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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
- removed unused settings.txt
- fixed player flags on info windows.
This commit is contained in:
Ivan Savenko 2012-05-26 17:59:00 +00:00
parent e15371eaf0
commit 7ddf76a081
4 changed files with 13 additions and 35 deletions

View File

@ -536,6 +536,14 @@ CGPreGame *CGPreGame::create()
return CGP;
}
void CGPreGame::removeFromGui()
{
//remove everything but main menu and background
GH.popInts(GH.listInt.size() - 2);
GH.popInt(GH.topInt()); //remove main menu
GH.popInt(GH.topInt()); //remove background
}
CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
: ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
serv(NULL), ongoingClosing(false), myNameID(255)
@ -830,10 +838,7 @@ void CSelectionScreen::startGame()
selectedName = sInfo.mapname;
StartInfo *si = new StartInfo(sInfo);
GH.popIntTotally(this); //delete me
GH.popInt(GH.topInt()); //only deactivate main menu screen
GH.totalRedraw();
GH.popInt(GH.topInt()); //and pregame background
CGP->removeFromGui();
//SEL->current = NULL;
//curOpts = NULL;
::startGame(si);
@ -3205,11 +3210,7 @@ void CBonusSelection::startMap()
}
else
{
// Deletes either the Custom campaign selection screen + Bonus selection screen or
// one of the main campaign selection screens + Bonus selection screen and
// deactivates the main menu
GH.popInts(2);
GH.popInt(GH.topInt());
CGP->removeFromGui();
}
::startGame(si);
}
@ -3527,10 +3528,8 @@ void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
selectedName = selScreen->sInfo.mapname;
GH.curInt = NULL;
GH.popIntTotally(selScreen);
CGP->removeFromGui();
GH.popInt(GH.topInt()); //only deactivate main menu screen
::startGame(startingInfo.sInfo, startingInfo.serv);
throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
}

View File

@ -513,6 +513,7 @@ public:
void openCampaignScreen(std::string name);
static CGPreGame * create();
void removeFromGui();
};
extern ISelectionScreenInfo *SEL;

View File

@ -748,7 +748,7 @@ std::string CComponent::getFileName()
case luck: return "ILCK82";
case building: return graphics->buildingPics[subtype];
case hero: return "PortraitsLarge";
case flag: return "TWCRPORT";
case flag: return "CREST58";
}
assert(0);
return 0;

View File

@ -1,22 +0,0 @@
THIS FILE IS OUTDATED
- to change setting including resolution: use in-game menu
- to change setting manually: file settings.json
- to add new options or to modify default values: file defaultSettings.json
//DO NOT EDIT!!!
//DO NOT READ!
clientSettings
{
port=3030;
resolution=800x600; // format: WxH
pregameRes=800x600; //WxH
screenSize=0x0; //WxH, if 0x0 will be set to he same value as resolution
bpp=24; // bits per pixels: 16, 24 or 32
fullscreen=0; //0 - windowed mode, 1 - fullscreen
server=127.0.0.1; //use 127.0.0.1 for localhost
localInformation=2; //0 - *all* information sent from server (safest and slowest); 1 - map information sent from server; 2 - all information local-storaged
defaultPlayerAI=GeniusAI;
neutralBattleAI=StupidAI;
showFPS=0;
classicCreatureWindow=0;
}