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another piece of battles (with code reorganization)

This commit is contained in:
mateuszb
2008-03-14 18:24:37 +00:00
parent eed2a2b54c
commit 7b88f4a70b
8 changed files with 55 additions and 19 deletions

View File

@@ -10,20 +10,22 @@
#include "CGameState.h"
extern SDL_Surface * screen;
SDL_Surface * CBattleInterface::cellBorder, * CBattleInterface::cellShade;
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CCallback * callback, CGHeroInstance *hero1, CGHeroInstance *hero2, const std::vector< CStack* > & stcks)
: printCellBorders(true), cb(callback), stacks(stcks), attackingHeroInstance(hero1), defendingHeroInstance(hero2)
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2)
{
//initializing armies
this->army1 = army1;
this->army2 = army2;
for(int b=0; b<stacks.size(); ++b)
std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
for(std::map<int, CStack>::iterator b=stacks.begin(); b!=stacks.end(); ++b)
{
creAnims.push_back(new CCreatureAnimation(stacks[b]->creature->animDefName));
creAnims[b]->setType(2);
creAnims[b->second.ID] = (new CCreatureAnimation(b->second.creature->animDefName));
creAnims[b->second.ID]->setType(2);
}
//preparing menu background and terrain
std::vector< std::string > & backref = CGI->mh->battleBacks[ cb->battleGetBattlefieldType() ];
std::vector< std::string > & backref = CGI->mh->battleBacks[ LOCPLINT->cb->battleGetBattlefieldType() ];
background = CGI->bitmaph->loadBitmap(backref[ rand() % backref.size()] );
menu = CGI->bitmaph->loadBitmap("CBAR.BMP");
CSDL_Ext::blueToPlayersAdv(menu, hero1->tempOwner);
@@ -188,10 +190,11 @@ void CBattleInterface::show(SDL_Surface * to)
defendingHero->show(to);
//showing units //a lot of work...
for(int j=0; j<creAnims.size(); ++j)
std::map<int, CStack> stacks = LOCPLINT->cb->battleGetStacks();
for(std::map<int, CCreatureAnimation*>::iterator j=creAnims.begin(); j!=creAnims.end(); ++j)
{
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(stacks[j]->position, stacks[j]->owner == attackingHeroInstance->tempOwner);
creAnims[j]->nextFrame(to, coords.first, coords.second, stacks[j]->owner == attackingHeroInstance->tempOwner);
std::pair <int, int> coords = CBattleHex::getXYUnitAnim(stacks[j->first].position, stacks[j->first].owner == attackingHeroInstance->tempOwner);
j->second->nextFrame(to, coords.first, coords.second, stacks[j->first].owner == attackingHeroInstance->tempOwner);
}
//units shown
@@ -245,6 +248,18 @@ void CBattleInterface::bConsoleDownf()
{
}
void CBattleInterface::newStack(CStack stack)
{
creAnims[stack.ID] = new CCreatureAnimation(stack.creature->animDefName);
creAnims[stack.ID]->setType(2);
}
void CBattleInterface::stackRemoved(CStack stack)
{
delete creAnims[stack.ID];
creAnims.erase(stack.ID);
}
void CBattleHero::show(SDL_Surface *to)
{
int tick=-1;