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Merge pull request #4076 from Alexander-Wilms/patch-1
ChangeLog.md: Fix bullet points
This commit is contained in:
commit
7d56541495
572
ChangeLog.md
572
ChangeLog.md
@ -38,35 +38,35 @@
|
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* Added keyboard shortcuts to markets and altars. 'Space' to confirm deal and 'M' to trade maximum possible amount
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* Pressing 'Escape' in main menu will now trigger 'Back' and 'Quit' buttons
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* Added keyboard shortcuts to hero exchange window:
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* * 'F10' will now swap armies
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* * 'F11' will now swap artifacts. Additionally, 'Ctrl+F11' will swap equipped artifacts, and 'Shift+F11' will swap backpacks
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* * Added unassigned shortcuts to move armies or artifacts to left or right side
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* 'F10' will now swap armies
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* 'F11' will now swap artifacts. Additionally, 'Ctrl+F11' will swap equipped artifacts, and 'Shift+F11' will swap backpacks
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* Added unassigned shortcuts to move armies or artifacts to left or right side
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* Added keyboard shortcuts to access buildings from town interface:
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* * 'F' will now open Fort window
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* * 'B' will now open Town Hall window
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* * 'G' will now open Mage Guild window
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* * 'M' will now open Marketplace
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||||
* * 'R' will now open recruitment interface
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* * 'T' will now open Tavern window
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* * 'G' will now open Thieves Guild
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* * 'E' will now open hero exchange screen, if both heroes are present in town
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* * 'H' will now open hero screen. Additionally, 'Shift+H' will open garrisoned hero screen, and 'Ctrl+H' will open visiting hero screen
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* * 'Space' will now swap visiting and garrisoned heroes
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* 'F' will now open Fort window
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* 'B' will now open Town Hall window
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* 'G' will now open Mage Guild window
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* 'M' will now open Marketplace
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* 'R' will now open recruitment interface
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||||
* 'T' will now open Tavern window
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* 'G' will now open Thieves Guild
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* 'E' will now open hero exchange screen, if both heroes are present in town
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* 'H' will now open hero screen. Additionally, 'Shift+H' will open garrisoned hero screen, and 'Ctrl+H' will open visiting hero screen
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* 'Space' will now swap visiting and garrisoned heroes
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* Added keyboard shortcuts to switch between tabs in Scenario Selection window:
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* * 'E' will open Extra Options tab
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* * 'T' will open Turn Options tab
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* * 'I' will open Invite Players window (only for lobby games)
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* * 'R' will now replay video in campaigns
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* 'E' will open Extra Options tab
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* 'T' will open Turn Options tab
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* 'I' will open Invite Players window (only for lobby games)
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* 'R' will now replay video in campaigns
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* Added keyboard shortcuts to Adventure map:
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* * 'Ctrl+L' will now prompt to open Load Game screen
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* * 'Ctrl+M' will now prompt to go to main menu
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* * 'Ctrl+N' will now prompt to go to New Game screen
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* * 'Ctrl+Q' will now prompt to quit game
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* * Page Up, Page Down, Home and End keys will now move hero on adventure map similar to numpad equivalents
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* * Fixed non-functioning shortcuts '+' and '-' on numpad to zoom adventure map
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* 'Ctrl+L' will now prompt to open Load Game screen
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* 'Ctrl+M' will now prompt to go to main menu
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* 'Ctrl+N' will now prompt to go to New Game screen
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* 'Ctrl+Q' will now prompt to quit game
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* Page Up, Page Down, Home and End keys will now move hero on adventure map similar to numpad equivalents
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* Fixed non-functioning shortcuts '+' and '-' on numpad to zoom adventure map
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* Added keyboard shortcuts to Battle interface:
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* * 'V' now allows to view information of hovered unit
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* * 'I' now allows to view information of active unit
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* 'V' now allows to view information of hovered unit
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* 'I' now allows to view information of active unit
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### Mechanics
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* Game will no longer pick creatures exclusive to AB campaigns for random creatures or for Refugee Camp, in line with H3
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@ -1362,20 +1362,20 @@
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* Lodestar Grail implemented
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* Fixed Gargoyles immunity
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* New bonuses:
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* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
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* * TRANSMUTATION - "WoG werewolf"-like ability
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* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
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* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
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* * RANGED_RETALIATION - allows ranged counterattack
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* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
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* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
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* * MANUAL_CONTROL - grant manual control over war machine
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* * WIDE_BREATH - melee creature attacks affect many nearby hexes
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* * FIRST_STRIKE - creature counterattacks before attack if possible
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* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
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* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
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* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
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* * DESTRUCTION - creature ability for killing extra units after hit, configurable
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* SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
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* TRANSMUTATION - "WoG werewolf"-like ability
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* SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
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* CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
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* RANGED_RETALIATION - allows ranged counterattack
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* BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
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* SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
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* MANUAL_CONTROL - grant manual control over war machine
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* WIDE_BREATH - melee creature attacks affect many nearby hexes
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* FIRST_STRIKE - creature counterattacks before attack if possible
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* SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
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* SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
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* BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
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* DESTRUCTION - creature ability for killing extra units after hit, configurable
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### MULTIPLAYER:
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* Loading support. Save from single client could be used to load all clients.
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@ -1394,13 +1394,13 @@
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* Added bonus limiters: alignment, faction and terrain
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* Supported new terrains, new battlefields, custom water and rock terrains
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* Following special buildings becomes available in the fan towns:
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* * attackVisitingBonus
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* * defenceVisitingBonus
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* * spellPowerVisitingBonus
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* * knowledgeVisitingBonus
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* * experienceVisitingBonus
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* * lighthouse
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* * treasury
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* attackVisitingBonus
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* defenceVisitingBonus
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* spellPowerVisitingBonus
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* knowledgeVisitingBonus
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* experienceVisitingBonus
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* lighthouse
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* treasury
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### SOUND:
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* Fixed many mising or wrong pickup and visit sounds for map objects
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@ -1447,16 +1447,16 @@
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* Nomads will remove Sand movement penalty from army
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* Flying and water walking is now supported in pathfinder
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* New artifacts supported
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* * Angel Wings
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* * Boots of Levitation
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* Angel Wings
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* Boots of Levitation
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* Implemented rumors in tavern window
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* New cheat codes:
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* * vcmiglaurung - gives 5000 crystal dragons into each slot
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* * vcmiungoliant - conceal fog of war for current player
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* vcmiglaurung - gives 5000 crystal dragons into each slot
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* vcmiungoliant - conceal fog of war for current player
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* New console commands:
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* * gosolo - AI take control over human players and vice versa
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* * controlai - give control of one or all AIs to player
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* * set hideSystemMessages on/off - supress server messages in chat
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* gosolo - AI take control over human players and vice versa
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* controlai - give control of one or all AIs to player
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* set hideSystemMessages on/off - supress server messages in chat
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### BATTLES:
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* Drawbridge mechanics implemented (animation still missing)
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@ -1493,11 +1493,11 @@
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### SPELLS:
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* New spells handled:
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* * Earthquake
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* * View Air
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* * View Earth
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* * Visions
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||||
* * Disguise
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||||
* Earthquake
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* View Air
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* View Earth
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* Visions
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* Disguise
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* Implemented CURE spell negative dispell effect
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* Added LOCATION target for spells castable on any hex with new target modifiers
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@ -1518,11 +1518,11 @@
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* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
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* (linux)
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||||
* Changes in used librries:
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||||
* * VCMI can now be compiled with SDL2
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||||
* * Movies will use ffmpeg library
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* * change boost::bind to std::bind
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* * removed boost::asign
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* * Updated FuzzyLite to 5.0
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||||
* VCMI can now be compiled with SDL2
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||||
* Movies will use ffmpeg library
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* change boost::bind to std::bind
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* removed boost::asign
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* Updated FuzzyLite to 5.0
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* Multiplayer load support was implemented through command-line options
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||||
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||||
### ADVENTURE AI:
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@ -1694,8 +1694,8 @@
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* VCMI will not crash if building selection area is smaller than def
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* Detection of transparency on selection area is closer to H3
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* Improved handling buildings with mode "auto":
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* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
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* * transitive dependencies are handled (A makes B build, and B makes C and D)
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* they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
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* transitive dependencies are handled (A makes B build, and B makes C and D)
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### SOUND:
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* Added missing WoG creature sounds (from Kuririn).
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@ -1725,10 +1725,10 @@
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* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
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* Moat damage configurable
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* More config options for spells:
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* * mind immunity handled by config
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* * direct damage immunity handled by config
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* * immunity icon configurable
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* * removed mind_spell flag
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* mind immunity handled by config
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* direct damage immunity handled by config
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* immunity icon configurable
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* removed mind_spell flag
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* creature config use string ids now.
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* support for string subtype id in short bonus format
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* primary skill identifiers for bonuses
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@ -1745,14 +1745,14 @@
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* Simplified mod structure. Mods from 0.9 will not be compatible.
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* Mods can be turned on and off in config/modSettings.json file
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* Support for new factions, including:
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* * New towns
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* * New hero classes
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* * New heroes
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* * New town-related external dwellings
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* New towns
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* New hero classes
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* New heroes
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* New town-related external dwellings
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* Support for new artifact, including combined, commander and stack artifacts
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* Extended configuration options
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* * All game objects are referenced by string identifiers
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* * Subtype resolution for bonuses
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* All game objects are referenced by string identifiers
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* Subtype resolution for bonuses
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### BATTLES:
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* Support for "enchanted" WoG ability
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@ -1832,12 +1832,12 @@
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* Fixed and simplified Teleport casting
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* Fixed Remove Obstacle spell
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* New spells supported:
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* * Chain Lightning
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* * Fire Wall
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* * Force Field
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* * Land Mine
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* * Quicksands
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* * Sacrifice
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* Chain Lightning
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* Fire Wall
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* Force Field
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* Land Mine
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* Quicksands
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* Sacrifice
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### TOWNS:
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* T in castle window will open a tavern window (if available)
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@ -1877,17 +1877,17 @@
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### BATTLES:
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* All attacked hexes will be highlighted
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* New combat abilities supported:
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* * Spell Resistance aura
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* * Random spellcaster (Genies)
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* * Mana channeling
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* * Daemon summoning
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* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
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* * Fear
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* * Fearless
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* * No wall penalty
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* * Enchanter
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* * Bind
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* * Dispell helpful spells
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* Spell Resistance aura
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* Random spellcaster (Genies)
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* Mana channeling
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* Daemon summoning
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* Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
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* Fear
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* Fearless
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* No wall penalty
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* Enchanter
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* Bind
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* Dispell helpful spells
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# 0.85 -> 0.86 (Sep 01 2011)
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@ -1897,28 +1897,28 @@
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* converted many config files to JSON
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||||
* .tga file support
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* New artifacts supported
|
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* * Admiral's Hat
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* * Statue of Legion
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* * Titan's Thunder
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* Admiral's Hat
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||||
* Statue of Legion
|
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* Titan's Thunder
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|
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### BATTLES:
|
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* Correct handling of siege obstacles
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* Catapult animation
|
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* New combat abilities supported
|
||||
* * Dragon Breath
|
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* * Three-headed Attack
|
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* * Attack all around
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* * Death Cloud / Fireball area attack
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* * Death Blow
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||||
* * Lightning Strike
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* * Rebirth
|
||||
* Dragon Breath
|
||||
* Three-headed Attack
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* Attack all around
|
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* Death Cloud / Fireball area attack
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||||
* Death Blow
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* Lightning Strike
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* Rebirth
|
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* New WoG abilities supported
|
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* * Defense Bonus
|
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* * Cast before attack
|
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* * Immunity to direct damage spells
|
||||
* Defense Bonus
|
||||
* Cast before attack
|
||||
* Immunity to direct damage spells
|
||||
* New spells supported
|
||||
* * Magic Mirror
|
||||
* * Titan's Lightning Bolt
|
||||
* Magic Mirror
|
||||
* Titan's Lightning Bolt
|
||||
|
||||
# 0.84 -> 0.85 (Jun 01 2011)
|
||||
|
||||
@ -1926,9 +1926,9 @@
|
||||
* Support for stack experience
|
||||
* Implemented original campaign selection screens
|
||||
* New artifacts supported:
|
||||
* * Statesman's Medal
|
||||
* * Diplomat's Ring
|
||||
* * Ambassador's Sash
|
||||
* Statesman's Medal
|
||||
* Diplomat's Ring
|
||||
* Ambassador's Sash
|
||||
|
||||
### TOWNS:
|
||||
* Implemented animation for new town buildings
|
||||
@ -1946,11 +1946,11 @@
|
||||
* Bonus system has been rewritten
|
||||
* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
|
||||
* New artifacts supported:
|
||||
* * Angellic Alliance
|
||||
* * Bird of Perception
|
||||
* * Emblem of Cognizance
|
||||
* * Spell Scroll
|
||||
* * Stoic Watchman
|
||||
* Angellic Alliance
|
||||
* Bird of Perception
|
||||
* Emblem of Cognizance
|
||||
* Spell Scroll
|
||||
* Stoic Watchman
|
||||
|
||||
### BATTLES:
|
||||
* Better animations handling
|
||||
@ -1958,9 +1958,9 @@
|
||||
|
||||
### HERO:
|
||||
* New secondary skills supported:
|
||||
* * Artillery
|
||||
* * Eagle Eye
|
||||
* * Tactics
|
||||
* Artillery
|
||||
* Eagle Eye
|
||||
* Tactics
|
||||
|
||||
### AI PLAYER:
|
||||
* new AI leading neutral creatures in combat, slightly better then previous
|
||||
@ -1973,8 +1973,8 @@
|
||||
* Mostly done pregame for MP games (temporarily only for local clients)
|
||||
* Support for 16bpp displays
|
||||
* Campaigns:
|
||||
* * support for building bonus
|
||||
* * moving to next map after victory
|
||||
* support for building bonus
|
||||
* moving to next map after victory
|
||||
* Town Portal supported
|
||||
* Vial of Dragon Blood and Statue of Legion supported
|
||||
|
||||
@ -1994,8 +1994,8 @@
|
||||
* Some of the starting bonuses in campaigns are supported
|
||||
* It's possible to select difficulty level of mission in campaign
|
||||
* new cheat codes:
|
||||
* * vcmisilmaril - player wins
|
||||
* * vcmimelkor - player loses
|
||||
* vcmisilmaril - player wins
|
||||
* vcmimelkor - player loses
|
||||
|
||||
### ADVENTURE MAP:
|
||||
* Neutral armies growth implemented (10% weekly)
|
||||
@ -2005,36 +2005,36 @@
|
||||
### HERO:
|
||||
* Learning secondary skill supported.
|
||||
* Most of hero specialities are supported, including:
|
||||
* * Creature specialities (progressive, fixed, Sir Mullich)
|
||||
* * Spell damage specialities (Deemer), fixed bonus (Ciele)
|
||||
* * Secondary skill bonuses
|
||||
* * Creature Upgrades (Gelu)
|
||||
* * Resorce generation
|
||||
* * Starting Skill (Adrienne)
|
||||
* Creature specialities (progressive, fixed, Sir Mullich)
|
||||
* Spell damage specialities (Deemer), fixed bonus (Ciele)
|
||||
* Secondary skill bonuses
|
||||
* Creature Upgrades (Gelu)
|
||||
* Resorce generation
|
||||
* Starting Skill (Adrienne)
|
||||
|
||||
### TOWNS:
|
||||
* Support for new town structures:
|
||||
* * Artifact Merchant
|
||||
* * Aurora Borealis
|
||||
* * Castle Gates
|
||||
* * Magic University
|
||||
* * Portal of Summoning
|
||||
* * Skeleton transformer
|
||||
* * Veil of Darkness
|
||||
* Artifact Merchant
|
||||
* Aurora Borealis
|
||||
* Castle Gates
|
||||
* Magic University
|
||||
* Portal of Summoning
|
||||
* Skeleton transformer
|
||||
* Veil of Darkness
|
||||
|
||||
### OBJECTS:
|
||||
* Stables will now upgrade Cavaliers to Champions.
|
||||
* New object supported:
|
||||
* * Abandoned Mine
|
||||
* * Altar of Sacrifice
|
||||
* * Black Market
|
||||
* * Cover of Darkness
|
||||
* * Hill Fort
|
||||
* * Refugee Camp
|
||||
* * Sanctuary
|
||||
* * Tavern
|
||||
* * University
|
||||
* * Whirlpool
|
||||
* Abandoned Mine
|
||||
* Altar of Sacrifice
|
||||
* Black Market
|
||||
* Cover of Darkness
|
||||
* Hill Fort
|
||||
* Refugee Camp
|
||||
* Sanctuary
|
||||
* Tavern
|
||||
* University
|
||||
* Whirlpool
|
||||
|
||||
# 0.8 -> 0.81 (Jun 01 2010)
|
||||
|
||||
@ -2042,23 +2042,23 @@
|
||||
* It's possible to start campaign
|
||||
* Support for build grail victory condition
|
||||
* New artifacts supported:
|
||||
* * Angel's Wings
|
||||
* * Boots of levitation
|
||||
* * Orb of Vulnerability
|
||||
* * Ammo cart
|
||||
* * Golden Bow
|
||||
* * Hourglass of Evil Hour
|
||||
* * Bow of Sharpshooter
|
||||
* * Armor of the Damned
|
||||
* Angel's Wings
|
||||
* Boots of levitation
|
||||
* Orb of Vulnerability
|
||||
* Ammo cart
|
||||
* Golden Bow
|
||||
* Hourglass of Evil Hour
|
||||
* Bow of Sharpshooter
|
||||
* Armor of the Damned
|
||||
|
||||
### ADVENTURE MAP:
|
||||
* Creatures now guard surrounding tiles
|
||||
* New adventura map spells supported:
|
||||
* * Summon Boat
|
||||
* * Scuttle Boat
|
||||
* * Dimension Door
|
||||
* * Fly
|
||||
* * Water walk
|
||||
* Summon Boat
|
||||
* Scuttle Boat
|
||||
* Dimension Door
|
||||
* Fly
|
||||
* Water walk
|
||||
|
||||
### BATTLES:
|
||||
* A number of new creature abilities supported
|
||||
@ -2075,18 +2075,18 @@
|
||||
### TOWNS:
|
||||
* Sending resources to other players by marketplace
|
||||
* Support for new town structures:
|
||||
* * Lighthouse
|
||||
* * Colossus
|
||||
* * Freelancer's Guild
|
||||
* * Guardian Spirit
|
||||
* * Necromancy Amplifier
|
||||
* * Soul Prison
|
||||
* Lighthouse
|
||||
* Colossus
|
||||
* Freelancer's Guild
|
||||
* Guardian Spirit
|
||||
* Necromancy Amplifier
|
||||
* Soul Prison
|
||||
|
||||
### OBJECTS:
|
||||
* New object supported:
|
||||
* * Freelancer's Guild
|
||||
* * Trading Post
|
||||
* * War Machine Factory
|
||||
* Freelancer's Guild
|
||||
* Trading Post
|
||||
* War Machine Factory
|
||||
|
||||
# 0.75 -> 0.8 (Mar 01 2010)
|
||||
|
||||
@ -2112,24 +2112,24 @@
|
||||
|
||||
### TOWNS:
|
||||
* new town structures supported:
|
||||
* * Ballista Yard
|
||||
* * Blood Obelisk
|
||||
* * Brimstone Clouds
|
||||
* * Dwarven Treasury
|
||||
* * Fountain of Fortune
|
||||
* * Glyphs of Fear
|
||||
* * Mystic Pond
|
||||
* * Thieves Guild
|
||||
* * Special Grail functionalities for Dungeon, Stronghold and Fortress
|
||||
* Ballista Yard
|
||||
* Blood Obelisk
|
||||
* Brimstone Clouds
|
||||
* Dwarven Treasury
|
||||
* Fountain of Fortune
|
||||
* Glyphs of Fear
|
||||
* Mystic Pond
|
||||
* Thieves Guild
|
||||
* Special Grail functionalities for Dungeon, Stronghold and Fortress
|
||||
|
||||
### OBJECTS:
|
||||
* New objects supported:
|
||||
* * Border gate
|
||||
* * Den of Thieves
|
||||
* * Lighthouse
|
||||
* * Obelisk
|
||||
* * Quest Guard
|
||||
* * Seer hut
|
||||
* Border gate
|
||||
* Den of Thieves
|
||||
* Lighthouse
|
||||
* Obelisk
|
||||
* Quest Guard
|
||||
* Seer hut
|
||||
|
||||
A lot of of various bugfixes and improvements:
|
||||
http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
||||
@ -2152,11 +2152,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
|
||||
|
||||
### TOWNS:
|
||||
* new special town structures supported:
|
||||
* * Academy of Battle Scholars
|
||||
* * Cage of Warlords
|
||||
* * Mana Vortex
|
||||
* * Stables
|
||||
* * Skyship (revealing entire map only)
|
||||
* Academy of Battle Scholars
|
||||
* Cage of Warlords
|
||||
* Mana Vortex
|
||||
* Stables
|
||||
* Skyship (revealing entire map only)
|
||||
|
||||
### OBJECTS:
|
||||
* External dwellings increase town growth
|
||||
@ -2207,19 +2207,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* obstacles and units should be printed in better order (not tested)
|
||||
* fixed armageddon animation
|
||||
* new spells supported:
|
||||
* * Anti-Magic
|
||||
* * Cure
|
||||
* * Resurrection
|
||||
* * Animate Dead
|
||||
* * Counterstrike
|
||||
* * Berserk
|
||||
* * Hypnotize
|
||||
* * Blind
|
||||
* * Fire Elemental
|
||||
* * Earth Elemental
|
||||
* * Water Elemental
|
||||
* * Air Elemental
|
||||
* * Remove obstacle
|
||||
* Anti-Magic
|
||||
* Cure
|
||||
* Resurrection
|
||||
* Animate Dead
|
||||
* Counterstrike
|
||||
* Berserk
|
||||
* Hypnotize
|
||||
* Blind
|
||||
* Fire Elemental
|
||||
* Earth Elemental
|
||||
* Water Elemental
|
||||
* Air Elemental
|
||||
* Remove obstacle
|
||||
|
||||
### TOWNS:
|
||||
* enemy castle can be taken over
|
||||
@ -2228,10 +2228,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* heroes available in tavern should be always different
|
||||
* ship bought in town will be correctly placed
|
||||
* new special town structures supported:
|
||||
* * Lookout Tower
|
||||
* * Temple of Valhalla
|
||||
* * Wall of Knowledge
|
||||
* * Order of Fire
|
||||
* Lookout Tower
|
||||
* Temple of Valhalla
|
||||
* Wall of Knowledge
|
||||
* Order of Fire
|
||||
|
||||
### HERO WINDOW:
|
||||
* war machines cannot be unequiped
|
||||
@ -2246,14 +2246,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
### OBJECTS:
|
||||
* fixed pairing Subterranean Gates
|
||||
* New objects supported:
|
||||
* * Borderguard & Keymaster Tent
|
||||
* * Cartographer
|
||||
* * Creature banks
|
||||
* * Eye of the Magi & Hut of the Magi
|
||||
* * Garrison
|
||||
* * Stables
|
||||
* * Pandora Box
|
||||
* * Pyramid
|
||||
* Borderguard & Keymaster Tent
|
||||
* Cartographer
|
||||
* Creature banks
|
||||
* Eye of the Magi & Hut of the Magi
|
||||
* Garrison
|
||||
* Stables
|
||||
* Pandora Box
|
||||
* Pyramid
|
||||
|
||||
# 0.72 -> 0.73 (Aug 01 2009)
|
||||
|
||||
@ -2295,15 +2295,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* non-living and undead creatures have now always 0 morale
|
||||
* displaying luck effect animation
|
||||
* support for battleground overlays:
|
||||
* * cursed ground
|
||||
* * magic plains
|
||||
* * fiery fields
|
||||
* * rock lands
|
||||
* * magic clouds
|
||||
* * lucid pools
|
||||
* * holy ground
|
||||
* * clover field
|
||||
* * evil fog
|
||||
* cursed ground
|
||||
* magic plains
|
||||
* fiery fields
|
||||
* rock lands
|
||||
* magic clouds
|
||||
* lucid pools
|
||||
* holy ground
|
||||
* clover field
|
||||
* evil fog
|
||||
|
||||
### TOWNS:
|
||||
* fixes for horde buildings
|
||||
@ -2325,15 +2325,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* fixed crash with flaggable building next to map edge
|
||||
* fixed some descriptions for events
|
||||
* New objects supported:
|
||||
* * Buoy
|
||||
* * Creature Generators
|
||||
* * Flotsam
|
||||
* * Mermaid
|
||||
* * Ocean bottle
|
||||
* * Sea Chest
|
||||
* * Shipwreck Survivor
|
||||
* * Shipyard
|
||||
* * Sirens
|
||||
* Buoy
|
||||
* Creature Generators
|
||||
* Flotsam
|
||||
* Mermaid
|
||||
* Ocean bottle
|
||||
* Sea Chest
|
||||
* Shipwreck Survivor
|
||||
* Shipyard
|
||||
* Sirens
|
||||
|
||||
# 0.71 -> 0.72 (Jun 1 2009)
|
||||
|
||||
@ -2371,21 +2371,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
|
||||
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
|
||||
* new spells:
|
||||
* * frost ring
|
||||
* * fireball
|
||||
* * inferno
|
||||
* * meteor shower
|
||||
* * death ripple
|
||||
* * destroy undead
|
||||
* * dispel
|
||||
* * armageddon
|
||||
* * disrupting ray
|
||||
* * protection from air
|
||||
* * protection from fire
|
||||
* * protection from water
|
||||
* * protection from earth
|
||||
* * precision
|
||||
* * slayer
|
||||
* frost ring
|
||||
* fireball
|
||||
* inferno
|
||||
* meteor shower
|
||||
* death ripple
|
||||
* destroy undead
|
||||
* dispel
|
||||
* armageddon
|
||||
* disrupting ray
|
||||
* protection from air
|
||||
* protection from fire
|
||||
* protection from water
|
||||
* protection from earth
|
||||
* precision
|
||||
* slayer
|
||||
|
||||
### TOWNS:
|
||||
* resting in town with mage guild will replenih all the mana points
|
||||
@ -2479,10 +2479,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* blocked "save" command during battle
|
||||
* spellbook displays only spells known by Hero
|
||||
* New spells supported:
|
||||
* * Mirth
|
||||
* * Sorrow
|
||||
* * Fortune
|
||||
* * Misfortune
|
||||
* Mirth
|
||||
* Sorrow
|
||||
* Fortune
|
||||
* Misfortune
|
||||
|
||||
### TOWN INTERFACE:
|
||||
* cannot build more than one capitol
|
||||
@ -2506,20 +2506,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* windmill gives 500 gold only during first week ever (not every month)
|
||||
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
|
||||
* New objects supported:
|
||||
* * Prison
|
||||
* * Magic Well
|
||||
* * Faerie Ring
|
||||
* * Swan Pond
|
||||
* * Idol of Fortune
|
||||
* * Fountain of Fortune
|
||||
* * Rally Flag
|
||||
* * Oasis
|
||||
* * Temple
|
||||
* * Watering Hole
|
||||
* * Fountain of Youth
|
||||
* * support for Redwood Observatory
|
||||
* * support for Shrine of Magic Incantation / Gesture / Thought
|
||||
* * support for Sign / Ocean Bottle
|
||||
* Prison
|
||||
* Magic Well
|
||||
* Faerie Ring
|
||||
* Swan Pond
|
||||
* Idol of Fortune
|
||||
* Fountain of Fortune
|
||||
* Rally Flag
|
||||
* Oasis
|
||||
* Temple
|
||||
* Watering Hole
|
||||
* Fountain of Youth
|
||||
* support for Redwood Observatory
|
||||
* support for Shrine of Magic Incantation / Gesture / Thought
|
||||
* support for Sign / Ocean Bottle
|
||||
|
||||
### AI PLAYER:
|
||||
* Minor improvements and fixes.
|
||||
@ -2559,21 +2559,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
|
||||
* battle console displays notifications about wait/defend commands
|
||||
* several reported bugs fixed
|
||||
* new spells supported:
|
||||
* * Haste
|
||||
* * lightning bolt
|
||||
* * ice bolt
|
||||
* * slow
|
||||
* * implosion
|
||||
* * forgetfulness
|
||||
* * shield
|
||||
* * air shield
|
||||
* * bless
|
||||
* * curse
|
||||
* * bloodlust
|
||||
* * weakness
|
||||
* * stone skin
|
||||
* * prayer
|
||||
* * frenzy
|
||||
* Haste
|
||||
* lightning bolt
|
||||
* ice bolt
|
||||
* slow
|
||||
* implosion
|
||||
* forgetfulness
|
||||
* shield
|
||||
* air shield
|
||||
* bless
|
||||
* curse
|
||||
* bloodlust
|
||||
* weakness
|
||||
* stone skin
|
||||
* prayer
|
||||
* frenzy
|
||||
|
||||
### AI PLAYER:
|
||||
* Genius AI (first VCMI AI) will control computer creatures during the combat.
|
||||
@ -2600,14 +2600,14 @@ And a lot of minor fixes
|
||||
* many minor improvements
|
||||
|
||||
* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
|
||||
* * woggaladriel -> vcmiainur
|
||||
* * wogoliphaunt -> vcminoldor
|
||||
* * wogshadowfax -> vcminahar
|
||||
* * wogeyeofsauron -> vcmieagles
|
||||
* * wogisengard -> vcmiformenos
|
||||
* * wogsaruman -> vcmiistari
|
||||
* * wogpathofthedead -> vcmiangband
|
||||
* * woggandalfwhite -> vcmiglorfindel
|
||||
* woggaladriel -> vcmiainur
|
||||
* wogoliphaunt -> vcminoldor
|
||||
* wogshadowfax -> vcminahar
|
||||
* wogeyeofsauron -> vcmieagles
|
||||
* wogisengard -> vcmiformenos
|
||||
* wogsaruman -> vcmiistari
|
||||
* wogpathofthedead -> vcmiangband
|
||||
* woggandalfwhite -> vcmiglorfindel
|
||||
|
||||
### ADVENTURE INTERFACE:
|
||||
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
|
||||
|
Loading…
Reference in New Issue
Block a user