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Merge pull request #3627 from IvanSavenko/random_town_names

Town names randomization fix
This commit is contained in:
Ivan Savenko 2024-02-25 15:01:22 +02:00 committed by GitHub
commit 7c843ff0f7
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9 changed files with 73 additions and 32 deletions

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@ -832,10 +832,7 @@ void CServerHandler::onPacketReceived(const std::shared_ptr<INetworkConnection>
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
if(getState() == EClientState::DISCONNECTING)
{
assert(0); //Should not be possible - socket must be closed at this point
return;
}
CPack * pack = logicConnection->retrievePack(message);
ServerHandlerCPackVisitor visitor(*this);

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@ -36,14 +36,18 @@ namespace RandomGeneratorUtil
template<typename Container>
auto nextItem(const Container & container, vstd::RNG & rand) -> decltype(std::begin(container))
{
assert(!container.empty());
if(container.empty())
throw std::runtime_error("Unable to select random item from empty container!");
return std::next(container.begin(), rand.getInt64Range(0, container.size() - 1)());
}
template<typename Container>
auto nextItem(Container & container, vstd::RNG & rand) -> decltype(std::begin(container))
{
assert(!container.empty());
if(container.empty())
throw std::runtime_error("Unable to select random item from empty container!");
return std::next(container.begin(), rand.getInt64Range(0, container.size() - 1)());
}

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@ -37,25 +37,25 @@ void CRandomGenerator::resetSeed()
TRandI CRandomGenerator::getIntRange(int lower, int upper)
{
assert(lower <= upper);
return std::bind(TIntDist(lower, upper), std::ref(rand));
if (lower <= upper)
return std::bind(TIntDist(lower, upper), std::ref(rand));
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
}
vstd::TRandI64 CRandomGenerator::getInt64Range(int64_t lower, int64_t upper)
{
assert(lower <= upper);
return std::bind(TInt64Dist(lower, upper), std::ref(rand));
if(lower <= upper)
return std::bind(TInt64Dist(lower, upper), std::ref(rand));
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
}
int CRandomGenerator::nextInt(int upper)
{
assert(0 <= upper);
return getIntRange(0, upper)();
}
int CRandomGenerator::nextInt(int lower, int upper)
{
assert(lower <= upper);
return getIntRange(lower, upper)();
}
@ -66,19 +66,19 @@ int CRandomGenerator::nextInt()
vstd::TRand CRandomGenerator::getDoubleRange(double lower, double upper)
{
assert(lower <= upper);
return std::bind(TRealDist(lower, upper), std::ref(rand));
if(lower <= upper)
return std::bind(TRealDist(lower, upper), std::ref(rand));
throw std::runtime_error("Invalid range provided: " + std::to_string(lower) + " ... " + std::to_string(upper));
}
double CRandomGenerator::nextDouble(double upper)
{
assert(0 <= upper);
return getDoubleRange(0, upper)();
}
double CRandomGenerator::nextDouble(double lower, double upper)
{
assert(lower <= upper);
return getDoubleRange(lower, upper)();
}

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@ -243,11 +243,6 @@ CTown::~CTown()
str.dellNull();
}
std::string CTown::getRandomNameTranslated(size_t index) const
{
return VLC->generaltexth->translate(getRandomNameTextID(index));
}
std::string CTown::getRandomNameTextID(size_t index) const
{
return TextIdentifier("faction", faction->modScope, faction->identifier, "randomName", index).get();

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@ -217,7 +217,6 @@ public:
void setGreeting(BuildingSubID::EBuildingSubID subID, const std::string & message) const; //may affect only mutable field
BuildingID getBuildingType(BuildingSubID::EBuildingSubID subID) const;
std::string getRandomNameTranslated(size_t index) const;
std::string getRandomNameTextID(size_t index) const;
size_t getRandomNamesCount() const;

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@ -458,6 +458,11 @@ std::string FactionID::entityType()
return "faction";
}
const CFaction * FactionID::toFaction() const
{
return dynamic_cast<const CFaction*>(toEntity(VLC));
}
const Faction * FactionID::toEntity(const Services * service) const
{
return service->factions()->getByIndex(num);

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@ -24,6 +24,7 @@ class CHero;
class CHeroClass;
class HeroClass;
class HeroTypeService;
class CFaction;
class Faction;
class Skill;
class RoadType;
@ -261,6 +262,7 @@ public:
static si32 decode(const std::string& identifier);
static std::string encode(const si32 index);
const CFaction * toFaction() const;
const Faction * toEntity(const Services * service) const;
static std::string entityType();

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@ -222,6 +222,7 @@ void CGameState::init(const IMapService * mapService, StartInfo * si, Load::Prog
initHeroes();
initStartingBonus();
initTowns();
initTownNames();
placeHeroesInTowns();
initMapObjects();
buildBonusSystemTree();
@ -763,6 +764,50 @@ void CGameState::initStartingBonus()
}
}
void CGameState::initTownNames()
{
std::map<FactionID, std::vector<int>> availableNames;
for(const auto & faction : VLC->townh->getDefaultAllowed())
{
std::vector<int> potentialNames;
if(faction.toFaction()->town->getRandomNamesCount() > 0)
{
for(int i = 0; i < faction.toFaction()->town->getRandomNamesCount(); ++i)
potentialNames.push_back(i);
availableNames[faction] = potentialNames;
}
}
for(auto & vti : map->towns)
{
assert(vti->town);
if(!vti->getNameTextID().empty())
continue;
FactionID faction = vti->getFaction();
if(availableNames.empty())
{
logGlobal->warn("Failed to find available name for a random town!");
vti->setNameTextId("core.genrltxt.508"); // Unnamed
continue;
}
// If town has no available names (for example - all were picked) - pick names from some other faction that still has names available
if(!availableNames.count(faction))
faction = RandomGeneratorUtil::nextItem(availableNames, getRandomGenerator())->first;
auto nameIt = RandomGeneratorUtil::nextItem(availableNames[faction], getRandomGenerator());
vti->setNameTextId(faction.toFaction()->town->getRandomNameTextID(*nameIt));
availableNames[faction].erase(nameIt);
if(availableNames[faction].empty())
availableNames.erase(faction);
}
}
void CGameState::initTowns()
{
logGlobal->debug("\tTowns");
@ -776,20 +821,13 @@ void CGameState::initTowns()
map->townUniversitySkills.push_back(SecondarySkill(SecondarySkill::WATER_MAGIC));
map->townUniversitySkills.push_back(SecondarySkill(SecondarySkill::EARTH_MAGIC));
for (auto & elem : map->towns)
for (auto & vti : map->towns)
{
CGTownInstance * vti =(elem);
assert(vti->town);
if(vti->getNameTextID().empty())
{
size_t nameID = getRandomGenerator().nextInt(vti->getTown()->getRandomNamesCount() - 1);
vti->setNameTextId(vti->getTown()->getRandomNameTextID(nameID));
}
static const BuildingID basicDwellings[] = { BuildingID::DWELL_FIRST, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3, BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7 };
static const BuildingID upgradedDwellings[] = { BuildingID::DWELL_UP_FIRST, BuildingID::DWELL_LVL_2_UP, BuildingID::DWELL_LVL_3_UP, BuildingID::DWELL_LVL_4_UP, BuildingID::DWELL_LVL_5_UP, BuildingID::DWELL_LVL_6_UP, BuildingID::DWELL_LVL_7_UP };
static const BuildingID hordes[] = { BuildingID::HORDE_PLACEHOLDER1, BuildingID::HORDE_PLACEHOLDER2, BuildingID::HORDE_PLACEHOLDER3, BuildingID::HORDE_PLACEHOLDER4, BuildingID::HORDE_PLACEHOLDER5, BuildingID::HORDE_PLACEHOLDER6, BuildingID::HORDE_PLACEHOLDER7 };
constexpr std::array basicDwellings = { BuildingID::DWELL_FIRST, BuildingID::DWELL_LVL_2, BuildingID::DWELL_LVL_3, BuildingID::DWELL_LVL_4, BuildingID::DWELL_LVL_5, BuildingID::DWELL_LVL_6, BuildingID::DWELL_LVL_7 };
constexpr std::array upgradedDwellings = { BuildingID::DWELL_UP_FIRST, BuildingID::DWELL_LVL_2_UP, BuildingID::DWELL_LVL_3_UP, BuildingID::DWELL_LVL_4_UP, BuildingID::DWELL_LVL_5_UP, BuildingID::DWELL_LVL_6_UP, BuildingID::DWELL_LVL_7_UP };
constexpr std::array hordes = { BuildingID::HORDE_PLACEHOLDER1, BuildingID::HORDE_PLACEHOLDER2, BuildingID::HORDE_PLACEHOLDER3, BuildingID::HORDE_PLACEHOLDER4, BuildingID::HORDE_PLACEHOLDER5, BuildingID::HORDE_PLACEHOLDER6, BuildingID::HORDE_PLACEHOLDER7 };
//init buildings
if(vstd::contains(vti->builtBuildings, BuildingID::DEFAULT)) //give standard set of buildings

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@ -212,6 +212,7 @@ private:
void initFogOfWar();
void initStartingBonus();
void initTowns();
void initTownNames();
void initMapObjects();
void initVisitingAndGarrisonedHeroes();
void initCampaign();