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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-05 00:49:09 +02:00

Implemented basic hero movement animation & object fade-out

This commit is contained in:
Ivan Savenko
2023-02-18 17:37:09 +02:00
parent 4501036a04
commit 7cf00ba87d
15 changed files with 491 additions and 509 deletions

View File

@ -11,6 +11,8 @@
#include "StdInc.h"
#include "MapView.h"
#include <utility>
#include "MapRenderer.h"
#include "mapHandler.h"
#include "CAdvMapInt.h"
@ -20,7 +22,6 @@
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/CFadeAnimation.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
#include "../render/Graphics.h"
@ -41,51 +42,45 @@
#include "../../lib/mapObjects/CObjectClassesHandler.h"
#include "../../lib/mapping/CMap.h"
MapCache::~MapCache() = default;
MapViewCache::~MapViewCache() = default;
MapCache::MapCache(const std::shared_ptr<MapViewModel> & model)
MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
: model(model)
, context(new MapRendererContext())
, mapRenderer(new MapRenderer(*context))
, mapRenderer(new MapRenderer())
, terrain(new Canvas(model->getCacheDimensionsPixels()))
{
terrain = std::make_unique<Canvas>(model->getCacheDimensionsPixels());
}
Canvas MapCache::getTile(const int3 & coordinates)
Canvas MapViewCache::getTile(const int3 & coordinates)
{
return Canvas(*terrain, model->getCacheTileArea(coordinates));
}
void MapCache::updateTile(const int3 & coordinates)
void MapViewCache::updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
{
Canvas target = getTile(coordinates);
mapRenderer->renderTile(*context, target, coordinates);
}
void MapCache::update(uint32_t timeDelta)
void MapViewCache::update(const std::shared_ptr<MapRendererContext> & context)
{
context->advanceAnimations(timeDelta);
context->setTileSize(model->getSingleTileSize());
Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
for(int x = dimensions.left(); x < dimensions.right(); ++x)
updateTile({x, y, model->getLevel()});
updateTile(context, {x, y, model->getLevel()});
}
void MapCache::render(Canvas & target)
void MapViewCache::render(Canvas & target)
{
update(GH.mainFPSmng->getElapsedMilliseconds());
Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{
for(int x = dimensions.left(); x < dimensions.right(); ++x)
{
int3 tile( x,y,model->getLevel());
int3 tile(x, y, model->getLevel());
Canvas source = getTile(tile);
Rect targetRect = model->getTargetTileArea(tile);
target.draw(source, targetRect.topLeft());
@ -98,8 +93,8 @@ std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) con
auto result = std::make_shared<MapViewModel>();
result->setLevel(0);
result->setTileSize(Point(32,32));
result->setViewCenter(Point(0,0));
result->setTileSize(Point(32, 32));
result->setViewCenter(Point(0, 0));
result->setViewDimensions(dimensions);
return result;
@ -107,12 +102,13 @@ std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) con
MapView::MapView(const Point & offset, const Point & dimensions)
: model(createModel(dimensions))
, tilesCache(new MapCache(model))
, context(new MapRendererContext())
, controller(new MapViewController(context, model))
, tilesCache(new MapViewCache(model))
{
pos += offset;
pos.w = dimensions.x;
pos.h = dimensions.y;
}
void MapView::show(SDL_Surface * to)
@ -122,6 +118,8 @@ void MapView::show(SDL_Surface * to)
CSDL_Ext::CClipRectGuard guard(to, pos);
controller->update(GH.mainFPSmng->getElapsedMilliseconds());
tilesCache->update(context);
tilesCache->render(targetClipped);
}
@ -130,11 +128,6 @@ void MapView::showAll(SDL_Surface * to)
show(to);
}
void MapRendererContext::advanceAnimations(uint32_t ms)
{
animationTime += ms;
}
int3 MapRendererContext::getMapSize() const
{
return LOCPLINT->cb->getMapSize();
@ -150,11 +143,6 @@ const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) con
return CGI->mh->getMap()->getTile(coordinates);
}
MapRendererContext::ObjectsVector MapRendererContext::getAllObjects() const
{
return CGI->mh->getMap()->objects;
}
const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
{
return CGI->mh->getMap()->objects.at(objectID.getNum());
@ -165,11 +153,6 @@ bool MapRendererContext::isVisible(const int3 & coordinates) const
return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
}
void MapRendererContext::setTileSize(const Point & dimensions)
{
tileSize = dimensions;
}
const CGPath * MapRendererContext::currentPath() const
{
const auto * hero = adventureInt->curHero();
@ -208,19 +191,19 @@ bool MapRendererContext::showGrid() const
return true; // settings["session"]["showGrid"].Bool();
}
void MapView::setViewCenter(const int3 & position)
void MapViewController::setViewCenter(const int3 & position)
{
model->setViewCenter(Point(position.x, position.y) * model->getSingleTileSize());
model->setLevel(position.z);
}
void MapView::setViewCenter(const Point & position, int level)
void MapViewController::setViewCenter(const Point & position, int level)
{
model->setViewCenter(position);
model->setLevel(level);
}
void MapView::setTileSize(const Point & tileSize)
void MapViewController::setTileSize(const Point & tileSize)
{
model->setTileSize(tileSize);
}
@ -290,11 +273,6 @@ Rect MapViewModel::getTilesTotalRect() const
);
}
int3 MapViewModel::getTileCenter() const
{
return getTileAtPoint(getMapViewCenter());
}
int3 MapViewModel::getTileAtPoint(const Point & position) const
{
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
@ -335,8 +313,259 @@ Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
Point tilePosAbsolute = Point(coordinates) * tileSize;
Point tilePosRelative = tilePosAbsolute - topLeftOffset;
return {
tilePosRelative,
tileSize
};
return Rect(tilePosRelative, tileSize);
}
MapRendererContext::MapRendererContext()
{
auto mapSize = getMapSize();
objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
for(const auto & obj : CGI->mh->getMap()->objects)
addObject(obj);
}
void MapRendererContext::addObject(const CGObjectInstance * obj)
{
if(!obj)
return;
for(int fx = 0; fx < obj->getWidth(); ++fx)
{
for(int fy = 0; fy < obj->getHeight(); ++fy)
{
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
{
auto & container = objects[currTile.z][currTile.x][currTile.y];
container.push_back(obj->id);
boost::range::sort(container, MapObjectsSorter(*this));
}
}
}
}
void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
{
int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
int xDest = std::max(tileFrom.x, tileDest.x);
int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
int yDest = std::max(tileFrom.y, tileDest.y);
for(int x = xFrom; x <= xDest; ++x)
{
for(int y = yFrom; y <= yDest; ++y)
{
int3 currTile(x, y, object->pos.z);
if(isInMap(currTile))
{
auto & container = objects[currTile.z][currTile.x][currTile.y];
container.push_back(object->id);
boost::range::sort(container, MapObjectsSorter(*this));
}
}
}
}
void MapRendererContext::removeObject(const CGObjectInstance * object)
{
for(int z = 0; z < getMapSize().z; z++)
for(int x = 0; x < getMapSize().x; x++)
for(int y = 0; y < getMapSize().y; y++)
vstd::erase(objects[z][x][y], object->id);
}
const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const
{
assert(isInMap(coordinates));
return objects[coordinates.z][coordinates.x][coordinates.y];
}
size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const
{
const CGObjectInstance * obj = getObject(objectID);
// TODO
static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};
static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};
if(obj->ID == Obj::HERO)
{
const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
if (movementAnimation && movementAnimation->target == objectID)
return moveGroups[hero->moveDir];
return idleGroups[hero->moveDir];
}
if(obj->ID == Obj::BOAT)
{
const auto * boat = dynamic_cast<const CGBoat *>(obj);
if (movementAnimation && movementAnimation->target == objectID)
return moveGroups[boat->direction];
return idleGroups[boat->direction];
}
return 0;
}
Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
{
if (movementAnimation && movementAnimation->target == objectID)
{
int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;
int3 offsetTilesDest = movementAnimation->tileDest - coordinates;
Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32,32);
Point offsetPixelsDest = Point(offsetTilesDest) * Point(32,32);
Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);
return result;
}
const CGObjectInstance * object = getObject(objectID);
int3 offsetTiles(object->getPosition() - coordinates);
return Point(offsetTiles) * Point(32, 32);
}
double MapRendererContext::objectTransparency(ObjectInstanceID objectID) const
{
if (fadeOutAnimation && objectID == fadeOutAnimation->target)
return 1.0 - fadeOutAnimation->progress;
if (fadeInAnimation && objectID == fadeInAnimation->target)
return fadeInAnimation->progress;
return 1.0;
}
MapViewController::MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model)
: context(std::move(context))
, model(std::move(model))
{
}
void MapViewController::update(uint32_t timeDelta)
{
static const double fadeOutDuration = 1.0;
static const double fadeInDuration = 1.0;
static const double heroMoveDuration = 1.0;
static const double heroTeleportDuration = 1.0;
//FIXME: remove code duplication?
if (context->movementAnimation)
{
context->movementAnimation->progress += heroMoveDuration * timeDelta / 1000;
Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);
setViewCenter(positionCurr, context->movementAnimation->tileDest.z);
if (context->movementAnimation->progress >= 1.0)
{
setViewCenter(context->movementAnimation->tileDest);
context->removeObject(context->getObject(context->movementAnimation->target));
context->addObject(context->getObject(context->movementAnimation->target));
context->movementAnimation.reset();
}
}
if (context->teleportAnimation)
{
context->teleportAnimation->progress += heroTeleportDuration * timeDelta / 1000;
if (context->teleportAnimation->progress >= 1.0)
context->teleportAnimation.reset();
}
if (context->fadeOutAnimation)
{
context->fadeOutAnimation->progress += fadeOutDuration * timeDelta / 1000;
if (context->fadeOutAnimation->progress >= 1.0)
{
context->removeObject(context->getObject(context->fadeOutAnimation->target));
context->fadeOutAnimation.reset();
}
}
if (context->fadeInAnimation)
{
context->fadeInAnimation->progress += fadeInDuration * timeDelta / 1000;
if (context->fadeInAnimation->progress >= 1.0)
context->fadeInAnimation.reset();
}
context->animationTime += timeDelta;
context->tileSize =model->getSingleTileSize();
}
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
{
assert(!context->fadeInAnimation);
context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
context->addObject(obj);
}
void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
{
assert(!context->fadeOutAnimation);
context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
}
void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
{
context->addObject(obj);
};
void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
{
context->removeObject(obj);
};
void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(!context->teleportAnimation);
context->teleportAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };
}
void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
assert(!context->movementAnimation);
context->removeObject(obj);
context->addMovingObject(obj, from, dest);
context->movementAnimation = HeroAnimationState{ obj->id, from, dest, 0.0 };
}
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
//TODO
}
std::shared_ptr<MapViewController> MapView::getController()
{
return controller;
}
bool MapViewController::hasOngoingAnimations()
{
if(context->movementAnimation)
return true;
if(context->teleportAnimation)
return true;
if(context->fadeOutAnimation)
return true;
if(context->fadeInAnimation)
return true;
return false;
}