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Fixes from code review
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@ -378,7 +378,10 @@ void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
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std::string CGTownInstance::getObjectName() const
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{
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return getNameTranslated() + ", " + (ID == Obj::RANDOM_TOWN ? "Random town" : getTown()->faction->getNameTranslated());
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if(ID == Obj::RANDOM_TOWN )
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return CGObjectInstance::getObjectName();
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return getNameTranslated() + ", " + getTown()->faction->getNameTranslated();
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}
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bool CGTownInstance::townEnvisagesBuilding(BuildingSubID::EBuildingSubID subId) const
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@ -45,8 +45,6 @@ public:
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std::vector<ObjectInstanceID> deletedObjectsInstances;
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std::vector<ObjectInstanceID> unused;
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template <typename Handler>
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void serialize(Handler & h)
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{
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@ -73,10 +71,6 @@ public:
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{
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h & deletedObjectsInstances;
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}
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else
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{
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h & unused;
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}
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}
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virtual void serializeJson(JsonSerializeFormat & handler);
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@ -1199,8 +1199,6 @@ void RemoveObject::applyGs(CGameState *gs)
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assert(beatenHero);
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PlayerState * p = gs->getPlayerState(beatenHero->tempOwner);
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gs->map->heroesOnMap -= beatenHero;
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p->removeOwnedObject(beatenHero);
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auto * siegeNode = beatenHero->whereShouldBeAttachedOnSiege(gs);
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@ -1254,8 +1252,8 @@ void RemoveObject::applyGs(CGameState *gs)
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}
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}
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if(initiator == PlayerColor::NEUTRAL && obj->tempOwner.isValidPlayer())
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gs->getPlayerState(obj->tempOwner)->removeOwnedObject(obj); //object removed via map event
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if(obj->getOwner().isValidPlayer())
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gs->getPlayerState(obj->getOwner())->removeOwnedObject(obj); //object removed via map event
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gs->map->instanceNames.erase(obj->instanceName);
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gs->map->objects[objectID.getNum()].dellNull();
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@ -41,8 +41,6 @@ NewTurnProcessor::NewTurnProcessor(CGameHandler * gameHandler)
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void NewTurnProcessor::handleTimeEvents(PlayerColor color)
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{
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std::vector<const CGObjectInstance*> removedObjects;
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for (auto const & event : gameHandler->gameState()->map->events)
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{
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if (!event.occursToday(gameHandler->gameState()->day))
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