mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Support for overriding victory/defeat conditions from h3m map or
campaign: - new file MapFormatJson that implements small subset of Json map format, as described on wiki - vcmi will read overrides from file config/mapOverrides.json (currently empty) - Json writer for logical expressions TODO: write data for map overrides
This commit is contained in:
parent
a03d01bd3f
commit
7e02f6b670
@ -3306,11 +3306,15 @@ void CBonusSelection::selectMap(int mapNr, bool initialSelect)
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selectedMap = mapNr;
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selectedBonus = boost::none;
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std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
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boost::to_lower(scenarioName);
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scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
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//get header
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delete ourHeader;
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std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
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auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
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ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
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ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
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std::map<ui8, std::string> names;
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names[1] = settings["general"]["playerName"].String();
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2
config/mapOverrides.json
Normal file
2
config/mapOverrides.json
Normal file
@ -0,0 +1,2 @@
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{
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}
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@ -869,9 +869,13 @@ void CGameState::initCampaign()
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auto campaign = scenarioOps->campState;
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assert(vstd::contains(campaign->camp->mapPieces, *scenarioOps->campState->currentMap));
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std::string & mapContent = campaign->camp->mapPieces[*scenarioOps->campState->currentMap];
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std::string scenarioName = scenarioOps->mapname.substr(0, scenarioOps->mapname.find('.'));
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boost::to_lower(scenarioName);
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scenarioName += ':' + boost::lexical_cast<std::string>(*campaign->currentMap);
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std::string & mapContent = campaign->camp->mapPieces[*campaign->currentMap];
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auto buffer = reinterpret_cast<const ui8 *>(mapContent.data());
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map = CMapService::loadMap(buffer, mapContent.size()).release();
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map = CMapService::loadMap(buffer, mapContent.size(), scenarioName).release();
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}
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void CGameState::initDuel()
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@ -33,6 +33,7 @@ set(lib_SRCS
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mapping/CMapInfo.cpp
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mapping/CMapService.cpp
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mapping/MapFormatH3M.cpp
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mapping/MapFormatJson.cpp
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rmg/CMapGenerator.cpp
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rmg/CMapGenOptions.cpp
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@ -122,7 +122,7 @@ void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode &
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boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
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{
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auto pair = splitString(name.String(), ':'); // remoteScope:name
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auto idList = getIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
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auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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@ -132,6 +132,20 @@ boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const
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return boost::optional<si32>();
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}
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boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
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{
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auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
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auto pair2 = splitString(pair.second, '.'); // type.name
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auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));
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if (idList.size() == 1)
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return idList.front().id;
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if (!silent)
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logGlobal->errorStream() << "Failed to resolve identifier " << name.String() << " from mod " << pair2.first;
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return boost::optional<si32>();
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}
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void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
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{
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ObjectData data;
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@ -144,14 +158,14 @@ void CIdentifierStorage::registerObject(std::string scope, std::string type, std
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registeredObjects.insert(std::make_pair(fullID, data));
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}
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std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getIdentifier(const ObjectCallback & request)
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std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
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{
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std::set<std::string> allowedScopes;
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if (request.remoteScope.empty())
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{
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// normally ID's from all required mods, own mod and virtual "core" mod are allowed
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if (request.localScope != "core")
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if (request.localScope != "core" && request.localScope != "")
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allowedScopes = VLC->modh->getModData(request.localScope).dependencies;
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allowedScopes.insert(request.localScope);
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@ -187,7 +201,7 @@ std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getIdentifier(co
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bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
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{
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auto identifiers = getIdentifier(request);
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auto identifiers = getPossibleIdentifiers(request);
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if (identifiers.size() == 1) // normally resolved ID
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{
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request.callback(identifiers.front().id);
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@ -51,7 +51,7 @@ class CIdentifierStorage
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void requestIdentifier(ObjectCallback callback);
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bool resolveIdentifier(const ObjectCallback & callback);
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std::vector<ObjectData> getIdentifier(const ObjectCallback & callback);
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std::vector<ObjectData> getPossibleIdentifiers(const ObjectCallback & callback);
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public:
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/// request identifier for specific object name.
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/// Function callback will be called during ID resolution phase of loading
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@ -65,6 +65,7 @@ public:
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/// get identifier immediately. If identifier is not know and not silent call will result in error message
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boost::optional<si32> getIdentifier(std::string type, const JsonNode & name, bool silent = false);
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boost::optional<si32> getIdentifier(const JsonNode & name, bool silent = false);
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/// registers new object
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void registerObject(std::string scope, std::string type, std::string name, si32 identifier);
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@ -223,6 +223,49 @@ namespace LogicalExpressionDetail
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}
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};
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/// Prints expression in human-readable format
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template <typename ContainedClass>
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class Writer : public boost::static_visitor<JsonNode>
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{
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typedef ExpressionBase<ContainedClass> Base;
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std::function<JsonNode(const typename Base::Value &)> classPrinter;
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JsonNode printExpressionList(std::string name, const std::vector<typename Base::Variant> & element) const
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{
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JsonNode ret;
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ret.Vector().resize(1);
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ret.Vector().back().String() = name;
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for (auto & expr : element)
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ret.Vector().push_back(boost::apply_visitor(*this, expr));
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return ret;
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}
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public:
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Writer(std::function<JsonNode(const typename Base::Value &)> classPrinter):
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classPrinter(classPrinter)
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{}
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JsonNode operator()(const typename Base::OperatorAny & element) const
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{
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return printExpressionList("anyOf", element.expressions);
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}
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JsonNode operator()(const typename Base::OperatorAll & element) const
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{
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return printExpressionList("allOf", element.expressions);
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}
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JsonNode operator()(const typename Base::OperatorNone & element) const
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{
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return printExpressionList("noneOf", element.expressions);
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}
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JsonNode operator()(const typename Base::Value & element) const
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{
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return classPrinter(element);
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}
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};
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std::string DLL_LINKAGE getTextForOperator(std::string operation);
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/// Prints expression in human-readable format
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@ -368,6 +411,12 @@ public:
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return boost::apply_visitor(printVisitor, data);
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}
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JsonNode toJson(std::function<JsonNode(const Value &)> toJson) const
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{
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LogicalExpressionDetail::Writer<Value> writeVisitor(toJson);
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return boost::apply_visitor(writeVisitor, data);
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}
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template <typename Handler>
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void serialize(Handler & h, const int version)
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{
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@ -64,9 +64,13 @@ unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
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scenarioID++;
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}
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std::string scenarioName = name.substr(0, name.find('.'));
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boost::to_lower(scenarioName);
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scenarioName += ':' + boost::lexical_cast<std::string>(g-1);
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//set map piece appropriately, convert vector to string
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ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
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ret->scenarios[scenarioID].scenarioName = CMapService::loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size())->name;
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ret->scenarios[scenarioID].scenarioName = CMapService::loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size(), scenarioName)->name;
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scenarioID++;
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}
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@ -8,30 +8,47 @@
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#include "CMap.h"
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#include "MapFormatH3M.h"
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#include "MapFormatJson.h"
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std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
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{
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auto stream = getStreamFromFS(name);
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return getMapLoader(stream)->loadMap();
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std::unique_ptr<CMap> map(getMapLoader(stream)->loadMap());
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std::unique_ptr<CMapHeader> header(map.get());
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getMapPatcher(name)->patchMapHeader(header);
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header.release();
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return std::move(map);
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}
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
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{
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auto stream = getStreamFromFS(name);
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return getMapLoader(stream)->loadMapHeader();
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std::unique_ptr<CMapHeader> header = getMapLoader(stream)->loadMapHeader();
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getMapPatcher(name)->patchMapHeader(header);
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return std::move(header);
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}
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std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
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std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size, const std::string & name)
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{
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auto stream = getStreamFromMem(buffer, size);
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return getMapLoader(stream)->loadMap();
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std::unique_ptr<CMap> map(getMapLoader(stream)->loadMap());
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std::unique_ptr<CMapHeader> header(map.get());
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getMapPatcher(name)->patchMapHeader(header);
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header.release();
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return std::move(map);
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}
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
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std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size, const std::string & name)
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{
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auto stream = getStreamFromMem(buffer, size);
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return getMapLoader(stream)->loadMapHeader();
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std::unique_ptr<CMapHeader> header = getMapLoader(stream)->loadMapHeader();
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getMapPatcher(name)->patchMapHeader(header);
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return std::move(header);
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}
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std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
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@ -68,3 +85,11 @@ std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStre
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throw std::runtime_error("Unknown map format");
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}
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}
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std::unique_ptr<IMapPatcher> CMapService::getMapPatcher(std::string scenarioName)
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{
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boost::to_lower(scenarioName);
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logGlobal->debugStream() << "Request to patch map " << scenarioName;
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JsonNode node = JsonUtils::assembleFromFiles("config/mapOverrides.json");
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return std::unique_ptr<IMapPatcher>(new CMapLoaderJson(node[scenarioName]));
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}
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@ -16,6 +16,7 @@ class CMapHeader;
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class CInputStream;
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class IMapLoader;
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class IMapPatcher;
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/**
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* The map service provides loading of VCMI/H3 map files. It can
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@ -49,9 +50,10 @@ public:
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*
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* @param buffer a pointer to a buffer containing the map data
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* @param size the size of the buffer
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* @param name indicates name of file that will be used during map header patching
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* @return a unique ptr to the loaded map class
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*/
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static std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size);
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static std::unique_ptr<CMap> loadMap(const ui8 * buffer, int size, const std::string & name);
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/**
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* Loads the VCMI/H3 map header from a buffer. This method is temporarily
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@ -62,9 +64,10 @@ public:
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*
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* @param buffer a pointer to a buffer containing the map header data
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* @param size the size of the buffer
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* @param name indicates name of file that will be used during map header patching
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* @return a unique ptr to the loaded map class
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*/
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static std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size);
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static std::unique_ptr<CMapHeader> loadMapHeader(const ui8 * buffer, int size, const std::string & name);
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private:
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/**
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@ -92,6 +95,14 @@ private:
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* @return the constructed map loader
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*/
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static std::unique_ptr<IMapLoader> getMapLoader(std::unique_ptr<CInputStream> & stream);
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/**
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* Gets a map patcher for specified scenario
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*
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* @param scenarioName for patcher
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* @return the constructed map patcher
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*/
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static std::unique_ptr<IMapPatcher> getMapPatcher(std::string scenarioName);
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};
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/**
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@ -115,4 +126,12 @@ public:
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virtual std::unique_ptr<CMapHeader> loadMapHeader() = 0;
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};
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class DLL_LINKAGE IMapPatcher : public IMapLoader
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{
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public:
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/**
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* Modifies supplied map header using Json data
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*
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*/
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virtual void patchMapHeader(std::unique_ptr<CMapHeader> & header) = 0;
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};
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@ -1563,9 +1563,11 @@ void CMapLoaderH3M::readObjects()
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if(htid == 0xff)
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{
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hp->power = reader.readUInt8();
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logGlobal->infoStream() << "Hero placeholder: by power at " << objPos;
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}
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else
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{
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logGlobal->infoStream() << "Hero placeholder: " << VLC->heroh->heroes[htid]->name << " at " << objPos;
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hp->power = 0;
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}
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@ -1684,6 +1686,7 @@ void CMapLoaderH3M::readObjects()
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}
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if(nobj->ID == Obj::HERO)
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{
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logGlobal->infoStream() << "Hero: " << VLC->heroh->heroes[nobj->subID]->name << " at " << objPos;
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map->heroesOnMap.push_back(static_cast<CGHeroInstance*>(nobj));
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}
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}
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171
lib/mapping/MapFormatJson.cpp
Normal file
171
lib/mapping/MapFormatJson.cpp
Normal file
@ -0,0 +1,171 @@
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/*
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* MapFormatJson.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatJson.h"
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#include "CMap.h"
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#include "../CModHandler.h"
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#include "../VCMI_Lib.h"
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static const std::string conditionNames[] = {
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"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
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"control", "destroy", "transport",
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"daysPassed", "isHuman", "daysWithoutTown", "standardWin"
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};
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static const std::string typeNames[] = { "victory", "defeat" };
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CMapLoaderJson::CMapLoaderJson(JsonNode stream):
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input(stream)
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{
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}
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std::unique_ptr<CMap> CMapLoaderJson::loadMap()
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{
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map = new CMap();
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mapHeader.reset(map);
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readMap();
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mapHeader.reset();
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return std::unique_ptr<CMap>(map);
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}
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std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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{
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mapHeader.reset(new CMapHeader);
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readHeader();
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return std::move(mapHeader);
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}
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/*
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//This code can be used to write map header to console or file in its Json representation
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JsonNode out;
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JsonNode data;
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data["victoryString"].String() = mapHeader->victoryMessage;
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data["defeatString"].String() = mapHeader->defeatMessage;
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data["victoryIconIndex"].Float() = mapHeader->victoryIconIndex;
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data["defeatIconIndex"].Float() = mapHeader->defeatIconIndex;
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for (const TriggeredEvent & entry : mapHeader->triggeredEvents)
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{
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JsonNode event;
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event["message"].String() = entry.onFulfill;
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event["effect"]["messageToSend"].String() = entry.effect.toOtherMessage;
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event["effect"]["type"].String() = typeNames[entry.effect.type];
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event["condition"] = entry.trigger.toJson(eventToJson);
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data["triggeredEvents"][entry.identifier] = event;
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}
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out[mapHeader->name] = data;
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logGlobal->errorStream() << out;
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JsonNode eventToJson(const EventCondition & cond)
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{
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JsonNode ret;
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ret.Vector().resize(2);
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ret.Vector()[0].String() = conditionNames[size_t(cond.condition)];
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JsonNode & data = ret.Vector()[1];
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data["type"].Float() = cond.objectType;
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data["value"].Float() = cond.value;
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data["position"].Vector().resize(3);
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data["position"].Vector()[0].Float() = cond.position.x;
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data["position"].Vector()[1].Float() = cond.position.y;
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data["position"].Vector()[2].Float() = cond.position.z;
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return ret;
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}
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*/
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void CMapLoaderJson::patchMapHeader(std::unique_ptr<CMapHeader> & header)
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{
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header.swap(mapHeader);
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||||
if (!input.isNull())
|
||||
readPatchData();
|
||||
header.swap(mapHeader);
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readMap()
|
||||
{
|
||||
readHeader();
|
||||
assert(0); // Not implemented, vcmi does not have its own map format right now
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readHeader()
|
||||
{
|
||||
//TODO: read such data like map name & size
|
||||
readPatchData();
|
||||
readPlayerInfo();
|
||||
assert(0); // Not implemented
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readPatchData()
|
||||
{
|
||||
mapHeader->victoryMessage = input["victoryString"].String();
|
||||
mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
|
||||
|
||||
mapHeader->defeatMessage = input["defeatString"].String();
|
||||
mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
|
||||
|
||||
readTriggeredEvents();
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readTriggeredEvents()
|
||||
{
|
||||
mapHeader->triggeredEvents.clear();
|
||||
|
||||
for (auto & entry : input["triggeredEvents"].Struct())
|
||||
{
|
||||
TriggeredEvent event;
|
||||
event.identifier = entry.first;
|
||||
readTriggeredEvent(event, entry.second);
|
||||
mapHeader->triggeredEvents.push_back(event);
|
||||
}
|
||||
}
|
||||
|
||||
static EventCondition JsonToCondition(const JsonNode & node)
|
||||
{
|
||||
EventCondition event;
|
||||
event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
|
||||
if (node.Vector().size() > 1)
|
||||
{
|
||||
const JsonNode & data = node.Vector()[1];
|
||||
if (data["type"].getType() == JsonNode::DATA_STRING)
|
||||
event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
|
||||
if (data["type"].getType() == JsonNode::DATA_FLOAT)
|
||||
event.objectType = data["type"].Float();
|
||||
|
||||
if (!data["value"].isNull())
|
||||
event.value = data["value"].Float();
|
||||
|
||||
if (!data["position"].isNull())
|
||||
{
|
||||
event.position.x = data["position"].Vector()[0].Float();
|
||||
event.position.y = data["position"].Vector()[1].Float();
|
||||
event.position.z = data["position"].Vector()[2].Float();
|
||||
}
|
||||
}
|
||||
return event;
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
|
||||
{
|
||||
event.onFulfill = source["message"].String();
|
||||
event.description = source["description"].String();
|
||||
event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
|
||||
event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
|
||||
event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
|
||||
}
|
||||
|
||||
void CMapLoaderJson::readPlayerInfo()
|
||||
{
|
||||
assert(0); // Not implemented
|
||||
}
|
91
lib/mapping/MapFormatJson.h
Normal file
91
lib/mapping/MapFormatJson.h
Normal file
@ -0,0 +1,91 @@
|
||||
|
||||
/*
|
||||
* MapFormatH3M.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CMapService.h"
|
||||
#include "../JsonNode.h"
|
||||
|
||||
class TriggeredEvent;
|
||||
|
||||
class DLL_LINKAGE CMapLoaderJson : public IMapPatcher
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Default constructor.
|
||||
*
|
||||
* @param stream a stream containing the map data
|
||||
*/
|
||||
CMapLoaderJson(JsonNode stream);
|
||||
|
||||
/**
|
||||
* Loads the VCMI/Json map file.
|
||||
*
|
||||
* @return a unique ptr of the loaded map class
|
||||
*/
|
||||
std::unique_ptr<CMap> loadMap();
|
||||
|
||||
/**
|
||||
* Loads the VCMI/Json map header.
|
||||
*
|
||||
* @return a unique ptr of the loaded map header class
|
||||
*/
|
||||
std::unique_ptr<CMapHeader> loadMapHeader();
|
||||
|
||||
/**
|
||||
* Modifies supplied map header using Json data
|
||||
*
|
||||
*/
|
||||
void patchMapHeader(std::unique_ptr<CMapHeader> & header);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Reads complete map.
|
||||
*/
|
||||
void readMap();
|
||||
|
||||
/**
|
||||
* Reads the map header.
|
||||
*/
|
||||
void readHeader();
|
||||
|
||||
/**
|
||||
* Reads subset of header that can be replaced by patching.
|
||||
*/
|
||||
void readPatchData();
|
||||
|
||||
/**
|
||||
* Reads player information.
|
||||
*/
|
||||
void readPlayerInfo();
|
||||
|
||||
/**
|
||||
* Reads triggered events, including victory/loss conditions
|
||||
*/
|
||||
void readTriggeredEvents();
|
||||
|
||||
/**
|
||||
* Reads one of triggered events
|
||||
*/
|
||||
void readTriggeredEvent(TriggeredEvent & event, const JsonNode & source);
|
||||
|
||||
|
||||
/** ptr to the map object which gets filled by data from the buffer */
|
||||
CMap * map;
|
||||
|
||||
/**
|
||||
* ptr to the map header object which gets filled by data from the buffer.
|
||||
* (when loading map and mapHeader point to the same object)
|
||||
*/
|
||||
std::unique_ptr<CMapHeader> mapHeader;
|
||||
|
||||
const JsonNode input;
|
||||
};
|
Loading…
Reference in New Issue
Block a user