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Refactoring: get rid of macro in server-side request validation code
This commit is contained in:
parent
d1bef9da13
commit
7c77249d37
@ -65,6 +65,16 @@ struct CPackForServer : public CPack
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logGlobal->error("Should not happen... applying plain CPackForServer");
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logGlobal->error("Should not happen... applying plain CPackForServer");
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return false;
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return false;
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}
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}
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protected:
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void throwNotAllowedAction();
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void throwOnWrongOwner(CGameHandler * gh, ObjectInstanceID id);
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void throwOnWrongPlayer(CGameHandler * gh, PlayerColor player);
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void throwAndCompain(CGameHandler * gh, std::string txt);
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bool isPlayerOwns(CGameHandler * gh, ObjectInstanceID id);
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private:
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void wrongPlayerMessage(CGameHandler * gh, PlayerColor expectedplayer);
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};
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};
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struct Query : public CPackForClient
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struct Query : public CPackForClient
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@ -98,8 +98,19 @@ public:
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T *ptr = static_cast<T*>(pack);
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T *ptr = static_cast<T*>(pack);
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ptr->c = c;
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ptr->c = c;
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ptr->player = player;
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ptr->player = player;
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try
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{
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return ptr->applyGh(gh);
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return ptr->applyGh(gh);
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}
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}
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catch(ExceptionNotAllowedAction & e)
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{
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return false;
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}
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catch(...)
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{
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throw;
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}
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}
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};
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};
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template <>
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template <>
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@ -310,4 +310,9 @@ class clientDisconnectedException : public std::exception
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};
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};
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class ExceptionNotAllowedAction : public std::exception
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{
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};
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void makeStackDoNothing();
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void makeStackDoNothing();
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@ -21,149 +21,181 @@
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/spells/ISpellMechanics.h"
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#include "../lib/spells/ISpellMechanics.h"
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bool CPackForServer::isPlayerOwns(CGameHandler * gh, ObjectInstanceID id)
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{
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return gh->getPlayerAt(c) == gh->getOwner(id);
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}
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#define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
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void CPackForServer::throwNotAllowedAction()
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#define ERROR_AND_RETURN \
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{
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do { if(c) { \
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if(c)
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SystemMessage temp_message("You are not allowed to perform this action!"); \
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{
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boost::unique_lock<boost::mutex> lock(*c->wmx); \
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SystemMessage temp_message("You are not allowed to perform this action!");
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*c << &temp_message; \
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*c << &temp_message;
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} \
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}
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logNetwork->error("Player is not allowed to perform this action!"); \
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logNetwork->error("Player is not allowed to perform this action!");
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return false;} while(0)
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throw ExceptionNotAllowedAction();
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}
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#define WRONG_PLAYER_MSG(expectedplayer) do {std::ostringstream oss;\
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void CPackForServer::wrongPlayerMessage(CGameHandler * gh, PlayerColor expectedplayer)
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oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer;\
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{
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logNetwork->error(oss.str()); \
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std::ostringstream oss;
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if(c) { SystemMessage temp_message(oss.str()); boost::unique_lock<boost::mutex> lock(*c->wmx); *c << &temp_message; } } while(0)
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oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer;
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logNetwork->error(oss.str());
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if(c)
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{
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SystemMessage temp_message(oss.str());
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*c << &temp_message;
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}
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}
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#define ERROR_IF_NOT_OWNS(id) do{if(!PLAYER_OWNS(id)){WRONG_PLAYER_MSG(gh->getOwner(id)); ERROR_AND_RETURN; }}while(0)
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void CPackForServer::throwOnWrongOwner(CGameHandler * gh, ObjectInstanceID id)
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#define ERROR_IF_NOT(player) do{if(player != gh->getPlayerAt(c)){WRONG_PLAYER_MSG(player); ERROR_AND_RETURN; }}while(0)
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{
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#define COMPLAIN_AND_RETURN(txt) { gh->complain(txt); ERROR_AND_RETURN; }
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if(!isPlayerOwns(gh, id))
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{
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wrongPlayerMessage(gh, gh->getOwner(id));
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throwNotAllowedAction();
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}
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}
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void CPackForServer::throwOnWrongPlayer(CGameHandler * gh, PlayerColor player)
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{
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if(player != gh->getPlayerAt(c))
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{
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wrongPlayerMessage(gh, player);
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throwNotAllowedAction();
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}
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}
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void CPackForServer::throwAndCompain(CGameHandler * gh, std::string txt)
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{
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gh->complain(txt);
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throwNotAllowedAction();
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}
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CGameState* CPackForServer::GS(CGameHandler *gh)
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CGameState * CPackForServer::GS(CGameHandler * gh)
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{
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{
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return gh->gs;
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return gh->gs;
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}
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}
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bool SaveGame::applyGh( CGameHandler *gh )
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bool SaveGame::applyGh(CGameHandler * gh)
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{
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{
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gh->save(fname);
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gh->save(fname);
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logGlobal->info("Game has been saved as %s", fname);
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logGlobal->info("Game has been saved as %s", fname);
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return true;
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return true;
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}
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}
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bool CommitPackage::applyGh( CGameHandler *gh )
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bool CommitPackage::applyGh(CGameHandler * gh)
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{
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{
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gh->sendAndApply(packToCommit);
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gh->sendAndApply(packToCommit);
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return true;
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return true;
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}
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}
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bool CloseServer::applyGh( CGameHandler *gh )
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bool CloseServer::applyGh(CGameHandler * gh)
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{
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{
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gh->close();
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gh->close();
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return true;
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return true;
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}
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}
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bool LeaveGame::applyGh( CGameHandler *gh )
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bool LeaveGame::applyGh(CGameHandler * gh)
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{
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{
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gh->playerLeftGame(c->connectionID);
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gh->playerLeftGame(c->connectionID);
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return true;
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return true;
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}
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}
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bool EndTurn::applyGh( CGameHandler *gh )
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bool EndTurn::applyGh(CGameHandler * gh)
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{
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{
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PlayerColor player = GS(gh)->currentPlayer;
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PlayerColor player = GS(gh)->currentPlayer;
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ERROR_IF_NOT(player);
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throwOnWrongPlayer(gh, player);
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if(gh->queries.topQuery(player))
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if(gh->queries.topQuery(player))
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COMPLAIN_AND_RETURN("Cannot end turn before resolving queries!");
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throwAndCompain(gh, "Cannot end turn before resolving queries!");
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gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
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gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false);
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return true;
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return true;
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}
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}
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bool DismissHero::applyGh( CGameHandler *gh )
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bool DismissHero::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(hid);
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throwOnWrongOwner(gh, hid);
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return gh->removeObject(gh->getObj(hid));
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return gh->removeObject(gh->getObj(hid));
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}
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}
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bool MoveHero::applyGh( CGameHandler *gh )
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bool MoveHero::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(hid);
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throwOnWrongOwner(gh, hid);
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return gh->moveHero(hid,dest,0,transit,gh->getPlayerAt(c));
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return gh->moveHero(hid, dest, 0, transit, gh->getPlayerAt(c));
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}
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}
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bool CastleTeleportHero::applyGh( CGameHandler *gh )
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bool CastleTeleportHero::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(hid);
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throwOnWrongOwner(gh, hid);
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return gh->teleportHero(hid,dest,source,gh->getPlayerAt(c));
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return gh->teleportHero(hid, dest, source, gh->getPlayerAt(c));
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}
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}
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bool ArrangeStacks::applyGh( CGameHandler *gh )
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bool ArrangeStacks::applyGh(CGameHandler * gh)
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{
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{
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//checks for owning in the gh func
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//checks for owning in the gh func
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return gh->arrangeStacks(id1,id2,what,p1,p2,val,gh->getPlayerAt(c));
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return gh->arrangeStacks(id1, id2, what, p1, p2, val, gh->getPlayerAt(c));
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}
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}
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bool DisbandCreature::applyGh( CGameHandler *gh )
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bool DisbandCreature::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(id);
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throwOnWrongOwner(gh, id);
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return gh->disbandCreature(id,pos);
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return gh->disbandCreature(id, pos);
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}
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}
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bool BuildStructure::applyGh( CGameHandler *gh )
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bool BuildStructure::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(tid);
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throwOnWrongOwner(gh, tid);
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return gh->buildStructure(tid,bid);
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return gh->buildStructure(tid, bid);
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}
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}
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bool RecruitCreatures::applyGh( CGameHandler *gh )
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bool RecruitCreatures::applyGh(CGameHandler * gh)
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{
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{
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return gh->recruitCreatures(tid,dst,crid,amount,level);
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return gh->recruitCreatures(tid, dst, crid, amount, level);
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}
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}
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bool UpgradeCreature::applyGh( CGameHandler *gh )
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bool UpgradeCreature::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(id);
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throwOnWrongOwner(gh, id);
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return gh->upgradeCreature(id,pos,cid);
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return gh->upgradeCreature(id, pos, cid);
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}
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}
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bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
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bool GarrisonHeroSwap::applyGh(CGameHandler * gh)
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{
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{
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const CGTownInstance * town = gh->getTown(tid);
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const CGTownInstance * town = gh->getTown(tid);
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if (!PLAYER_OWNS(tid) && !( town->garrisonHero && PLAYER_OWNS(town->garrisonHero->id) ) )
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if(!isPlayerOwns(gh, tid) && !(town->garrisonHero && isPlayerOwns(gh, town->garrisonHero->id)))
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ERROR_AND_RETURN;//neither town nor garrisoned hero (if present) is ours
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throwNotAllowedAction(); //neither town nor garrisoned hero (if present) is ours
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return gh->garrisonSwap(tid);
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return gh->garrisonSwap(tid);
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}
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}
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bool ExchangeArtifacts::applyGh( CGameHandler *gh )
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bool ExchangeArtifacts::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT(src.owningPlayer());//second hero can be ally
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throwOnWrongPlayer(gh, src.owningPlayer()); //second hero can be ally
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return gh->moveArtifact(src, dst);
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return gh->moveArtifact(src, dst);
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}
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}
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bool AssembleArtifacts::applyGh( CGameHandler *gh )
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bool AssembleArtifacts::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(heroID);
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throwOnWrongOwner(gh, heroID);
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return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
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return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
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}
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}
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bool BuyArtifact::applyGh( CGameHandler *gh )
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bool BuyArtifact::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(hid);
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throwOnWrongOwner(gh, hid);
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return gh->buyArtifact(hid,aid);
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return gh->buyArtifact(hid, aid);
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}
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}
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bool TradeOnMarketplace::applyGh( CGameHandler *gh )
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bool TradeOnMarketplace::applyGh(CGameHandler * gh)
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{
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{
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//market must be owned or visited
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//market must be owned or visited
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const IMarket *m = IMarket::castFrom(market);
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const IMarket * m = IMarket::castFrom(market);
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if(!m)
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if(!m)
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COMPLAIN_AND_RETURN("market is not-a-market! :/");
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throwAndCompain(gh, "market is not-a-market! :/");
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PlayerColor player = market->tempOwner;
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PlayerColor player = market->tempOwner;
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@ -171,12 +203,12 @@ bool TradeOnMarketplace::applyGh( CGameHandler *gh )
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player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
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player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
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if(player >= PlayerColor::PLAYER_LIMIT)
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if(player >= PlayerColor::PLAYER_LIMIT)
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COMPLAIN_AND_RETURN("No player can use this market!");
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throwAndCompain(gh, "No player can use this market!");
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if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
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if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
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COMPLAIN_AND_RETURN("This hero can't use this marketplace!");
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throwAndCompain(gh, "This hero can't use this marketplace!");
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ERROR_IF_NOT(player);
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throwOnWrongPlayer(gh, player);
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bool result = true;
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bool result = true;
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@ -222,95 +254,101 @@ bool TradeOnMarketplace::applyGh( CGameHandler *gh )
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return gh->sacrificeArtifact(m, hero, positions);
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return gh->sacrificeArtifact(m, hero, positions);
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}
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}
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default:
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default:
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COMPLAIN_AND_RETURN("Unknown exchange mode!");
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throwAndCompain(gh, "Unknown exchange mode!");
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}
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}
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return result;
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return result;
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}
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}
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bool SetFormation::applyGh( CGameHandler *gh )
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bool SetFormation::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(hid);
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throwOnWrongOwner(gh, hid);
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return gh->setFormation(hid,formation);
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return gh->setFormation(hid, formation);
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}
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}
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bool HireHero::applyGh( CGameHandler *gh )
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bool HireHero::applyGh(CGameHandler * gh)
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{
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{
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const CGObjectInstance *obj = gh->getObj(tid);
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const CGObjectInstance * obj = gh->getObj(tid);
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const CGTownInstance *town = dynamic_ptr_cast<CGTownInstance>(obj);
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const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj);
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if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
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if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
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COMPLAIN_AND_RETURN("Can't buy hero in enemy town!");
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throwAndCompain(gh, "Can't buy hero in enemy town!");
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return gh->hireHero(obj, hid,player);
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return gh->hireHero(obj, hid, player);
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}
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}
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bool BuildBoat::applyGh( CGameHandler *gh )
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bool BuildBoat::applyGh(CGameHandler * gh)
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{
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{
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ERROR_IF_NOT_OWNS(objid);
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throwOnWrongOwner(gh, objid);
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return gh->buildBoat(objid);
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return gh->buildBoat(objid);
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}
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}
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bool QueryReply::applyGh( CGameHandler *gh )
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bool QueryReply::applyGh(CGameHandler * gh)
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{
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{
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auto playerToConnection = gh->connections.find(player);
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auto playerToConnection = gh->connections.find(player);
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if(playerToConnection == gh->connections.end())
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if(playerToConnection == gh->connections.end())
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COMPLAIN_AND_RETURN("No such player!");
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throwAndCompain(gh, "No such player!");
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if(playerToConnection->second != c)
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if(playerToConnection->second != c)
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COMPLAIN_AND_RETURN("Message came from wrong connection!");
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throwAndCompain(gh, "Message came from wrong connection!");
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if(qid == QueryID(-1))
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if(qid == QueryID(-1))
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COMPLAIN_AND_RETURN("Cannot answer the query with id -1!");
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throwAndCompain(gh, "Cannot answer the query with id -1!");
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assert(vstd::contains(gh->states.players, player));
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assert(vstd::contains(gh->states.players, player));
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return gh->queryReply(qid, reply, player);
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return gh->queryReply(qid, reply, player);
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}
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}
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bool MakeAction::applyGh( CGameHandler *gh )
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bool MakeAction::applyGh(CGameHandler * gh)
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{
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{
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const BattleInfo *b = GS(gh)->curB;
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const BattleInfo * b = GS(gh)->curB;
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if(!b) ERROR_AND_RETURN;
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if(!b)
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throwNotAllowedAction();
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if(b->tacticDistance)
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if(b->tacticDistance)
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{
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{
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if(ba.actionType != Battle::WALK && ba.actionType != Battle::END_TACTIC_PHASE
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if(ba.actionType != Battle::WALK && ba.actionType != Battle::END_TACTIC_PHASE
|
||||||
&& ba.actionType != Battle::RETREAT && ba.actionType != Battle::SURRENDER)
|
&& ba.actionType != Battle::RETREAT && ba.actionType != Battle::SURRENDER)
|
||||||
ERROR_AND_RETURN;
|
throwNotAllowedAction();
|
||||||
if(gh->connections[b->sides[b->tacticsSide].color] != c)
|
if(gh->connections[b->sides[b->tacticsSide].color] != c)
|
||||||
ERROR_AND_RETURN;
|
throwNotAllowedAction();
|
||||||
}
|
}
|
||||||
else if(gh->connections[b->battleGetStackByID(b->activeStack)->owner] != c)
|
else if(gh->connections[b->battleGetStackByID(b->activeStack)->owner] != c)
|
||||||
ERROR_AND_RETURN;
|
throwNotAllowedAction();
|
||||||
|
|
||||||
return gh->makeBattleAction(ba);
|
return gh->makeBattleAction(ba);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MakeCustomAction::applyGh( CGameHandler *gh )
|
bool MakeCustomAction::applyGh(CGameHandler * gh)
|
||||||
{
|
{
|
||||||
const BattleInfo *b = GS(gh)->curB;
|
const BattleInfo * b = GS(gh)->curB;
|
||||||
if(!b) ERROR_AND_RETURN;
|
if(!b)
|
||||||
if(b->tacticDistance) ERROR_AND_RETURN;
|
throwNotAllowedAction();
|
||||||
const CStack *active = GS(gh)->curB->battleGetStackByID(GS(gh)->curB->activeStack);
|
if(b->tacticDistance)
|
||||||
if(!active) ERROR_AND_RETURN;
|
throwNotAllowedAction();
|
||||||
if(gh->connections[active->owner] != c) ERROR_AND_RETURN;
|
const CStack * active = GS(gh)->curB->battleGetStackByID(GS(gh)->curB->activeStack);
|
||||||
if(ba.actionType != Battle::HERO_SPELL) ERROR_AND_RETURN;
|
if(!active)
|
||||||
|
throwNotAllowedAction();
|
||||||
|
if(gh->connections[active->owner] != c)
|
||||||
|
throwNotAllowedAction();
|
||||||
|
if(ba.actionType != Battle::HERO_SPELL)
|
||||||
|
throwNotAllowedAction();
|
||||||
return gh->makeCustomAction(ba);
|
return gh->makeCustomAction(ba);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool DigWithHero::applyGh( CGameHandler *gh )
|
bool DigWithHero::applyGh(CGameHandler * gh)
|
||||||
{
|
{
|
||||||
ERROR_IF_NOT_OWNS(id);
|
throwOnWrongOwner(gh, id);
|
||||||
return gh->dig(gh->getHero(id));
|
return gh->dig(gh->getHero(id));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CastAdvSpell::applyGh(CGameHandler * gh)
|
bool CastAdvSpell::applyGh(CGameHandler * gh)
|
||||||
{
|
{
|
||||||
ERROR_IF_NOT_OWNS(hid);
|
throwOnWrongOwner(gh, hid);
|
||||||
|
|
||||||
const CSpell * s = sid.toSpell();
|
const CSpell * s = sid.toSpell();
|
||||||
if(!s)
|
if(!s)
|
||||||
ERROR_AND_RETURN;
|
throwNotAllowedAction();
|
||||||
const CGHeroInstance * h = gh->getHero(hid);
|
const CGHeroInstance * h = gh->getHero(hid);
|
||||||
if(!h)
|
if(!h)
|
||||||
ERROR_AND_RETURN;
|
throwNotAllowedAction();
|
||||||
|
|
||||||
AdventureSpellCastParameters p;
|
AdventureSpellCastParameters p;
|
||||||
p.caster = h;
|
p.caster = h;
|
||||||
@ -319,13 +357,14 @@ bool CastAdvSpell::applyGh(CGameHandler * gh)
|
|||||||
return s->adventureCast(gh->spellEnv, p);
|
return s->adventureCast(gh->spellEnv, p);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PlayerMessage::applyGh( CGameHandler *gh )
|
bool PlayerMessage::applyGh(CGameHandler * gh)
|
||||||
{
|
{
|
||||||
if(!player.isSpectator()) // TODO: clearly not a great way to verify permissions
|
if(!player.isSpectator()) // TODO: clearly not a great way to verify permissions
|
||||||
{
|
{
|
||||||
ERROR_IF_NOT(player);
|
throwOnWrongPlayer(gh, player);
|
||||||
if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
|
if(gh->getPlayerAt(c) != player)
|
||||||
|
throwNotAllowedAction();
|
||||||
}
|
}
|
||||||
gh->playerMessage(player,text, currObj);
|
gh->playerMessage(player, text, currObj);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user