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replace boost locks with std
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@ -107,7 +107,7 @@ void GameEngine::fakeMouseMove()
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void GameEngine::renderFrame()
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{
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{
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boost::mutex::scoped_lock interfaceLock(ENGINE->interfaceMutex);
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std::scoped_lock interfaceLock(ENGINE->interfaceMutex);
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if (nullptr != curInt)
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curInt->update();
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