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Merge pull request #4076 from Alexander-Wilms/patch-1

ChangeLog.md: Fix bullet points
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@ -38,35 +38,35 @@
* Added keyboard shortcuts to markets and altars. 'Space' to confirm deal and 'M' to trade maximum possible amount
* Pressing 'Escape' in main menu will now trigger 'Back' and 'Quit' buttons
* Added keyboard shortcuts to hero exchange window:
* * 'F10' will now swap armies
* * 'F11' will now swap artifacts. Additionally, 'Ctrl+F11' will swap equipped artifacts, and 'Shift+F11' will swap backpacks
* * Added unassigned shortcuts to move armies or artifacts to left or right side
* 'F10' will now swap armies
* 'F11' will now swap artifacts. Additionally, 'Ctrl+F11' will swap equipped artifacts, and 'Shift+F11' will swap backpacks
* Added unassigned shortcuts to move armies or artifacts to left or right side
* Added keyboard shortcuts to access buildings from town interface:
* * 'F' will now open Fort window
* * 'B' will now open Town Hall window
* * 'G' will now open Mage Guild window
* * 'M' will now open Marketplace
* * 'R' will now open recruitment interface
* * 'T' will now open Tavern window
* * 'G' will now open Thieves Guild
* * 'E' will now open hero exchange screen, if both heroes are present in town
* * 'H' will now open hero screen. Additionally, 'Shift+H' will open garrisoned hero screen, and 'Ctrl+H' will open visiting hero screen
* * 'Space' will now swap visiting and garrisoned heroes
* 'F' will now open Fort window
* 'B' will now open Town Hall window
* 'G' will now open Mage Guild window
* 'M' will now open Marketplace
* 'R' will now open recruitment interface
* 'T' will now open Tavern window
* 'G' will now open Thieves Guild
* 'E' will now open hero exchange screen, if both heroes are present in town
* 'H' will now open hero screen. Additionally, 'Shift+H' will open garrisoned hero screen, and 'Ctrl+H' will open visiting hero screen
* 'Space' will now swap visiting and garrisoned heroes
* Added keyboard shortcuts to switch between tabs in Scenario Selection window:
* * 'E' will open Extra Options tab
* * 'T' will open Turn Options tab
* * 'I' will open Invite Players window (only for lobby games)
* * 'R' will now replay video in campaigns
* 'E' will open Extra Options tab
* 'T' will open Turn Options tab
* 'I' will open Invite Players window (only for lobby games)
* 'R' will now replay video in campaigns
* Added keyboard shortcuts to Adventure map:
* * 'Ctrl+L' will now prompt to open Load Game screen
* * 'Ctrl+M' will now prompt to go to main menu
* * 'Ctrl+N' will now prompt to go to New Game screen
* * 'Ctrl+Q' will now prompt to quit game
* * Page Up, Page Down, Home and End keys will now move hero on adventure map similar to numpad equivalents
* * Fixed non-functioning shortcuts '+' and '-' on numpad to zoom adventure map
* 'Ctrl+L' will now prompt to open Load Game screen
* 'Ctrl+M' will now prompt to go to main menu
* 'Ctrl+N' will now prompt to go to New Game screen
* 'Ctrl+Q' will now prompt to quit game
* Page Up, Page Down, Home and End keys will now move hero on adventure map similar to numpad equivalents
* Fixed non-functioning shortcuts '+' and '-' on numpad to zoom adventure map
* Added keyboard shortcuts to Battle interface:
* * 'V' now allows to view information of hovered unit
* * 'I' now allows to view information of active unit
* 'V' now allows to view information of hovered unit
* 'I' now allows to view information of active unit
### Mechanics
* Game will no longer pick creatures exclusive to AB campaigns for random creatures or for Refugee Camp, in line with H3
@ -1362,20 +1362,20 @@
* Lodestar Grail implemented
* Fixed Gargoyles immunity
* New bonuses:
* * SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
* * TRANSMUTATION - "WoG werewolf"-like ability
* * SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
* * CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
* * RANGED_RETALIATION - allows ranged counterattack
* * BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
* * SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
* * MANUAL_CONTROL - grant manual control over war machine
* * WIDE_BREATH - melee creature attacks affect many nearby hexes
* * FIRST_STRIKE - creature counterattacks before attack if possible
* * SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
* * SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
* * BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
* * DESTRUCTION - creature ability for killing extra units after hit, configurable
* SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
* TRANSMUTATION - "WoG werewolf"-like ability
* SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
* CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
* RANGED_RETALIATION - allows ranged counterattack
* BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
* SECONDARY_SKILL_VAL2 - set additional parameter for certain secondary skills
* MANUAL_CONTROL - grant manual control over war machine
* WIDE_BREATH - melee creature attacks affect many nearby hexes
* FIRST_STRIKE - creature counterattacks before attack if possible
* SYNERGY_TARGET - placeholder bonus for Mod Design Team (subject to removal in future)
* SHOOTS_ALL_ADJACENT - makes creature shots affect all neighbouring hexes
* BLOCK_MAGIC_BELOW - allows blocking spells below particular spell level. HotA cape artifact can be implemented with this
* DESTRUCTION - creature ability for killing extra units after hit, configurable
### MULTIPLAYER:
* Loading support. Save from single client could be used to load all clients.
@ -1394,13 +1394,13 @@
* Added bonus limiters: alignment, faction and terrain
* Supported new terrains, new battlefields, custom water and rock terrains
* Following special buildings becomes available in the fan towns:
* * attackVisitingBonus
* * defenceVisitingBonus
* * spellPowerVisitingBonus
* * knowledgeVisitingBonus
* * experienceVisitingBonus
* * lighthouse
* * treasury
* attackVisitingBonus
* defenceVisitingBonus
* spellPowerVisitingBonus
* knowledgeVisitingBonus
* experienceVisitingBonus
* lighthouse
* treasury
### SOUND:
* Fixed many mising or wrong pickup and visit sounds for map objects
@ -1447,16 +1447,16 @@
* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
* * Angel Wings
* * Boots of Levitation
* Angel Wings
* Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
* * vcmiglaurung - gives 5000 crystal dragons into each slot
* * vcmiungoliant - conceal fog of war for current player
* vcmiglaurung - gives 5000 crystal dragons into each slot
* vcmiungoliant - conceal fog of war for current player
* New console commands:
* * gosolo - AI take control over human players and vice versa
* * controlai - give control of one or all AIs to player
* * set hideSystemMessages on/off - supress server messages in chat
* gosolo - AI take control over human players and vice versa
* controlai - give control of one or all AIs to player
* set hideSystemMessages on/off - supress server messages in chat
### BATTLES:
* Drawbridge mechanics implemented (animation still missing)
@ -1493,11 +1493,11 @@
### SPELLS:
* New spells handled:
* * Earthquake
* * View Air
* * View Earth
* * Visions
* * Disguise
* Earthquake
* View Air
* View Earth
* Visions
* Disguise
* Implemented CURE spell negative dispell effect
* Added LOCATION target for spells castable on any hex with new target modifiers
@ -1518,11 +1518,11 @@
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* Changes in used librries:
* * VCMI can now be compiled with SDL2
* * Movies will use ffmpeg library
* * change boost::bind to std::bind
* * removed boost::asign
* * Updated FuzzyLite to 5.0
* VCMI can now be compiled with SDL2
* Movies will use ffmpeg library
* change boost::bind to std::bind
* removed boost::asign
* Updated FuzzyLite to 5.0
* Multiplayer load support was implemented through command-line options
### ADVENTURE AI:
@ -1694,8 +1694,8 @@
* VCMI will not crash if building selection area is smaller than def
* Detection of transparency on selection area is closer to H3
* Improved handling buildings with mode "auto":
* * they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
* * transitive dependencies are handled (A makes B build, and B makes C and D)
* they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
* transitive dependencies are handled (A makes B build, and B makes C and D)
### SOUND:
* Added missing WoG creature sounds (from Kuririn).
@ -1725,10 +1725,10 @@
* Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
* Moat damage configurable
* More config options for spells:
* * mind immunity handled by config
* * direct damage immunity handled by config
* * immunity icon configurable
* * removed mind_spell flag
* mind immunity handled by config
* direct damage immunity handled by config
* immunity icon configurable
* removed mind_spell flag
* creature config use string ids now.
* support for string subtype id in short bonus format
* primary skill identifiers for bonuses
@ -1745,14 +1745,14 @@
* Simplified mod structure. Mods from 0.9 will not be compatible.
* Mods can be turned on and off in config/modSettings.json file
* Support for new factions, including:
* * New towns
* * New hero classes
* * New heroes
* * New town-related external dwellings
* New towns
* New hero classes
* New heroes
* New town-related external dwellings
* Support for new artifact, including combined, commander and stack artifacts
* Extended configuration options
* * All game objects are referenced by string identifiers
* * Subtype resolution for bonuses
* All game objects are referenced by string identifiers
* Subtype resolution for bonuses
### BATTLES:
* Support for "enchanted" WoG ability
@ -1832,12 +1832,12 @@
* Fixed and simplified Teleport casting
* Fixed Remove Obstacle spell
* New spells supported:
* * Chain Lightning
* * Fire Wall
* * Force Field
* * Land Mine
* * Quicksands
* * Sacrifice
* Chain Lightning
* Fire Wall
* Force Field
* Land Mine
* Quicksands
* Sacrifice
### TOWNS:
* T in castle window will open a tavern window (if available)
@ -1877,17 +1877,17 @@
### BATTLES:
* All attacked hexes will be highlighted
* New combat abilities supported:
* * Spell Resistance aura
* * Random spellcaster (Genies)
* * Mana channeling
* * Daemon summoning
* * Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
* * Fear
* * Fearless
* * No wall penalty
* * Enchanter
* * Bind
* * Dispell helpful spells
* Spell Resistance aura
* Random spellcaster (Genies)
* Mana channeling
* Daemon summoning
* Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
* Fear
* Fearless
* No wall penalty
* Enchanter
* Bind
* Dispell helpful spells
# 0.85 -> 0.86 (Sep 01 2011)
@ -1897,28 +1897,28 @@
* converted many config files to JSON
* .tga file support
* New artifacts supported
* * Admiral's Hat
* * Statue of Legion
* * Titan's Thunder
* Admiral's Hat
* Statue of Legion
* Titan's Thunder
### BATTLES:
* Correct handling of siege obstacles
* Catapult animation
* New combat abilities supported
* * Dragon Breath
* * Three-headed Attack
* * Attack all around
* * Death Cloud / Fireball area attack
* * Death Blow
* * Lightning Strike
* * Rebirth
* Dragon Breath
* Three-headed Attack
* Attack all around
* Death Cloud / Fireball area attack
* Death Blow
* Lightning Strike
* Rebirth
* New WoG abilities supported
* * Defense Bonus
* * Cast before attack
* * Immunity to direct damage spells
* Defense Bonus
* Cast before attack
* Immunity to direct damage spells
* New spells supported
* * Magic Mirror
* * Titan's Lightning Bolt
* Magic Mirror
* Titan's Lightning Bolt
# 0.84 -> 0.85 (Jun 01 2011)
@ -1926,9 +1926,9 @@
* Support for stack experience
* Implemented original campaign selection screens
* New artifacts supported:
* * Statesman's Medal
* * Diplomat's Ring
* * Ambassador's Sash
* Statesman's Medal
* Diplomat's Ring
* Ambassador's Sash
### TOWNS:
* Implemented animation for new town buildings
@ -1946,11 +1946,11 @@
* Bonus system has been rewritten
* Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
* New artifacts supported:
* * Angellic Alliance
* * Bird of Perception
* * Emblem of Cognizance
* * Spell Scroll
* * Stoic Watchman
* Angellic Alliance
* Bird of Perception
* Emblem of Cognizance
* Spell Scroll
* Stoic Watchman
### BATTLES:
* Better animations handling
@ -1958,9 +1958,9 @@
### HERO:
* New secondary skills supported:
* * Artillery
* * Eagle Eye
* * Tactics
* Artillery
* Eagle Eye
* Tactics
### AI PLAYER:
* new AI leading neutral creatures in combat, slightly better then previous
@ -1973,8 +1973,8 @@
* Mostly done pregame for MP games (temporarily only for local clients)
* Support for 16bpp displays
* Campaigns:
* * support for building bonus
* * moving to next map after victory
* support for building bonus
* moving to next map after victory
* Town Portal supported
* Vial of Dragon Blood and Statue of Legion supported
@ -1994,8 +1994,8 @@
* Some of the starting bonuses in campaigns are supported
* It's possible to select difficulty level of mission in campaign
* new cheat codes:
* * vcmisilmaril - player wins
* * vcmimelkor - player loses
* vcmisilmaril - player wins
* vcmimelkor - player loses
### ADVENTURE MAP:
* Neutral armies growth implemented (10% weekly)
@ -2005,36 +2005,36 @@
### HERO:
* Learning secondary skill supported.
* Most of hero specialities are supported, including:
* * Creature specialities (progressive, fixed, Sir Mullich)
* * Spell damage specialities (Deemer), fixed bonus (Ciele)
* * Secondary skill bonuses
* * Creature Upgrades (Gelu)
* * Resorce generation
* * Starting Skill (Adrienne)
* Creature specialities (progressive, fixed, Sir Mullich)
* Spell damage specialities (Deemer), fixed bonus (Ciele)
* Secondary skill bonuses
* Creature Upgrades (Gelu)
* Resorce generation
* Starting Skill (Adrienne)
### TOWNS:
* Support for new town structures:
* * Artifact Merchant
* * Aurora Borealis
* * Castle Gates
* * Magic University
* * Portal of Summoning
* * Skeleton transformer
* * Veil of Darkness
* Artifact Merchant
* Aurora Borealis
* Castle Gates
* Magic University
* Portal of Summoning
* Skeleton transformer
* Veil of Darkness
### OBJECTS:
* Stables will now upgrade Cavaliers to Champions.
* New object supported:
* * Abandoned Mine
* * Altar of Sacrifice
* * Black Market
* * Cover of Darkness
* * Hill Fort
* * Refugee Camp
* * Sanctuary
* * Tavern
* * University
* * Whirlpool
* Abandoned Mine
* Altar of Sacrifice
* Black Market
* Cover of Darkness
* Hill Fort
* Refugee Camp
* Sanctuary
* Tavern
* University
* Whirlpool
# 0.8 -> 0.81 (Jun 01 2010)
@ -2042,23 +2042,23 @@
* It's possible to start campaign
* Support for build grail victory condition
* New artifacts supported:
* * Angel's Wings
* * Boots of levitation
* * Orb of Vulnerability
* * Ammo cart
* * Golden Bow
* * Hourglass of Evil Hour
* * Bow of Sharpshooter
* * Armor of the Damned
* Angel's Wings
* Boots of levitation
* Orb of Vulnerability
* Ammo cart
* Golden Bow
* Hourglass of Evil Hour
* Bow of Sharpshooter
* Armor of the Damned
### ADVENTURE MAP:
* Creatures now guard surrounding tiles
* New adventura map spells supported:
* * Summon Boat
* * Scuttle Boat
* * Dimension Door
* * Fly
* * Water walk
* Summon Boat
* Scuttle Boat
* Dimension Door
* Fly
* Water walk
### BATTLES:
* A number of new creature abilities supported
@ -2075,18 +2075,18 @@
### TOWNS:
* Sending resources to other players by marketplace
* Support for new town structures:
* * Lighthouse
* * Colossus
* * Freelancer's Guild
* * Guardian Spirit
* * Necromancy Amplifier
* * Soul Prison
* Lighthouse
* Colossus
* Freelancer's Guild
* Guardian Spirit
* Necromancy Amplifier
* Soul Prison
### OBJECTS:
* New object supported:
* * Freelancer's Guild
* * Trading Post
* * War Machine Factory
* Freelancer's Guild
* Trading Post
* War Machine Factory
# 0.75 -> 0.8 (Mar 01 2010)
@ -2112,24 +2112,24 @@
### TOWNS:
* new town structures supported:
* * Ballista Yard
* * Blood Obelisk
* * Brimstone Clouds
* * Dwarven Treasury
* * Fountain of Fortune
* * Glyphs of Fear
* * Mystic Pond
* * Thieves Guild
* * Special Grail functionalities for Dungeon, Stronghold and Fortress
* Ballista Yard
* Blood Obelisk
* Brimstone Clouds
* Dwarven Treasury
* Fountain of Fortune
* Glyphs of Fear
* Mystic Pond
* Thieves Guild
* Special Grail functionalities for Dungeon, Stronghold and Fortress
### OBJECTS:
* New objects supported:
* * Border gate
* * Den of Thieves
* * Lighthouse
* * Obelisk
* * Quest Guard
* * Seer hut
* Border gate
* Den of Thieves
* Lighthouse
* Obelisk
* Quest Guard
* Seer hut
A lot of of various bugfixes and improvements:
http://bugs.vcmi.eu/changelog_page.php?version_id=14
@ -2152,11 +2152,11 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=14
### TOWNS:
* new special town structures supported:
* * Academy of Battle Scholars
* * Cage of Warlords
* * Mana Vortex
* * Stables
* * Skyship (revealing entire map only)
* Academy of Battle Scholars
* Cage of Warlords
* Mana Vortex
* Stables
* Skyship (revealing entire map only)
### OBJECTS:
* External dwellings increase town growth
@ -2207,19 +2207,19 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* obstacles and units should be printed in better order (not tested)
* fixed armageddon animation
* new spells supported:
* * Anti-Magic
* * Cure
* * Resurrection
* * Animate Dead
* * Counterstrike
* * Berserk
* * Hypnotize
* * Blind
* * Fire Elemental
* * Earth Elemental
* * Water Elemental
* * Air Elemental
* * Remove obstacle
* Anti-Magic
* Cure
* Resurrection
* Animate Dead
* Counterstrike
* Berserk
* Hypnotize
* Blind
* Fire Elemental
* Earth Elemental
* Water Elemental
* Air Elemental
* Remove obstacle
### TOWNS:
* enemy castle can be taken over
@ -2228,10 +2228,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* heroes available in tavern should be always different
* ship bought in town will be correctly placed
* new special town structures supported:
* * Lookout Tower
* * Temple of Valhalla
* * Wall of Knowledge
* * Order of Fire
* Lookout Tower
* Temple of Valhalla
* Wall of Knowledge
* Order of Fire
### HERO WINDOW:
* war machines cannot be unequiped
@ -2246,14 +2246,14 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
### OBJECTS:
* fixed pairing Subterranean Gates
* New objects supported:
* * Borderguard & Keymaster Tent
* * Cartographer
* * Creature banks
* * Eye of the Magi & Hut of the Magi
* * Garrison
* * Stables
* * Pandora Box
* * Pyramid
* Borderguard & Keymaster Tent
* Cartographer
* Creature banks
* Eye of the Magi & Hut of the Magi
* Garrison
* Stables
* Pandora Box
* Pyramid
# 0.72 -> 0.73 (Aug 01 2009)
@ -2295,15 +2295,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* non-living and undead creatures have now always 0 morale
* displaying luck effect animation
* support for battleground overlays:
* * cursed ground
* * magic plains
* * fiery fields
* * rock lands
* * magic clouds
* * lucid pools
* * holy ground
* * clover field
* * evil fog
* cursed ground
* magic plains
* fiery fields
* rock lands
* magic clouds
* lucid pools
* holy ground
* clover field
* evil fog
### TOWNS:
* fixes for horde buildings
@ -2325,15 +2325,15 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* fixed crash with flaggable building next to map edge
* fixed some descriptions for events
* New objects supported:
* * Buoy
* * Creature Generators
* * Flotsam
* * Mermaid
* * Ocean bottle
* * Sea Chest
* * Shipwreck Survivor
* * Shipyard
* * Sirens
* Buoy
* Creature Generators
* Flotsam
* Mermaid
* Ocean bottle
* Sea Chest
* Shipwreck Survivor
* Shipyard
* Sirens
# 0.71 -> 0.72 (Jun 1 2009)
@ -2371,21 +2371,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
* spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
* new spells:
* * frost ring
* * fireball
* * inferno
* * meteor shower
* * death ripple
* * destroy undead
* * dispel
* * armageddon
* * disrupting ray
* * protection from air
* * protection from fire
* * protection from water
* * protection from earth
* * precision
* * slayer
* frost ring
* fireball
* inferno
* meteor shower
* death ripple
* destroy undead
* dispel
* armageddon
* disrupting ray
* protection from air
* protection from fire
* protection from water
* protection from earth
* precision
* slayer
### TOWNS:
* resting in town with mage guild will replenih all the mana points
@ -2479,10 +2479,10 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* blocked "save" command during battle
* spellbook displays only spells known by Hero
* New spells supported:
* * Mirth
* * Sorrow
* * Fortune
* * Misfortune
* Mirth
* Sorrow
* Fortune
* Misfortune
### TOWN INTERFACE:
* cannot build more than one capitol
@ -2506,20 +2506,20 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* windmill gives 500 gold only during first week ever (not every month)
* After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
* New objects supported:
* * Prison
* * Magic Well
* * Faerie Ring
* * Swan Pond
* * Idol of Fortune
* * Fountain of Fortune
* * Rally Flag
* * Oasis
* * Temple
* * Watering Hole
* * Fountain of Youth
* * support for Redwood Observatory
* * support for Shrine of Magic Incantation / Gesture / Thought
* * support for Sign / Ocean Bottle
* Prison
* Magic Well
* Faerie Ring
* Swan Pond
* Idol of Fortune
* Fountain of Fortune
* Rally Flag
* Oasis
* Temple
* Watering Hole
* Fountain of Youth
* support for Redwood Observatory
* support for Shrine of Magic Incantation / Gesture / Thought
* support for Sign / Ocean Bottle
### AI PLAYER:
* Minor improvements and fixes.
@ -2559,21 +2559,21 @@ http://bugs.vcmi.eu/changelog_page.php?version_id=2
* battle console displays notifications about wait/defend commands
* several reported bugs fixed
* new spells supported:
* * Haste
* * lightning bolt
* * ice bolt
* * slow
* * implosion
* * forgetfulness
* * shield
* * air shield
* * bless
* * curse
* * bloodlust
* * weakness
* * stone skin
* * prayer
* * frenzy
* Haste
* lightning bolt
* ice bolt
* slow
* implosion
* forgetfulness
* shield
* air shield
* bless
* curse
* bloodlust
* weakness
* stone skin
* prayer
* frenzy
### AI PLAYER:
* Genius AI (first VCMI AI) will control computer creatures during the combat.
@ -2600,14 +2600,14 @@ And a lot of minor fixes
* many minor improvements
* Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
* * woggaladriel -> vcmiainur
* * wogoliphaunt -> vcminoldor
* * wogshadowfax -> vcminahar
* * wogeyeofsauron -> vcmieagles
* * wogisengard -> vcmiformenos
* * wogsaruman -> vcmiistari
* * wogpathofthedead -> vcmiangband
* * woggandalfwhite -> vcmiglorfindel
* woggaladriel -> vcmiainur
* wogoliphaunt -> vcminoldor
* wogshadowfax -> vcminahar
* wogeyeofsauron -> vcmieagles
* wogisengard -> vcmiformenos
* wogsaruman -> vcmiistari
* wogpathofthedead -> vcmiangband
* woggandalfwhite -> vcmiglorfindel
### ADVENTURE INTERFACE:
* clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one