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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fixed compilation with MSVC.

This commit is contained in:
Michał W. Urbańczyk 2014-03-08 19:02:47 +00:00
parent d2ae847ecf
commit 7d1e54baa7
5 changed files with 64 additions and 64 deletions

View File

@ -542,7 +542,7 @@ std::vector<JsonNode> CSpellHandler::loadLegacyData(size_t dataSize)
return legacyData;
}
const std::string CSpellHandler::getTypeName()
const std::string CSpellHandler::getTypeName() const
{
return "spell";
}

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@ -257,7 +257,7 @@ public:
*/
std::vector<bool> getDefaultAllowed() const override;
const std::string getTypeName() override;
const std::string getTypeName() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{

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@ -95,7 +95,7 @@ public:
}
protected:
virtual _Object * loadFromJson(const JsonNode & json) = 0;
virtual const std::string getTypeName() = 0;
virtual const std::string getTypeName() const = 0;
public: //todo: make private
std::vector<ConstTransitivePtr<_Object>> objects;
};

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@ -1,22 +1,22 @@
#include "StdInc.h"
#include "RegisterTypes.h"
#include "mapping/CMapInfo.h"
#include "StartInfo.h"
#include "BattleState.h"
#include "CGameState.h"
#include "mapping/CMap.h"
#include "CModHandler.h"
#include "CObjectHandler.h"
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include "CTownHandler.h"
#include "mapping/CCampaignHandler.h"
#include "NetPacks.h"
#include "CDefObjInfoHandler.h"
#include "../mapping/CMapInfo.h"
#include "../StartInfo.h"
#include "../BattleState.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../CModHandler.h"
#include "../CObjectHandler.h"
#include "../CCreatureHandler.h"
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"
#include "../CDefObjInfoHandler.h"
template void registerTypesMapObjects1<CISer<CConnection>>(CISer<CConnection>& s);

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@ -1,22 +1,22 @@
#include "StdInc.h"
#include "RegisterTypes.h"
#include "mapping/CMapInfo.h"
#include "StartInfo.h"
#include "BattleState.h"
#include "CGameState.h"
#include "mapping/CMap.h"
#include "CModHandler.h"
#include "CObjectHandler.h"
#include "CCreatureHandler.h"
#include "VCMI_Lib.h"
#include "CArtHandler.h"
#include "CHeroHandler.h"
#include "CSpellHandler.h"
#include "CTownHandler.h"
#include "mapping/CCampaignHandler.h"
#include "NetPacks.h"
#include "CDefObjInfoHandler.h"
#include "../mapping/CMapInfo.h"
#include "../StartInfo.h"
#include "../BattleState.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../CModHandler.h"
#include "../CObjectHandler.h"
#include "../CCreatureHandler.h"
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"
#include "../CDefObjInfoHandler.h"
template void registerTypesMapObjects2<CISer<CConnection>>(CISer<CConnection>& s);