mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
Adopt turn timer to battle refactoring
This commit is contained in:
@ -1066,10 +1066,8 @@ void CGameHandler::run(bool resume)
|
||||
{
|
||||
turnTimerHandler.onPlayerMakingTurn(gs->players[playerColor], waitTime);
|
||||
if(gs->curB)
|
||||
{
|
||||
turnTimerHandler.onBattleLoop(gs->players[gs->curB->getSidePlayer(BattleSide::ATTACKER)], waitTime);
|
||||
turnTimerHandler.onBattleLoop(gs->players[gs->curB->getSidePlayer(BattleSide::DEFENDER)], waitTime);
|
||||
}
|
||||
turnTimerHandler.onBattleLoop(waitTime);
|
||||
|
||||
static time_duration p = milliseconds(waitTime);
|
||||
states.cv.timed_wait(lock, p);
|
||||
}
|
||||
@ -1272,11 +1270,11 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
|
||||
|
||||
if(!transit)
|
||||
{
|
||||
for(auto topQuery = queries.topQuery(h->tempOwner); true; topQuery = queries.topQuery(h->tempOwner))
|
||||
for(auto topQuery = queries->topQuery(h->tempOwner); true; topQuery = queries->topQuery(h->tempOwner))
|
||||
{
|
||||
moveQuery = std::dynamic_pointer_cast<CHeroMovementQuery>(topQuery);
|
||||
if(moveQuery)
|
||||
queries.popIfTop(moveQuery);
|
||||
queries->popIfTop(moveQuery);
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
Reference in New Issue
Block a user