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First part of implementation of some type-specific handlers.

TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
This commit is contained in:
Ivan Savenko
2014-06-14 18:42:13 +03:00
parent 44742814cd
commit 7cfd9a0903
10 changed files with 350 additions and 74 deletions

View File

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#pragma once
#include "CObjectClassesHandler.h"
#include "../CTownHandler.h" // for building ID-based filters
/*
* CommonConstructors.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CGTownInstance;
class CGHeroInstance;
class CGDwelling;
//class CGArtifact;
//class CGCreature;
class CHeroClass;
/// Class that is used for objects that do not have dedicated handler
template<class ObjectType>
class CDefaultObjectTypeHandler : public AObjectTypeHandler
{
protected:
ObjectType * createTyped(ObjectTemplate tmpl) const
{
auto obj = new ObjectType();
obj->ID = tmpl.id;
obj->subID = tmpl.subid;
obj->appearance = tmpl;
return obj;
}
public:
CDefaultObjectTypeHandler(){}
CGObjectInstance * create(ObjectTemplate tmpl) const
{
return createTyped(tmpl);
}
virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
{
}
virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const
{
return nullptr;
}
};
class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
{
public:
CObstacleConstructor();
bool isStaticObject();
};
class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
{
JsonNode filtersJson;
protected:
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
public:
CFaction * faction;
std::map<std::string, LogicalExpression<BuildingID>> filters;
CTownInstanceConstructor();
CGObjectInstance * create(ObjectTemplate tmpl) const;
void initTypeData(const JsonNode & input);
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
void afterLoadFinalization();
};
class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
{
protected:
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
public:
CHeroClass * heroClass;
CHeroInstanceConstructor();
CGObjectInstance * create(ObjectTemplate tmpl) const;
void initTypeData(const JsonNode & input);
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
};
class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
{
protected:
bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
public:
std::vector<std::vector<CCreature *>> availableCreatures;
CDwellingInstanceConstructor();
CGObjectInstance * create(ObjectTemplate tmpl) const;
void initTypeData(const JsonNode & input);
void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
};