mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Refactor quests progress
This commit is contained in:
parent
22c9eecd7d
commit
7ccd4cdcb2
@ -25,7 +25,7 @@ namespace AIPathfinding
|
||||
return dynamic_cast<const IQuestObject *>(questInfo.obj)->checkQuest(node->actor->hero);
|
||||
}
|
||||
|
||||
return questInfo.quest->progress == CQuest::NOT_ACTIVE
|
||||
return questInfo.quest->activeForPlayers.count(node->actor->hero->getOwner())
|
||||
|| questInfo.quest->checkQuest(node->actor->hero);
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ TGoalVec CompleteQuest::getAllPossibleSubgoals()
|
||||
{
|
||||
TGoalVec solutions;
|
||||
|
||||
if(q.quest->progress != CQuest::COMPLETE)
|
||||
if(!q.quest->isCompleted)
|
||||
{
|
||||
logAi->debug("Trying to realize quest: %s", questToString());
|
||||
|
||||
|
@ -152,7 +152,7 @@ void CQuestLog::recreateLabelList()
|
||||
if (quests[i].quest->questName == CQuest::missionName(0))
|
||||
continue;
|
||||
|
||||
if (quests[i].quest->progress == CQuest::COMPLETE)
|
||||
if (quests[i].quest->isCompleted)
|
||||
{
|
||||
completeMissing = false;
|
||||
if (hideComplete)
|
||||
@ -180,7 +180,7 @@ void CQuestLog::recreateLabelList()
|
||||
labels.push_back(label);
|
||||
|
||||
// Select latest active quest
|
||||
if (quests[i].quest->progress != CQuest::COMPLETE)
|
||||
if(!quests[i].quest->isCompleted)
|
||||
selectQuest(i, currentLabel);
|
||||
|
||||
currentLabel = static_cast<int>(labels.size());
|
||||
|
@ -38,7 +38,7 @@ std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
|
||||
//TODO: Remove constructor
|
||||
CQuest::CQuest():
|
||||
qid(-1),
|
||||
progress(NOT_ACTIVE),
|
||||
isCompleted(false),
|
||||
lastDay(-1),
|
||||
killTarget(ObjectInstanceID::NONE),
|
||||
textOption(0),
|
||||
@ -451,13 +451,11 @@ void CGSeerHut::initObj(CRandomGenerator & rand)
|
||||
|
||||
CRewardableObject::initObj(rand);
|
||||
|
||||
quest->progress = CQuest::NOT_ACTIVE;
|
||||
|
||||
setObjToKill();
|
||||
quest->defineQuestName();
|
||||
|
||||
if(quest->mission == Rewardable::Limiter{} && quest->killTarget == ObjectInstanceID::NONE)
|
||||
quest->progress = CQuest::COMPLETE;
|
||||
quest->isCompleted = true;
|
||||
|
||||
if(quest->questName == quest->missionName(0))
|
||||
{
|
||||
@ -484,13 +482,15 @@ void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
|
||||
std::string CGSeerHut::getHoverText(PlayerColor player) const
|
||||
{
|
||||
std::string hoverName = getObjectName();
|
||||
if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
|
||||
if(ID == Obj::SEER_HUT && quest->activeForPlayers.count(player))
|
||||
{
|
||||
hoverName = VLC->generaltexth->allTexts[347];
|
||||
boost::algorithm::replace_first(hoverName, "%s", seerName);
|
||||
}
|
||||
|
||||
if(quest->progress/* & quest->missionType*/) //rollover when the quest is active
|
||||
if(quest->activeForPlayers.count(player)
|
||||
&& (quest->mission != Rewardable::Limiter{}
|
||||
|| quest->killTarget != ObjectInstanceID::NONE)) //rollover when the quest is active
|
||||
{
|
||||
MetaString ms;
|
||||
getRolloverText (ms, true);
|
||||
@ -499,13 +499,21 @@ std::string CGSeerHut::getHoverText(PlayerColor player) const
|
||||
return hoverName;
|
||||
}
|
||||
|
||||
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
|
||||
void CGSeerHut::setPropertyDer(ui8 what, ui32 val)
|
||||
{
|
||||
switch(what)
|
||||
{
|
||||
case CGSeerHut::OBJPROP_VISITED:
|
||||
quest->progress = static_cast<CQuest::EProgress>(val);
|
||||
case CGSeerHut::SEERHUT_VISITED:
|
||||
{
|
||||
quest->activeForPlayers.emplace(val);
|
||||
break;
|
||||
}
|
||||
case CGSeerHut::SEERHUT_COMPLETE:
|
||||
{
|
||||
quest->isCompleted = val;
|
||||
quest->activeForPlayers.clear();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -514,7 +522,7 @@ void CGSeerHut::newTurn(CRandomGenerator & rand) const
|
||||
CRewardableObject::newTurn(rand);
|
||||
if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
|
||||
{
|
||||
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
|
||||
cb->setObjProperty (id, CGSeerHut::SEERHUT_COMPLETE, true);
|
||||
}
|
||||
}
|
||||
|
||||
@ -522,14 +530,14 @@ void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
InfoWindow iw;
|
||||
iw.player = h->getOwner();
|
||||
if(quest->progress < CQuest::COMPLETE)
|
||||
if(!quest->isCompleted)
|
||||
{
|
||||
bool firstVisit = !quest->progress;
|
||||
bool firstVisit = !quest->activeForPlayers.count(h->getOwner());
|
||||
bool failRequirements = !checkQuest(h);
|
||||
|
||||
if(firstVisit)
|
||||
{
|
||||
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
|
||||
cb->setObjProperty(id, CGSeerHut::SEERHUT_VISITED, h->getOwner());
|
||||
|
||||
AddQuest aq;
|
||||
aq.quest = QuestInfo (quest, this, visitablePos());
|
||||
@ -612,10 +620,7 @@ void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer)
|
||||
if(answer)
|
||||
{
|
||||
quest->completeQuest(cb, hero);
|
||||
if(quest && quest->repeatedQuest)
|
||||
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::NOT_ACTIVE);
|
||||
else
|
||||
cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
|
||||
cb->setObjProperty(id, CGSeerHut::SEERHUT_COMPLETE, !quest->repeatedQuest); //mission complete
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21,12 +21,6 @@ class DLL_LINKAGE CQuest final
|
||||
{
|
||||
public:
|
||||
|
||||
enum EProgress {
|
||||
NOT_ACTIVE,
|
||||
IN_PROGRESS,
|
||||
COMPLETE
|
||||
};
|
||||
|
||||
static const std::string & missionName(int index);
|
||||
static const std::string & missionState(int index);
|
||||
|
||||
@ -34,11 +28,12 @@ public:
|
||||
|
||||
si32 qid; //unique quest id for serialization / identification
|
||||
|
||||
EProgress progress;
|
||||
si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
|
||||
ObjectInstanceID killTarget;
|
||||
Rewardable::Limiter mission;
|
||||
bool repeatedQuest;
|
||||
bool isCompleted;
|
||||
std::set<PlayerColor> activeForPlayers;
|
||||
|
||||
// following fields are used only for kill creature/hero missions, the original
|
||||
// objects became inaccessible after their removal, so we need to store info
|
||||
@ -75,7 +70,8 @@ public:
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & qid;
|
||||
h & progress;
|
||||
h & isCompleted;
|
||||
h & activeForPlayers;
|
||||
h & lastDay;
|
||||
h & textOption;
|
||||
h & stackToKill;
|
||||
@ -143,7 +139,8 @@ public:
|
||||
h & seerName;
|
||||
}
|
||||
protected:
|
||||
static constexpr int OBJPROP_VISITED = 10;
|
||||
static constexpr int SEERHUT_VISITED = 10;
|
||||
static constexpr int SEERHUT_COMPLETE = 11;
|
||||
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
|
||||
|
@ -57,6 +57,11 @@ bool operator==(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
|
||||
&& l.anyOf == r.anyOf;
|
||||
}
|
||||
|
||||
bool operator!=(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
|
||||
{
|
||||
return !(l == r);
|
||||
}
|
||||
|
||||
bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(dayOfWeek != 0)
|
||||
|
@ -113,5 +113,6 @@ struct DLL_LINKAGE Limiter final
|
||||
}
|
||||
|
||||
bool DLL_LINKAGE operator== (const Rewardable::Limiter & l, const Rewardable::Limiter & r);
|
||||
bool DLL_LINKAGE operator!= (const Rewardable::Limiter & l, const Rewardable::Limiter & r);
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
Loading…
Reference in New Issue
Block a user