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Merge pull request #1508 from kambala-decapitator/shipyard-regression

attempt to show shipyard dialog only when a hero is selected
This commit is contained in:
Ivan Savenko 2023-01-28 02:04:10 +02:00 committed by GitHub
commit 7bbaae75a2
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@ -1584,6 +1584,7 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
bool canSelect = topBlocking && topBlocking->ID == Obj::HERO && topBlocking->tempOwner == LOCPLINT->playerID;
canSelect |= topBlocking && topBlocking->ID == Obj::TOWN && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner);
bool isHero = false;
if(selection->ID != Obj::HERO) //hero is not selected (presumably town)
{
assert(!terrain.currentPath); //path can be active only when hero is selected
@ -1594,6 +1595,8 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
}
else if(const CGHeroInstance * currentHero = curHero()) //hero is selected
{
isHero = true;
const CGPathNode *pn = LOCPLINT->cb->getPathsInfo(currentHero)->getPathInfo(mapPos);
if(currentHero == topBlocking) //clicked selected hero
{
@ -1635,7 +1638,8 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
throw std::runtime_error("Nothing is selected...");
}
if(const IShipyard *shipyard = ourInaccessibleShipyard(topBlocking))
const auto shipyard = ourInaccessibleShipyard(topBlocking);
if(isHero && shipyard != nullptr)
{
LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
}