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townselector

This commit is contained in:
Laserlicht 2024-04-30 23:12:55 +02:00
parent 78b8c2c71c
commit 7c96ffa8ff
2 changed files with 53 additions and 3 deletions

View File

@ -44,6 +44,7 @@
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/CThreadHelper.h"
#include "../../lib/MetaString.h"
@ -402,21 +403,23 @@ PvPBox::PvPBox(const Rect & rect)
backgroundTexture->playerColored(PlayerColor(1));
backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
buttonFlipCoin = std::make_shared<CButton>(Point(17, 10), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("flip coin"), [](){
factionselector = std::make_shared<FactionSelector>(Point(5, 3));
buttonFlipCoin = std::make_shared<CButton>(Point(203, 6), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("flip coin"), [](){
LobbyPvPAction lpa;
lpa.action = LobbyPvPAction::COIN;
CSH->sendLobbyPack(lpa);
}, EShortcut::NONE);
buttonFlipCoin->setTextOverlay("Flip coin2", EFonts::FONT_SMALL, Colors::WHITE);
buttonRandomTown = std::make_shared<CButton>(Point(17, 30), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town"), [](){
buttonRandomTown = std::make_shared<CButton>(Point(203, 31), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town"), [](){
LobbyPvPAction lpa;
lpa.action = LobbyPvPAction::RANDOM_TOWN;
CSH->sendLobbyPack(lpa);
}, EShortcut::NONE);
buttonRandomTown->setTextOverlay("random town", EFonts::FONT_SMALL, Colors::WHITE);
buttonRandomTownVs = std::make_shared<CButton>(Point(17, 50), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town vs"), [](){
buttonRandomTownVs = std::make_shared<CButton>(Point(203, 56), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town vs"), [](){
LobbyPvPAction lpa;
lpa.action = LobbyPvPAction::RANDOM_TOWN_VS;
CSH->sendLobbyPack(lpa);
@ -424,6 +427,37 @@ PvPBox::PvPBox(const Rect & rect)
buttonRandomTownVs->setTextOverlay("random town vs", EFonts::FONT_SMALL, Colors::WHITE);
}
FactionSelector::FactionSelector(const Point & loc)
{
OBJ_CONSTRUCTION;
pos += loc;
setRedrawParent(true);
int x = 0, y = 0;
CGI->factions()->forEach([this, &x, &y](const Faction *entity, bool &stop){
if(!entity->hasTown())
return;
FactionID factionID = entity->getFaction();
auto getImageIndex = [](FactionID factionID, bool enabled){ return (*CGI->townh)[factionID]->town->clientInfo.icons[true][!enabled] + 2; };
towns[factionID] = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), getImageIndex(factionID, true), 0, 48 * x, 32 * y);
townsArea[factionID] = std::make_shared<LRClickableArea>(Rect(48 * x, 32 * y, 48, 32), [this, getImageIndex, factionID](){
townsEnabled[factionID] = !townsEnabled[factionID];
towns[factionID]->setFrame(getImageIndex(factionID, townsEnabled[factionID]));
redraw();
});
townsEnabled[factionID] = true;
if (x < 2)
x++;
else
{
x = 0;
y++;
}
});
}
CFlagBox::CFlagBox(const Rect & rect)
: CIntObject(SHOW_POPUP)
{

View File

@ -32,11 +32,14 @@ class SelectionTab;
class InfoCard;
class CChatBox;
class PvPBox;
class FactionSelector;
class CLabel;
class CSlider;
class CFlagBox;
class CLabelGroup;
class TransparentFilledRectangle;
class FilledTexturePlayerColored;
class LRClickableArea;
class ISelectionScreenInfo
{
@ -145,6 +148,8 @@ class PvPBox : public CIntObject
std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
std::shared_ptr<FactionSelector> factionselector;
std::shared_ptr<CButton> buttonFlipCoin;
std::shared_ptr<CButton> buttonRandomTown;
std::shared_ptr<CButton> buttonRandomTownVs;
@ -152,6 +157,17 @@ public:
PvPBox(const Rect & rect);
};
class FactionSelector : public CIntObject
{
std::map<FactionID, std::shared_ptr<CAnimImage>> towns;
std::map<FactionID, std::shared_ptr<LRClickableArea>> townsArea;
std::map<FactionID, bool> townsEnabled;
std::shared_ptr<CSlider> slider;
public:
FactionSelector(const Point & loc);
};
class CFlagBox : public CIntObject
{
std::shared_ptr<CAnimation> iconsTeamFlags;