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First part of implementation of some type-specific handlers.
TODO: - merge dwellings.json into object configs - proper implementation of overrides for towns - fully connect new API to RMG/H3M
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@@ -46,9 +46,9 @@ class CRewardableConstructor : public AObjectTypeHandler
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{
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CRandomRewardObjectInfo objectInfo;
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void initTypeData(const JsonNode & config) override;
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public:
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CRewardableConstructor();
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void init(const JsonNode & config) override;
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CGObjectInstance * create(ObjectTemplate tmpl) const override;
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