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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

* working pathfinder

* drawing paths
* new command "P X1 Y1 Z1 X2 Y2 Z2" - draws path between given points
* borders handling rewritten
* minor stuff
This commit is contained in:
Michał W. Urbańczyk 2007-08-17 17:42:21 +00:00
parent d708669a75
commit 7d704c7f02
18 changed files with 629 additions and 256 deletions

View File

@ -156,6 +156,18 @@ void CStatusBar::show()
blitAtWR(bg,pos.x,pos.y);
printAtMiddle(current,middlex,middley,GEOR13,zwykly);
}
CTerrainRect::CTerrainRect():currentPath(NULL)
{
pos.x=7;
pos.y=6;
pos.w=594;
pos.h=547;
arrows = CGI->spriteh->giveDef("ADAG.DEF");
for(int y=0; y<arrows->ourImages.size(); ++y)
{
CSDL_Ext::fullAlphaTransform(arrows->ourImages[y].bitmap);
}
}
void CTerrainRect::activate()
{
ClickableL::activate();
@ -181,6 +193,203 @@ void CTerrainRect::show()
19,18,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim);
SDL_BlitSurface(teren,&genRect(547,594,0,0),ekran,&genRect(547,594,7,6));
SDL_FreeSurface(teren);
if (currentPath)
{
for (int i=0;i<currentPath->nodes.size()-1;i++)
{
int pn=-1;//number of picture
if (i==0) //last tile
{
int x = 32*(currentPath->nodes[i].x-LOCPLINT->adventureInt->position.x)+7,
y = 32*(currentPath->nodes[i].y-LOCPLINT->adventureInt->position.y)+6;
if (x<0 || y<0 || x>pos.w || y>pos.h)
continue;
pn=0;
}
else
{
std::vector<CPathNode> & cv = currentPath->nodes;
if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y-1)
{
if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y)
{
pn = 3;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
{
pn = 12;
}
else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1)
{
pn = 21;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
{
pn = 22;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
{
pn = 2;
}
}
else if (cv[i+1].x == cv[i].x && cv[i+1].y == cv[i].y-1)
{
if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
{
pn = 4;
}
else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1)
{
pn = 13;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
{
pn = 22;
}
}
else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y-1)
{
if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1)
{
pn = 5;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
{
pn = 14;
}
else if(cv[i-1].x-1 == cv[i].x && cv[i-1].y == cv[i].y)
{
pn = 23;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
{
pn = 24;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
{
pn = 4;
}
}
else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y)
{
if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
{
pn = 6;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y)
{
pn = 15;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
{
pn = 24;
}
}
else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y+1)
{
if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y)
{
pn = 7;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
{
pn = 16;
}
else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1)
{
pn = 17;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
{
pn = 6;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
{
pn = 18;
}
}
else if (cv[i+1].x == cv[i].x && cv[i+1].y == cv[i].y+1)
{
if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
{
pn = 8;
}
else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1)
{
pn = 9;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
{
pn = 18;
}
}
else if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y+1)
{
if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1)
{
pn = 1;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
{
pn = 10;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y)
{
pn = 19;
}
else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
{
pn = 8;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
{
pn = 20;
}
}
else if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y)
{
if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
{
pn = 2;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y)
{
pn = 11;
}
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
{
pn = 20;
}
}
}
if (pn>=0)
{
int x = 32*(currentPath->nodes[i].x-LOCPLINT->adventureInt->position.x)+7,
y = 32*(currentPath->nodes[i].y-LOCPLINT->adventureInt->position.y)+6;
if (x<0 || y<0 || x>pos.w || y>pos.h)
continue;
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
if (hvx<0 && hvy<0)
blitAtWR(arrows->ourImages[pn].bitmap,x,y);
else if(hvx<0)
SDL_BlitSurface
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
else if (hvy<0)
{
SDL_BlitSurface
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
}
else
SDL_BlitSurface
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
}
}
}
}
CAdvMapInt::CAdvMapInt(int Player)

View File

@ -97,9 +97,12 @@ public:
};
class CTerrainRect
: public ClickableL, public ClickableR, public Hoverable, public CIntObject, public KeyInterested
: public ClickableL, public ClickableR, public Hoverable, public virtual CIntObject, public KeyInterested
{
public:
CDefHandler * arrows;
CTerrainRect();
CPath * currentPath;
void activate();
void deactivate();
void clickLeft(tribool down);

View File

@ -1,7 +1,11 @@
#include "CConsoleHandler.h"
#include "stdafx.h"
#include "CConsoleHandler.h"
#include "CAdvmapInterface.h"
#include "SDL.h"
#include "SDL_thread.h"
#include "CGameInfo.h"
#include "global.h"
#include <sstream>
int internalFunc(void * nothingUsed)
{
@ -10,7 +14,21 @@ int internalFunc(void * nothingUsed)
while(true)
{
std::cin.getline(usersMessage, 500);
readed = std::string(usersMessage);
std::istringstream readed;
std::string pom(usersMessage);
readed.str(pom);
std::string cn; //command name
readed >> cn;
switch (*cn.c_str())
{
case 'P':
std::cout<<"Policzyc sciezke."<<std::endl;
int3 src, dst;
readed>>src>>dst;
LOCPLINT->adventureInt->terrain.currentPath = CGI->pathf->getPath(src,dst,CGI->heroh->heroInstances[0]);
break;
}
//SDL_Delay(100);
}
return -1;
}

View File

@ -1,6 +1,5 @@
#ifndef CCONSOLEHANDLER_H
#define CCONSOLEHANDLER_H
class CConsoleHandler
{
public:

View File

@ -21,6 +21,7 @@
#include "CGameState.h"
#include "mapHandler.h"
#include "CConsoleHandler.h"
#include "CPathfinder.h"
#include "SDL.h"
#include <vector>
@ -53,6 +54,7 @@ public:
CLodHandler * bitmaph;
CGeneralTextHandler * generaltexth;
CConsoleHandler * consoleh;
CPathfinder * pathf;
int localPlayer;
std::vector<CGameInterface *> playerint;
std::vector<SDL_Color> playerColors;

View File

@ -109,7 +109,7 @@ void CPlayerInterface::yourTurn()
}
if(LOCPLINT->adventureInt->scrollingLeft)
{
if(LOCPLINT->adventureInt->position.x>0)
if(LOCPLINT->adventureInt->position.x>-Woff)
{
LOCPLINT->adventureInt->position.x--;
LOCPLINT->adventureInt->updateScreen = true;
@ -117,7 +117,7 @@ void CPlayerInterface::yourTurn()
}
if(LOCPLINT->adventureInt->scrollingRight)
{
if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+8)
if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+4)
{
LOCPLINT->adventureInt->position.x++;
LOCPLINT->adventureInt->updateScreen = true;
@ -125,7 +125,7 @@ void CPlayerInterface::yourTurn()
}
if(LOCPLINT->adventureInt->scrollingUp)
{
if(LOCPLINT->adventureInt->position.y>0)
if(LOCPLINT->adventureInt->position.y>-Hoff)
{
LOCPLINT->adventureInt->position.y--;
LOCPLINT->adventureInt->updateScreen = true;
@ -133,7 +133,7 @@ void CPlayerInterface::yourTurn()
}
if(LOCPLINT->adventureInt->scrollingDown)
{
if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+8)
if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+4)
{
LOCPLINT->adventureInt->position.y++;
LOCPLINT->adventureInt->updateScreen = true;

View File

@ -1,5 +1,6 @@
#include "stdafx.h"
#include "CLodHandler.h"
#include "SDL_Extensions.h"
#include <sstream>
#include <algorithm>
#include <cctype>

16
CMT.cpp
View File

@ -61,6 +61,10 @@ TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX;
int _tmain(int argc, _TCHAR* argv[])
{
//CBIKHandler cb;
//cb.open("CSECRET.BIK");
THC timeHandler tmh;
THC tmh.getDif();
int xx=0, yy=0, zz=0;
@ -81,17 +85,6 @@ int _tmain(int argc, _TCHAR* argv[])
GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
//CBIKHandler cb;
//cb.open("CSECRET.BIK");
//initializing audio
CMusicHandler * mush = new CMusicHandler;
mush->initMusics();
@ -185,6 +178,7 @@ int _tmain(int argc, _TCHAR* argv[])
cgi->dobjinfo = new CDefObjInfoHandler;
cgi->dobjinfo->load();
cgi->state = new CGameState();
cgi->pathf = new CPathfinder();
THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
std::string mapname;

View File

@ -1,7 +1,7 @@
#include "stdafx.h"
#include "global.h"
#include "CPathfinder.h"
#include "CGameInfo.h"
CPath * CPathfinder::getPath(int3 &src, int3 &dest, CHeroInstance * hero) //TODO: test it (seems to be finished, but relies on unwritten functions :()
{
if(src.z!=dest.z) //first check
@ -30,119 +30,101 @@ CPath * CPathfinder::getPath(int3 &src, int3 &dest, CHeroInstance * hero) //TODO
std::queue<CPathNode *> mq;
mq.push(graph[src.x][src.y]);
unsigned int curDist = 4000000000;
while(!mq.empty())
{
CPathNode * cp = mq.front();
mq.pop();
if ((cp->x == dest.x) && (cp->y==dest.y))
{
if (cp->dist < curDist)
curDist=cp->dist;
}
else
{
if (cp->dist > curDist)
continue;
}
if(cp->x>0)
{
CPathNode * dp = graph[cp->x-1][cp->y];
if(!dp->visited)
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y, src.z), hero))) && dp->accesible)
{
if(dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y, src.z), hero)))
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->y>0)
{
CPathNode * dp = graph[cp->x][cp->y-1];
if(!dp->visited)
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x, cp->y-1, src.z), hero))) && dp->accesible)
{
if(dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x, cp->y-1, src.z), hero)))
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
dp->visited = true;
}
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->x>0 && cp->y>0)
{
CPathNode * dp = graph[cp->x-1][cp->y-1];
if(!dp->visited)
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y-1, src.z), hero))) && dp->accesible)
{
if(dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y-1, src.z), hero)))
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y-1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
dp->visited = true;
}
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y-1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->x<graph.size()-1)
{
CPathNode * dp = graph[cp->x+1][cp->y];
if(!dp->visited)
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y, src.z), hero))) && dp->accesible)
{
if(dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y, src.z), hero)))
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
dp->visited = true;
}
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->y<graph[0].size()-1)
{
CPathNode * dp = graph[cp->x][cp->y+1];
if(!dp->visited)
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x, cp->y+1, src.z), hero))) && dp->accesible)
{
if(dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x, cp->y+1, src.z), hero)))
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x, cp->y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
dp->visited = true;
}
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x, cp->y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->x<graph.size() && cp->y<graph[0].size())
if(cp->x<graph.size()-1 && cp->y<graph[0].size()-1)
{
CPathNode * dp = graph[cp->x+1][cp->y+1];
if(!dp->visited)
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y+1, src.z), hero))) && dp->accesible)
{
if(dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y+1, src.z), hero)))
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
dp->visited = true;
}
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->x>0 && cp->y<graph[0].size())
if(cp->x>0 && cp->y<graph[0].size()-1)
{
CPathNode * dp = graph[cp->x-1][cp->y+1];
if(!dp->visited)
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y+1, src.z), hero))) && dp->accesible)
{
if(dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y+1, src.z), hero)))
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
dp->visited = true;
}
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x-1, cp->y+1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
if(cp->x<graph.size() && cp->y>0)
if(cp->x<graph.size()-1 && cp->y>0)
{
CPathNode * dp = graph[cp->x+1][cp->y-1];
if(!dp->visited)
if((dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y-1, src.z), hero))) && dp->accesible)
{
if(dp->dist==-1 || (dp->dist > cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y-1, src.z), hero)))
{
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y-1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
dp->visited = true;
}
dp->dist = cp->dist + CGI->mh->getCost(int3(cp->x, cp->y, src.z), int3(cp->x+1, cp->y-1, src.z), hero);
dp->theNodeBefore = cp;
mq.push(dp);
}
}
}
@ -152,15 +134,16 @@ CPath * CPathfinder::getPath(int3 &src, int3 &dest, CHeroInstance * hero) //TODO
while(curNode!=graph[src.x][src.y] && curNode != NULL)
{
ret->nodes.push(*curNode);
ret->nodes.push_back(*curNode);
curNode = curNode->theNodeBefore;
}
ret->nodes.push_back(*graph[src.x][src.y]);
for(int i=0; i<graph.size(); ++i)
{
for(int j=0; j<graph[0].size(); ++i)
for(int j=0; j<graph[0].size(); ++j)
delete graph[i][j];
}
return ret;
}

View File

@ -1,10 +1,9 @@
#ifndef CPATHFINDER_H
#define CPATHFINDER_H
#include "CGameInfo.h"
#include "int3.h"
#include <queue>
#include <vector>
class CHeroInstance;
struct CPathNode
{
bool accesible; //true if a hero can be on this node
@ -16,7 +15,7 @@ struct CPathNode
struct CPath
{
std::queue<CPathNode> nodes; //just get node by node
std::vector<CPathNode> nodes; //just get node by node
};
/**
@ -28,7 +27,7 @@ private:
std::vector< std::vector<CPathNode *> > graph;
public:
CPath * getPath(int3 & src, int3 & dest, CHeroInstance * hero); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists
CPath * getPath(int3 & src, int3 & dest, CHeroInstance * hero, int (*getDist)(int3 & a, int3 b)); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; uses getDist to calculate distance
CPath * getPath(int3 & src, int3 & dest, CHeroInstance * hero, int (*getDist)(int3 & a, int3 & b)); //calculates path between src and dest; returns pointer to CPath or NULL if path does not exists; uses getDist to calculate distance
};
#endif //CPATHFINDER_H

View File

@ -1,6 +1,7 @@
#include "stdafx.h"
#include <iostream>
#include "CVideoHandler.h"
#include "SDL.h"
void DLLHandler::Instantiate(const char *filename)
{
dll = LoadLibraryA(filename);
@ -15,8 +16,14 @@ const char *DLLHandler::GetLibExtension()
return "so";
#endif
}
void *DLLHandler::FindAddress(const char *symbol)
void *DLLHandler::FindAddress234(const char *symbol)
{
if ((int)symbol == 0x00001758)
return NULL;
std::cout<<"co ja tu robie"<<std::endl;
return (void*) GetProcAddress(dll,symbol);
}
DLLHandler::~DLLHandler()
@ -29,6 +36,7 @@ CBIKHandler::CBIKHandler()
{
ourLib.Instantiate("BINKW32.DLL");
newmode=-1;
waveOutOpen=0;
///waveOutOpen = ourLib.FindAddress("_BinkOpenWaveOut@4");
}
int readNormalNr2 (unsigned char* bufor, int &iter, int bytCon)
@ -43,45 +51,134 @@ int readNormalNr2 (unsigned char* bufor, int &iter, int bytCon)
iter+=bytCon;
return ret;
}
void RaiseLastOSErrorAt(char * offset)
{
int * lastError = new int;
std::exception * error;
*lastError = GetLastError();
if (*lastError)
throw lastError;
}
//var
// LastError: Integer;
// Error: EOSError;
//begin
// LastError := GetLastError;
// if LastError <> 0 then
// Error := EOSError.CreateResFmt(@SOSError, [LastError,
// SysErrorMessage(LastError)])
// else
// Error := EOSError.CreateRes(@SUnkOSError);
// Error.ErrorCode := LastError;
// raise Error at Offset;
//end;
//void RSRaiseLastOSError()
//{
// __asm
// {
// mov eax, [esp]
// sub eax, 5
// jmp RaiseLastOSErrorAt
// }
//}
//int RSWin32Check(int CheckForZero)
//{
// __asm
// {
// test eax, eax
// jz RSRaiseLastOSError
// }
//}
void CBIKHandler::open(std::string name)
{
unsigned char * fdata = new unsigned char[400];
unsigned char * fdata2 = new unsigned char[400];
for (int i=0;i<400;i++) fdata[i]=0;
//str.open(name.c_str(),std::ios::binary);
BinkGetError = ourLib.FindAddress("_BinkGetError@0");
BinkOpen = ourLib.FindAddress("_BinkOpen@8");
BinkSetSoundSystem = ourLib.FindAddress("_BinkSetSoundSystem@8");
//((void(*)(void*,void*)) BinkSetSoundSystem)(waveOutOpen,NULL);
while (!fdata)
fdata = ((unsigned char *(*)(const char *)) BinkOpen)("CSECRET.BIK");
fdata2 = ((unsigned char *(*)()) BinkGetError)();
int it = 0;
data.width = readNormalNr2(fdata,it,4);
data.height = readNormalNr2(fdata,it,4);
data.frameCount = readNormalNr2(fdata,it,4);
data.currentFrame = readNormalNr2(fdata,it,4);
data.lastFrame = readNormalNr2(fdata,it,4);
//FData:= BinkOpen(FileHandle);
//if FData = nil then
// raise ERSRADException.Create(BinkGetError);
//Width:= @FData^.Width;
//Height:= @FData^.Height;
hBinkFile = CreateFile
(
L"CSECRET.BIK", // file name
GENERIC_READ, // access mode
FILE_SHARE_READ, // share mode
NULL, // Security Descriptor
OPEN_EXISTING, // how to create
FILE_ATTRIBUTE_NORMAL,//FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
0 // handle to template file
);
//RSWin32Check(hBinkFile!=INVALID_HANDLE_VALUE);
if(hBinkFile == INVALID_HANDLE_VALUE)
{
printf("failed to open \"%s\"\n", name.c_str());
return ;
}
try
{
BinkGetError = ourLib.FindAddress234("_BinkGetError@0");
BinkOpen = ourLib.FindAddress234("_BinkOpen@8");
if (!waveOutOpen)
{
BinkSetSoundSystem = ourLib.FindAddress234("_BinkSetSoundSystem@8");
((void(*)(void*,void*))BinkSetSoundSystem)(waveOutOpen,NULL);
}
std::cout<<"punkt kulminacyjny... "<<std::flush;
hBink = ((HBINK(*)(HANDLE)) BinkOpen)(hBinkFile);
width = hBink->width;
height = hBink->height;
BITMAP gg;
gg.bmWidth=width;
gg.bmHeight=height;
gg.bmBitsPixel=24;
gg.bmPlanes=1;
gg.bmWidthBytes=3*width;
gg.bmBits = new unsigned char[width*height*(gg.bmBitsPixel/8)];
//HBITMAP bitmapa = CreateBitmap(width, height,1,24,NULL);
std::cout<<"przeszlo!"<<std::endl;
}
catch(...)
{
printf("cos nie tak");
}
}
void CBIKHandler::close()
{
str.close();
void *binkClose;
binkClose = ourLib.FindAddress("_BinkClose@4");
(( void(*)() ) binkClose )();
}
//void CBIKHandler::close()
//{
// void *binkClose;
// binkClose = ourLib.FindAddress234("_BinkClose@4");
// (( void(*)() ) binkClose )();
//
//}
//void CBIKHandler::preparePic()
//procedure TRSBinkPlayer.PreparePic(b: TBitmap);
//var j:int; Pal:array[0..256] of int;
//begin
// inherited;
// case RSGetPixelFormat(b) of
// pf24bit, pf32bit, pf15bit, pf16bit:;
//
// pf8bit:
// begin
// if @BinkGetPalette=nil then
// @BinkGetPalette:=GetProcAddress(FLib, '_BinkGetPalette@4');
// if @BinkGetPalette<>nil then
// begin
// with PLogPalette(@Pal)^ do
// begin
// palVersion:=$300;
// palNumEntries:=BinkGetPalette(@palPalEntry);
// for j:=0 to palNumEntries-1 do
// int(palPalEntry[j]):=RSSwapColor(int(palPalEntry[j]));
// end;
// b.Palette:=CreatePalette(PLogPalette(@Pal)^);
// end else
// b.PixelFormat:=pf24bit;
// end;
//
// else
// b.PixelFormat:=pf24bit;
// end
//
//end;

View File

@ -1,8 +1,10 @@
#ifndef CVIDEOHANDLEER_H
#define CVIDEOHANDLEER_H
#include "windows.h"
#include <stdio.h>
#include <windows.h>
//
#define BINKNOTHREADEDIO 0x00800000
//
// protected
// FLib: HINST;
@ -71,16 +73,29 @@
// UVPlaneWidth: int;
// UVPlaneHeight: int;
//end;
struct BINKStruct
typedef struct
{
int width, height, frameCount, lastFrame, currentFrame,
FPSMul, // frames/second multiplier
FPSDiv, // frames/second divisor
unk1, flags, YPlaneWidth, YPlaneHeight, UVPlaneWidth, UVPlaneHeight;
unsigned char unk2[260];
int unk3[2];
void *plane1, *plane2;
};
int width;
int height;
int frameCount;
int currentFrame;
int lastFrame;
int FPSMul;
int FPSDiv;
int unknown0;
unsigned char flags;
unsigned char unknown1[260];
int CurPlane; // current plane
void *plane0; // pointer to plane 0
void *plane1; // pointer to plane 1
int unknown2;
int unknown3;
int yWidth; // Y plane width
int yHeight; // Y plane height
int uvWidth; // U&V plane width
int uvHeight; // U&V plane height
int d,e,f,g,h,i;
} BINK_STRUCT, *HBINK;
struct SMKStruct
{
@ -98,7 +113,7 @@ public:
void Instantiate(const char *filename);
const char *GetLibExtension();
void *FindAddress(const char *symbol);
void *FindAddress234(const char *symbol);
virtual ~DLLHandler();
};
@ -107,12 +122,15 @@ class CBIKHandler
{
public:
DLLHandler ourLib;
std::ifstream str;
int newmode;
BINKStruct data;
HANDLE hBinkFile;
HBINK hBink;
BINK_STRUCT data;
unsigned char * buffer;
void * waveOutOpen, * BinkGetError, *BinkOpen, *BinkSetSoundSystem ;
int width, height;
CBIKHandler();
void open(std::string name);
void close();

View File

@ -618,3 +618,26 @@ int readNormalNr (std::istream &in, int bytCon)
else return -1;
return ret;
}
void CSDL_Ext::fullAlphaTransform(SDL_Surface *& src)
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
src = alphaTransform(src);
SDL_Surface * hlp1, * hlp2;
hlp1 = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, rmask, gmask, bmask, amask);
hlp2 = secondAlphaTransform(src, hlp1);
SDL_FreeSurface(src);
SDL_FreeSurface(hlp1);
src = hlp2;
}

View File

@ -23,6 +23,7 @@ namespace CSDL_Ext
SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y);
SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
SDL_Surface * secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha); //alpha is a surface we want to blit src to
void fullAlphaTransform(SDL_Surface *& src); //performs first and second alpha transform
Uint32 colorToUint32(const SDL_Color * color); //little endian only
void printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest
void printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=ekran, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest

View File

@ -3,6 +3,7 @@
#define CHECKTIME 1
#if CHECKTIME
#include "timeHandler.h"
#include "int3.h"
#include <iostream>
#define THC
#else

6
int3.h
View File

@ -63,5 +63,9 @@ public:
return false;
}
};
inline std::istream & operator>>(std::istream & str, int3 & dest)
{
str>>dest.x>>dest.y>>dest.z;
return str;
}
#endif //INT3_H

View File

@ -84,73 +84,70 @@ void CMapHandler::init()
//for (int ii=0;ii<reader->map.width+2*Woff;ii++)
// roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
ttiles.resize(CGI->ac->map.width+2*Woff);
for (int i=0;i<ttiles.size();i++)
ttiles.resize(CGI->ac->map.width,Woff);
for (int i=0-Woff;i<ttiles.size()-Woff;i++)
{
ttiles[i].resize(CGI->ac->map.height+2*Hoff);
ttiles[i].resize(CGI->ac->map.height,Hoff);
}
for (int i=0;i<ttiles.size();i++)
for (int i=0-Woff;i<ttiles.size()-Woff;i++)
{
for (int j=0;j<CGI->ac->map.height+2*Hoff;j++)
ttiles[i][j].resize(CGI->ac->map.twoLevel+1);
for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
}
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szerokoœci
for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysokoœci
for (int j=0; j<reader->map.height;j++) //po wysokoœci
{
if(!(i<Woff || i>reader->map.width+Woff-1 || j<Woff || j>reader->map.height+Hoff-1))
for (int k=0; k<=reader->map.twoLevel; ++k)
{
for (int k=0; k<=reader->map.twoLevel; ++k)
TerrainTile** pomm = reader->map.terrain; ;
if (k==0)
pomm = reader->map.terrain;
else
pomm = reader->map.undergroungTerrain;
if(pomm[i][j].malle)
{
TerrainTile** pomm = reader->map.terrain; ;
if (k==0)
pomm = reader->map.terrain;
else
pomm = reader->map.undergroungTerrain;
if(pomm[i-Woff][j-Hoff].malle)
int cDir;
bool rotV, rotH;
if(k==0)
{
int cDir;
bool rotV, rotH;
if(k==0)
{
int roadpom = reader->map.terrain[i-Woff][j-Hoff].malle-1,
impom = reader->map.terrain[i-Woff][j-Hoff].roadDir;
SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.terrain[i-Woff][j-Hoff].roadDir;
rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
}
else
{
int pom111 = reader->map.undergroungTerrain[i-Woff][j-Hoff].malle-1,
pom777 = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].roadDir;
int roadpom = reader->map.terrain[i][j].malle-1,
impom = reader->map.terrain[i][j].roadDir;
SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.terrain[i][j].roadDir;
rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
}
else
{
int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
pom777 = reader->map.undergroungTerrain[i][j].roadDir;
SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
ttiles[i][j][k].roadbitmap.push_back(pom1);
cDir = reader->map.undergroungTerrain[i][j].roadDir;
rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 4) & 1;
}
if(rotH)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
}
if(rotH || rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
ttiles[i][j][k].roadbitmap[0] = buf;
}
rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
}
if(rotH)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
}
if(rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
}
if(rotH || rotV)
{
ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
ttiles[i][j][k].roadbitmap[0] = buf;
}
}
}
@ -158,39 +155,37 @@ void CMapHandler::init()
}
//initializing simple values
for (int i=0; i<ttiles.size(); i++) //jest po szerokoœci
for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
{
for (int j=0; j<ttiles[0].size();j++) //po wysokoœci
for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
{
for(int k=0; k<ttiles[0][0].size(); ++k)
{
ttiles[i][j][k].pos = int3(i, j, k);
ttiles[i][j][k].blocked = false;
ttiles[i][j][k].visitable = false;
if(i<Woff || j<Hoff || i>=CGI->ac->map.width+Woff || j>=CGI->ac->map.height+Hoff)
if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
{
ttiles[i][j][k].blocked = true;
continue;
}
ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].tertype : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].malle : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].malle);
ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].nuine : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].nuine);
ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].rivDir : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].rivDir);
ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i-Woff][j-Hoff].roadDir : CGI->ac->map.undergroungTerrain[i-Woff][j-Hoff].roadDir);
ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
}
}
}
//simple values initialized
for (int i=0; i<reader->map.width+Woff; i++) //jest po szerokoœci
for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
{
for (int j=0; j<reader->map.height+Hoff;j++) //po wysokoœci
for (int j=0; j<reader->map.height;j++) //po wysokoœci
{
for(int k=0; k<=reader->map.twoLevel; ++k)
{
if(i<4 || j<4)
continue;
TerrainTile** pomm = reader->map.terrain;
if(k==0)
{
@ -200,23 +195,23 @@ void CMapHandler::init()
{
pomm = reader->map.undergroungTerrain;
}
if(pomm[i-Woff][j-Hoff].nuine)
if(pomm[i][j].nuine)
{
int cDir;
bool rotH, rotV;
if(k==0)
{
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.terrain[i-Woff][j-Hoff].rivDir].bitmap);
cDir = reader->map.terrain[i-Woff][j-Hoff].rivDir;
rotH = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
cDir = reader->map.terrain[i][j].rivDir;
rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
}
else
{
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i-Woff][j-Hoff].nuine-1]->ourImages[reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir].bitmap);
cDir = reader->map.undergroungTerrain[i-Woff][j-Hoff].rivDir;
rotH = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt >> 2) & 1;
ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
cDir = reader->map.undergroungTerrain[i][j].rivDir;
rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
}
if(rotH)
{
@ -247,50 +242,50 @@ void CMapHandler::init()
// terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
for (int i=0; i<reader->map.width+2*Woff; i++) //jest po szerokoœci
for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
{
for (int j=0; j<reader->map.height+2*Hoff;j++) //po wysokoœci
for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
{
for(int k=0; k<=reader->map.twoLevel; ++k)
{
if(i < Woff || i > (reader->map.width+Woff-1) || j < Hoff || j > (reader->map.height+Hoff-1))
if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
{
if(i==Woff-1 && j==Hoff-1)
if(i==-1 && j==-1)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
continue;
}
else if(i==Woff-1 && j==(reader->map.height+Hoff))
else if(i==-1 && j==(reader->map.height))
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
continue;
}
else if(i==(reader->map.width+Woff) && j==Hoff-1)
else if(i==(reader->map.width) && j==-1)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
continue;
}
else if(i==(reader->map.width+Woff) && j==(reader->map.height+Hoff))
else if(i==(reader->map.width) && j==(reader->map.height))
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
continue;
}
else if(j == Hoff-1 && i > Woff-1 && i < reader->map.height+Woff)
else if(j == -1 && i > -1 && i < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
continue;
}
else if(i == Woff-1 && j > Hoff-1 && j < reader->map.height+Hoff)
else if(i == -1 && j > -1 && j < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
continue;
}
else if(j == reader->map.height+Hoff && i > Woff-1 && i < reader->map.width+Woff)
else if(j == reader->map.height && i >-1 && i < reader->map.width)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
continue;
}
else if(i == reader->map.width+Woff && j > Hoff-1 && j < reader->map.height+Hoff)
else if(i == reader->map.width && j > -1 && j < reader->map.height)
{
ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
continue;
@ -304,9 +299,9 @@ void CMapHandler::init()
//TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
std::string name;
if (k>0)
name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i-Woff][j-Hoff].tertype);
name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
else
name = CSemiDefHandler::nameFromType(reader->map.terrain[i-Woff][j-Hoff].tertype);
name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
for (unsigned int m=0; m<reader->defs.size(); m++)
{
try
@ -317,15 +312,15 @@ void CMapHandler::init()
{
int ktora;
if (k==0)
ktora = reader->map.terrain[i-Woff][j-Hoff].terview;
ktora = reader->map.terrain[i][j].terview;
else
ktora = reader->map.undergroungTerrain[i-Woff][j-Hoff].terview;
ktora = reader->map.undergroungTerrain[i][j].terview;
ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
int zz;
if (k==0)
zz = (reader->map.terrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
else
zz = (reader->map.undergroungTerrain[i-Woff][j-Hoff].siodmyTajemniczyBajt)%4;
zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
switch (zz)
{
case 1:
@ -359,6 +354,8 @@ void CMapHandler::init()
//initializing objects / rects
for(int f=0; f<CGI->objh->objInstances.size(); ++f)
{
CGI->objh->objInstances[f]->pos.x+=1;
CGI->objh->objInstances[f]->pos.y+=1;
CDefHandler * curd = CGI->ac->map.defy[CGI->objh->objInstances[f]->defNumber].handler;
for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
{
@ -370,10 +367,16 @@ void CMapHandler::init()
cr.x = fx*32;
cr.y = fy*32;
std::pair<CObjectInstance *, SDL_Rect> toAdd = std::make_pair(CGI->objh->objInstances[f], cr);
if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff)<=ttiles.size() && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff)<=ttiles[0].size())
if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32)<=ttiles.size() && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32)<=ttiles[0].size())
{
TerrainTile2 & curt = ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff][CGI->objh->objInstances[f]->pos.z];
ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+Woff][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+Hoff][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
TerrainTile2 & curt =
ttiles
[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
[CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
[CGI->objh->objInstances[f]->pos.z];
ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
}
} // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
@ -388,10 +391,10 @@ void CMapHandler::init()
{
for(int fy=0; fy<6; ++fy)
{
int xVal = CGI->objh->objInstances[f]->pos.x + Woff + fx - 7;
int yVal = CGI->objh->objInstances[f]->pos.y + Hoff + fy - 5;
int xVal = CGI->objh->objInstances[f]->pos.x + fx - 8;
int yVal = CGI->objh->objInstances[f]->pos.y + fy - 6;
int zVal = CGI->objh->objInstances[f]->pos.z;
if(xVal>=0 && xVal<ttiles.size() && yVal>=0 && yVal<ttiles[0].size())
if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
{
TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
if(((CGI->dobjinfo->objs[CGI->objh->objInstances[f]->defObjInfoNumber].visitMap[fy] >> (7 - fx)) & 1))
@ -402,9 +405,9 @@ void CMapHandler::init()
}
}
}
for(int ix=0; ix<ttiles.size(); ++ix)
for(int ix=0; ix<ttiles.size()-Woff; ++ix)
{
for(int iy=0; iy<ttiles[0].size(); ++iy)
for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
{
for(int iz=0; iz<ttiles[0][0].size(); ++iz)
{
@ -430,7 +433,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
rmask, gmask, bmask, amask);
if (((dx+x)>((reader->map.width+8)) || (dy+y)>((reader->map.height+8))) || ((x<0)||(y<0) ) )
if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
throw new std::string("terrainRect: out of range");
////printing terrain
for (int bx=0; bx<dx; bx++)
@ -478,9 +481,9 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
////roads printed
////printing objects
for (int bx=(x==0 ? 0 : -1); bx<dx; bx++)
for (int bx=0; bx<dx; bx++)
{
for (int by=( y==0 ? 0 : -1); by<dy; by++)
for (int by=0; by<dy; by++)
{
if(true)
{
@ -489,8 +492,8 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
SDL_Rect * sr = new SDL_Rect;
sr->w = 32;
sr->h = 32;
sr->x = (bx+1)*32;
sr->y = (by+1)*32;
sr->x = (bx)*32;
sr->y = (by)*32;
SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
int imgVal = CGI->ac->map.defy[
@ -518,7 +521,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
if (!level)
{
if( bx+x>Woff-1 && by+y>Hoff-1 && bx+x<visibility.size()-(Woff-1) && by+y<visibility[0].size()-(Hoff-1) && !visibility[bx+x][by+y])
if( bx+x>-1 && by+y>-1 && bx+x<visibility.size()-(-1) && by+y<visibility[0].size()-(-1) && !visibility[bx+x][by+y])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibility);
SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
@ -528,7 +531,7 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
}
else
{
if( bx+x>Woff-1 && by+y>Hoff-1 && bx+x<undVisibility.size()-(Woff-1) && by+y<undVisibility[0].size()-(Hoff-1) && !undVisibility[bx+x][by+y])
if( bx+x>-1 && by+y>-1 && bx+x<undVisibility.size()-(-1) && by+y<undVisibility[0].size()-(-1) && !undVisibility[bx+x][by+y])
{
SDL_Surface * hide = getVisBitmap(bx+x, by+y, undVisibility);
SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
@ -541,11 +544,11 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
}
////shadow printed
//printing borders
for (int bx=(x==0 ? 0 : -1); bx<dx; bx++)
for (int bx=0; bx<dx; bx++)
{
for (int by=(y==0 ? 0 : -1); by<dy; by++)
for (int by=0; by<dy; by++)
{
if(bx+x<Woff || by+y<Hoff || bx+x>reader->map.width+(Woff-1) || by+y>reader->map.height+(Hoff-1))
if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
{
SDL_Rect * sr = new SDL_Rect;
sr->y=by*32;

View File

@ -35,11 +35,29 @@ struct TerrainTile2
//pathfinder
// map<int,int> iDTerenu=>koszt_pola
// map<int,int> IDdrogi=>koszt_drogi
template <typename T> class PseudoV
{
public:
int offset;
std::vector<T> inver;
inline T & operator[](int n)
{
return inver[n+offset];
}
void resize(int rest,int Offset)
{
inver.resize(Offset*2+rest);
offset=Offset;
}
int size()
{
return inver.size();
}
};
class CMapHandler
{
public:
std::vector< std::vector< std::vector<TerrainTile2> > > ttiles;
PseudoV< PseudoV< PseudoV<TerrainTile2> > > ttiles;
CAmbarCendamo * reader;
SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0);
SDL_Surface * terrBitmap(int x, int y);