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More fixes on image loader
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@@ -450,10 +450,10 @@ void ImageLoader::init(QPoint SpriteSize, QPoint Margins, QPoint FullSize)
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margins = Margins;
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fullSize = FullSize;
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memset((void *)image->bits(), 0, fullSize.y() * fullSize.x());
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memset((void *)image->bits(), 0, fullSize.y() * image->bytesPerLine());
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lineStart = image->bits();
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lineStart += margins.y() * fullSize.x() + margins.x();
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lineStart += margins.y() * image->bytesPerLine + margins.x();
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position = lineStart;
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}
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