tradeResources(m, pack.val[i], player, pack.r1[i], pack.r2[i]);
|
result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i], pack.r2[i]);
|
||||||
break;
|
break;
|
||||||
case EMarketMode::RESOURCE_PLAYER:
|
case EMarketMode::RESOURCE_PLAYER:
|
||||||
for(int i = 0; i < pack.r1.size(); ++i)
|
for(int i = 0; i < pack.r1.size(); ++i)
|
||||||
result &= gh.sendResources(pack.val[i], player, GameResID(pack.r1[i]), PlayerColor(pack.r2[i]));
|
result &= gh.sendResources(pack.val[i], pack.player, GameResID(pack.r1[i]), PlayerColor(pack.r2[i]));
|
||||||
break;
|
break;
|
||||||
case EMarketMode::CREATURE_RESOURCE:
|
case EMarketMode::CREATURE_RESOURCE:
|
||||||
for(int i = 0; i < pack.r1.size(); ++i)
|
for(int i = 0; i < pack.r1.size(); ++i)
|
||||||
result &= gh.sellCreatures(pack.val[i], m, hero, SlotID(pack.r1[i]), GameResID(pack.r2[i]));
|
result &= gh.sellCreatures(pack.val[i], market, hero, SlotID(pack.r1[i]), GameResID(pack.r2[i]));
|
||||||
break;
|
break;
|
||||||
case EMarketMode::RESOURCE_ARTIFACT:
|
case EMarketMode::RESOURCE_ARTIFACT:
|
||||||
for(int i = 0; i < pack.r1.size(); ++i)
|
for(int i = 0; i < pack.r1.size(); ++i)
|
||||||
result &= gh.buyArtifact(m, hero, GameResID(pack.r1[i]), ArtifactID(pack.r2[i]));
|
result &= gh.buyArtifact(market, hero, GameResID(pack.r1[i]), ArtifactID(pack.r2[i]));
|
||||||
break;
|
break;
|
||||||
case EMarketMode::ARTIFACT_RESOURCE:
|
case EMarketMode::ARTIFACT_RESOURCE:
|
||||||
for(int i = 0; i < pack.r1.size(); ++i)
|
for(int i = 0; i < pack.r1.size(); ++i)
|
||||||
result &= gh.sellArtifact(m, hero, ArtifactInstanceID(pack.r1[i]), GameResID(pack.r2[i]));
|
result &= gh.sellArtifact(market, hero, ArtifactInstanceID(pack.r1[i]), GameResID(pack.r2[i]));
|
||||||
break;
|
break;
|
||||||
case EMarketMode::CREATURE_UNDEAD:
|
case EMarketMode::CREATURE_UNDEAD:
|
||||||
for(int i = 0; i < pack.r1.size(); ++i)
|
for(int i = 0; i < pack.r1.size(); ++i)
|
||||||
result &= gh.transformInUndead(m, hero, SlotID(pack.r1[i]));
|
result &= gh.transformInUndead(market, hero, SlotID(pack.r1[i]));
|
||||||
break;
|
break;
|
||||||
case EMarketMode::RESOURCE_SKILL:
|
case EMarketMode::RESOURCE_SKILL:
|
||||||
for(int i = 0; i < pack.r2.size(); ++i)
|
for(int i = 0; i < pack.r2.size(); ++i)
|
||||||
result &= gh.buySecSkill(m, hero, SecondarySkill(pack.r2[i]));
|
result &= gh.buySecSkill(market, hero, SecondarySkill(pack.r2[i]));
|
||||||
break;
|
break;
|
||||||
case EMarketMode::CREATURE_EXP:
|
case EMarketMode::CREATURE_EXP:
|
||||||
{
|
{
|
||||||
std::vector<SlotID> slotIDs(pack.r1.begin(), pack.r1.end());
|
std::vector<SlotID> slotIDs(pack.r1.begin(), pack.r1.end());
|
||||||
std::vector<ui32> count(pack.val.begin(), pack.val.end());
|
std::vector<ui32> count(pack.val.begin(), pack.val.end());
|
||||||
result = gh.sacrificeCreatures(m, hero, slotIDs, count);
|
result = gh.sacrificeCreatures(market, hero, slotIDs, count);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
case EMarketMode::ARTIFACT_EXP:
|
case EMarketMode::ARTIFACT_EXP:
|
||||||
{
|
{
|
||||||
std::vector<ArtifactPosition> positions(pack.r1.begin(), pack.r1.end());
|
std::vector<ArtifactPosition> positions(pack.r1.begin(), pack.r1.end());
|
||||||
result = gh.sacrificeArtifact(m, hero, positions);
|
result = gh.sacrificeArtifact(market, hero, positions);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
Loading…
Reference in New Issue
Block a user