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Fix hero flags rendering
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9606aed4a3
commit
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@ -265,9 +265,13 @@ void Graphics::loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphi
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}
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for(auto & curImg : curImgs)
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{
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SDL_SetColorKey(curImg.bitmap, SDL_SRCCOLORKEY,
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SDL_MapRGB(curImg.bitmap->format, 0, 255, 255)
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);
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#ifdef VCMI_SDL1
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uint32_t key = SDL_MapRGB(curImg.bitmap->format, 0, 255, 255);
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#else
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uint32_t key = SDL_MapRGBA(curImg.bitmap->format, 0, 255, 255, 0);
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#endif
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SDL_SetColorKey(curImg.bitmap, SDL_SRCCOLORKEY, key);
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#ifndef VCMI_SDL1
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SDL_SetSurfaceBlendMode(curImg.bitmap,SDL_BLENDMODE_NONE);
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#endif
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