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- Initializing movement points (t.#16)
- minor improvements
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@ -674,7 +674,7 @@ void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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LOCPLINT->adventureInt->update(); //updating screen
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CGI->screenh->updateScreen();
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SDL_framerateDelay(mainFPSmng); //for animation purposes
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}
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} //for(int i=1; i<32; i+=4)
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//main moving done
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//finishing move
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if(details.dst.x+1 == details.src.x && details.dst.y+1 == details.src.y) //tl
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