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Fixed compilation with MSVC.

This commit is contained in:
Michał W. Urbańczyk
2014-03-08 19:02:47 +00:00
parent d2ae847ecf
commit 7d1e54baa7
5 changed files with 64 additions and 64 deletions

View File

@ -1,22 +1,22 @@
#include "StdInc.h"
#include "RegisterTypes.h"
#include "mapping/CMapInfo.h"
#include "StartInfo.h"
#include "BattleState.h"
#include "CGameState.h"
#include "mapping/CMap.h"
#include "CModHandler.h"
#include "CObjectHandler.h"
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include "CTownHandler.h"
#include "mapping/CCampaignHandler.h"
#include "NetPacks.h"
#include "CDefObjInfoHandler.h"
#include "../mapping/CMapInfo.h"
#include "../StartInfo.h"
#include "../BattleState.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../CModHandler.h"
#include "../CObjectHandler.h"
#include "../CCreatureHandler.h"
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"
#include "../CDefObjInfoHandler.h"
template void registerTypesMapObjects1<CISer<CConnection>>(CISer<CConnection>& s);