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	Add logging for when account or match server disconnects
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		| @@ -293,6 +293,7 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection, const | ||||
| { | ||||
| 	if(activeAccounts.count(connection)) | ||||
| 	{ | ||||
| 		logGlobal->info("Account %s disconnecting. Accounts online: %d", activeAccounts.at(connection), activeAccounts.size() - 1); | ||||
| 		database->setAccountOnline(activeAccounts.at(connection), false); | ||||
| 		activeAccounts.erase(connection); | ||||
| 	} | ||||
| @@ -300,6 +301,7 @@ void LobbyServer::onDisconnected(const NetworkConnectionPtr & connection, const | ||||
| 	if(activeGameRooms.count(connection)) | ||||
| 	{ | ||||
| 		std::string gameRoomID = activeGameRooms.at(connection); | ||||
| 		logGlobal->info("Game room %s disconnecting. Rooms online: %d", gameRoomID, activeGameRooms.size() - 1); | ||||
|  | ||||
| 		if (database->getGameRoomStatus(gameRoomID) == LobbyRoomState::BUSY) | ||||
| 		{ | ||||
|   | ||||
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