mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
Extract revenge calculation to separate method
This commit is contained in:
parent
815fa26fb3
commit
7bf273e01c
@ -281,6 +281,20 @@ double DamageCalculator::getAttackHateFactor() const
|
||||
return allHateEffects->valOfBonuses(Selector::subtype()(BonusSubtypeID(info.defender->creatureId()))) / 100.0;
|
||||
}
|
||||
|
||||
double DamageCalculator::getAttackRevengeFactor() const
|
||||
{
|
||||
if(info.attacker->hasBonusOfType(BonusType::REVENGE)) //HotA Haspid ability
|
||||
{
|
||||
int totalStackCount = info.attacker->unitBaseAmount();
|
||||
int currentStackHealth = info.attacker->getAvailableHealth();
|
||||
int creatureHealth = info.attacker->getMaxHealth();
|
||||
|
||||
return sqrt(static_cast<double>((totalStackCount + 1) * creatureHealth) / (currentStackHealth + creatureHealth) - 1);
|
||||
}
|
||||
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double DamageCalculator::getDefenseSkillFactor() const
|
||||
{
|
||||
int defenseAdvantage = getTargetDefenseEffective() - getActorAttackEffective();
|
||||
@ -523,19 +537,10 @@ DamageEstimation DamageCalculator::calculateDmgRange() const
|
||||
|
||||
double resultingFactor = std::min(8.0, attackFactorTotal) * std::max( 0.01, defenseFactorTotal);
|
||||
|
||||
double revengeAdditionalMinDamage = 0.0;
|
||||
double revengeAdditionalMaxDamage = 0.0;
|
||||
if(info.attacker->hasBonusOfType(BonusType::REVENGE)) //HotA Haspid ability
|
||||
{
|
||||
int totalStackCount = info.attacker->unitBaseAmount();
|
||||
int currentStackHealth = info.attacker->getAvailableHealth();
|
||||
int creatureHealth = info.attacker->getMaxHealth();
|
||||
|
||||
double revengeFactor = sqrt(static_cast<double>((totalStackCount + 1) * creatureHealth) / (currentStackHealth + creatureHealth) - 1);
|
||||
|
||||
revengeAdditionalMinDamage = std::round(damageBase.min * revengeFactor);
|
||||
revengeAdditionalMaxDamage = std::round(damageBase.max * revengeFactor);
|
||||
}
|
||||
//calculated separately since it bypasses cap on bonus damage
|
||||
double revengeFactor = getAttackRevengeFactor();
|
||||
double revengeAdditionalMinDamage = std::round(damageBase.min * revengeFactor);
|
||||
double revengeAdditionalMaxDamage = std::round(damageBase.max * revengeFactor);
|
||||
|
||||
DamageRange damageDealt {
|
||||
std::max<int64_t>( 1.0, std::floor(damageBase.min * resultingFactor + revengeAdditionalMinDamage)),
|
||||
|
@ -51,6 +51,7 @@ class DLL_LINKAGE DamageCalculator
|
||||
double getAttackDeathBlowFactor() const;
|
||||
double getAttackDoubleDamageFactor() const;
|
||||
double getAttackHateFactor() const;
|
||||
double getAttackRevengeFactor() const;
|
||||
|
||||
double getDefenseSkillFactor() const;
|
||||
double getDefenseArmorerFactor() const;
|
||||
|
Loading…
Reference in New Issue
Block a user