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Partially revert "Translation" type changes to avoid breaking mods
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@ -119,10 +119,6 @@ void CModInfo::loadLocalData(const JsonNode & data)
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logGlobal->warn("Translation mod %s was not loaded: language mismatch!", verificationInfo.name);
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implicitlyEnabled = false;
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}
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// Translation submods are always explicitly enabled
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if (identifier.find_last_of('.') != std::string::npos)
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explicitlyEnabled = true;
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}
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if (config["modType"].String() == "Compatibility")
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{
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