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Add logging for when account or match server disconnects
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@ -293,6 +293,7 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection, const
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{
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if(activeAccounts.count(connection))
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{
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logGlobal->info("Account %s disconnecting. Accounts online: %d", activeAccounts.at(connection), activeAccounts.size() - 1);
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database->setAccountOnline(activeAccounts.at(connection), false);
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activeAccounts.erase(connection);
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}
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@ -300,6 +301,7 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection, const
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if(activeGameRooms.count(connection))
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{
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std::string gameRoomID = activeGameRooms.at(connection);
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logGlobal->info("Game room %s disconnecting. Rooms online: %d", gameRoomID, activeGameRooms.size() - 1);
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if (database->getGameRoomStatus(gameRoomID) == LobbyRoomState::BUSY)
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{
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