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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

fixed and cleanup

This commit is contained in:
AlexVinS 2017-07-08 21:20:38 +03:00
parent 4f14f22d3a
commit 7bf8c9bd69
5 changed files with 19 additions and 20 deletions

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@ -710,9 +710,8 @@ void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, u
battleInt->displayEffect(52, attacker->position); //TODO: transparency
CCS->soundh->playSound(soundBase::DRAINLIF);
int textID = CGI->generaltexth->pluralText(361, attacker->getCount());
MetaString text;
text.addTxt(MetaString::GENERAL_TXT, textID);
attacker->addText(text, MetaString::GENERAL_TXT, 361);
attacker->addNameReplacement(text, false);
text.addReplacement(healedStacks[0].second);
defender->addNameReplacement(text, true);

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@ -1365,18 +1365,18 @@ void CBattleInterface::battleStacksEffectsSet(const SetStackEffect & sse)
{
//defensive stance
const CStack * stack = LOCPLINT->cb->battleGetStackByID(*sse.stacks.begin());
if(stack)
{
BonusList defenseBonuses = *(stack->getBonuses(Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE)));
defenseBonuses.remove_if(Bonus::UntilGetsTurn); //remove bonuses gained from defensive stance
int val = stack->Defense() - defenseBonuses.totalValue();
int textId = CGI->generaltexth->pluralText(120, stack->getCount());
BonusList defenseBonuses = *(stack->getBonuses(Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE)));
defenseBonuses.remove_if(Bonus::UntilGetsTurn); //remove bonuses gained from defensive stance
int val = stack->Defense() - defenseBonuses.totalValue();
MetaString text;
text.addTxt(MetaString::GENERAL_TXT, textId);
stack->addNameReplacement(text);
text.addReplacement(val);
console->addText(text.toString());
MetaString text;
stack->addText(text, MetaString::GENERAL_TXT, 120);
stack->addNameReplacement(text);
text.addReplacement(val);
console->addText(text.toString());
}
}
}
@ -1752,7 +1752,7 @@ void CBattleInterface::printConsoleAttacked(const CStack * defender, int dmg, in
if(attacker) //ignore if stacks were killed by spell
{
MetaString text;
text.addTxt(MetaString::GENERAL_TXT, CGI->generaltexth->pluralText(376, attacker->getCount()));
attacker->addText(text, MetaString::GENERAL_TXT, 376);
attacker->addNameReplacement(text);
text.addReplacement(dmg);
formattedText = text.toString();

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@ -515,7 +515,7 @@ int32_t CGeneralTextHandler::pluralText(const int32_t textIndex, const int32_t c
return 0;
else if(textIndex < 0)
return -textIndex;
else if(count == 1)
else if(count == 1)
return textIndex;
else
return textIndex + 1;

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@ -90,11 +90,11 @@ TBonusListPtr CBonusProxy::get() const
{
if(CBonusSystemNode::treeChanged != cachedLast || !data)
{
data = target->getAllBonuses(selector, nullptr);
data->eliminateDuplicates();
cachedLast = CBonusSystemNode::treeChanged;
//TODO: support limiters
data = target->getAllBonuses(selector, nullptr);
data->eliminateDuplicates();
cachedLast = CBonusSystemNode::treeChanged;
}
return data;
}

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@ -12,7 +12,7 @@
BattleAttackInfo::BattleAttackInfo(const CStack * Attacker, const CStack * Defender, bool Shooting):
attackerHealth(Attacker), defenderHealth(Defender) //todo: copy
attackerHealth(Attacker->health), defenderHealth(Defender->health)
{
attacker = Attacker;
defender = Defender;