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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00

Fixed compilation with MSVC.

This commit is contained in:
Michał W. Urbańczyk 2014-03-08 19:02:47 +00:00
parent d2ae847ecf
commit 7d1e54baa7
5 changed files with 64 additions and 64 deletions

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@ -542,7 +542,7 @@ std::vector<JsonNode> CSpellHandler::loadLegacyData(size_t dataSize)
return legacyData; return legacyData;
} }
const std::string CSpellHandler::getTypeName() const std::string CSpellHandler::getTypeName() const
{ {
return "spell"; return "spell";
} }

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@ -257,7 +257,7 @@ public:
*/ */
std::vector<bool> getDefaultAllowed() const override; std::vector<bool> getDefaultAllowed() const override;
const std::string getTypeName() override; const std::string getTypeName() const override;
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {

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@ -95,7 +95,7 @@ public:
} }
protected: protected:
virtual _Object * loadFromJson(const JsonNode & json) = 0; virtual _Object * loadFromJson(const JsonNode & json) = 0;
virtual const std::string getTypeName() = 0; virtual const std::string getTypeName() const = 0;
public: //todo: make private public: //todo: make private
std::vector<ConstTransitivePtr<_Object>> objects; std::vector<ConstTransitivePtr<_Object>> objects;
}; };

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@ -1,22 +1,22 @@
#include "StdInc.h" #include "StdInc.h"
#include "RegisterTypes.h" #include "RegisterTypes.h"
#include "mapping/CMapInfo.h" #include "../mapping/CMapInfo.h"
#include "StartInfo.h" #include "../StartInfo.h"
#include "BattleState.h" #include "../BattleState.h"
#include "CGameState.h" #include "../CGameState.h"
#include "mapping/CMap.h" #include "../mapping/CMap.h"
#include "CModHandler.h" #include "../CModHandler.h"
#include "CObjectHandler.h" #include "../CObjectHandler.h"
#include "CCreatureHandler.h" #include "../CCreatureHandler.h"
#include "VCMI_Lib.h" #include "../VCMI_Lib.h"
#include "CArtHandler.h" #include "../CArtHandler.h"
#include "CHeroHandler.h" #include "../CHeroHandler.h"
#include "CSpellHandler.h" #include "../CSpellHandler.h"
#include "CTownHandler.h" #include "../CTownHandler.h"
#include "mapping/CCampaignHandler.h" #include "../mapping/CCampaignHandler.h"
#include "NetPacks.h" #include "../NetPacks.h"
#include "CDefObjInfoHandler.h" #include "../CDefObjInfoHandler.h"
template void registerTypesMapObjects1<CISer<CConnection>>(CISer<CConnection>& s); template void registerTypesMapObjects1<CISer<CConnection>>(CISer<CConnection>& s);

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@ -1,22 +1,22 @@
#include "StdInc.h" #include "StdInc.h"
#include "RegisterTypes.h" #include "RegisterTypes.h"
#include "mapping/CMapInfo.h" #include "../mapping/CMapInfo.h"
#include "StartInfo.h" #include "../StartInfo.h"
#include "BattleState.h" #include "../BattleState.h"
#include "CGameState.h" #include "../CGameState.h"
#include "mapping/CMap.h" #include "../mapping/CMap.h"
#include "CModHandler.h" #include "../CModHandler.h"
#include "CObjectHandler.h" #include "../CObjectHandler.h"
#include "CCreatureHandler.h" #include "../CCreatureHandler.h"
#include "VCMI_Lib.h" #include "../VCMI_Lib.h"
#include "CArtHandler.h" #include "../CArtHandler.h"
#include "CHeroHandler.h" #include "../CHeroHandler.h"
#include "CSpellHandler.h" #include "../CSpellHandler.h"
#include "CTownHandler.h" #include "../CTownHandler.h"
#include "mapping/CCampaignHandler.h" #include "../mapping/CCampaignHandler.h"
#include "NetPacks.h" #include "../NetPacks.h"
#include "CDefObjInfoHandler.h" #include "../CDefObjInfoHandler.h"
template void registerTypesMapObjects2<CISer<CConnection>>(CISer<CConnection>& s); template void registerTypesMapObjects2<CISer<CConnection>>(CISer<CConnection>& s);