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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Bugfixing, game can finally load to main menu without crash
This commit is contained in:
parent
32b6568b65
commit
7e057b6df8
@ -19,7 +19,7 @@
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},
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"base": {
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"$ref" : "vcmi:objectType"
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"type" : "object"
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},
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"types": {
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"type":"object",
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@ -15,7 +15,7 @@
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},
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"base": {
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"$ref" : "vcmi:objectTemplate"
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"type" : "object"
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},
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"types": {
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"type":"object",
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@ -647,19 +647,18 @@ void CArtHandler::afterLoadFinalization()
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}
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}
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//Note: "10" is used here because H3 text files don't define any template for art with ID 0
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ObjectTemplate base = VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, 10)->getTemplates().front();
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for (CArtifact * art : artifacts)
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{
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VLC->objtypeh->createObject(art->Name(), JsonNode(), Obj::ARTIFACT, art->id.num);
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if (!art->advMapDef.empty())
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{
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base.animationFile = art->advMapDef;
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base.subid = art->id;
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JsonNode templ;
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templ["animation"].String() = art->advMapDef;
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// add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->createObject(art->Name(), JsonNode(), Obj::ARTIFACT, art->id.num);
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VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->id)->addTemplate(base);
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VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, art->id)->addTemplate(templ);
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}
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}
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}
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@ -1114,17 +1114,14 @@ void CCreatureHandler::buildBonusTreeForTiers()
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void CCreatureHandler::afterLoadFinalization()
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{
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ObjectTemplate base = VLC->objtypeh->getHandlerFor(Obj::MONSTER, 0)->getTemplates().front();
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for (CCreature * crea : creatures)
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{
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VLC->objtypeh->createObject(crea->nameSing, JsonNode(), Obj::MONSTER, crea->idNumber.num);
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if (!crea->advMapDef.empty())
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{
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base.animationFile = crea->advMapDef;
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base.subid = crea->idNumber;
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// replace existing (if any) and add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::MONSTER, crea->idNumber)->addTemplate(base);
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JsonNode templ;
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templ["animation"].String() = crea->advMapDef;
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VLC->objtypeh->getHandlerFor(Obj::MONSTER, crea->idNumber)->addTemplate(templ);
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}
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}
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}
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@ -231,15 +231,15 @@ void CHeroClassHandler::afterLoadFinalization()
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}
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}
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ObjectTemplate base = VLC->objtypeh->getHandlerFor(Obj::HERO, 0)->getTemplates().front();
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for (CHeroClass * hc : heroClasses)
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{
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base.animationFile = hc->imageMapMale;
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base.subid = hc->id;
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// replace existing (if any) and add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::HERO, base.subid)->addTemplate(base);
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VLC->objtypeh->createObject(hc->identifier, JsonNode(), Obj::HERO, hc->id);
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if (!hc->imageMapMale.empty())
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{
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JsonNode templ;
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templ["animation"].String() = hc->imageMapMale;
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VLC->objtypeh->getHandlerFor(Obj::HERO, hc->id)->addTemplate(templ);
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}
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}
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}
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@ -444,7 +444,7 @@ void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContai
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auto handler = handlerConstructors.at(obj->handlerName)();
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handler->init(entry);
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si32 id = selectNextID(entry["index"], obj->objects, 256);
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si32 id = selectNextID(entry["index"], obj->objects, 1000);
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handler->setType(obj->id, id);
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if (handler->getTemplates().empty())
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@ -517,6 +517,18 @@ TObjectTypeHandler CObjectClassesHandler::getHandlerFor(si32 type, si32 subtype)
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return nullptr;
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}
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void CObjectClassesHandler::beforeValidate(JsonNode & object)
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{
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for (auto & entry : object["types"].Struct())
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{
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JsonUtils::inherit(entry.second, object["base"]);
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for (auto & templ : entry.second["templates"].Struct())
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{
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JsonUtils::inherit(templ.second, entry.second["base"]);
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}
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}
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}
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void CObjectClassesHandler::afterLoadFinalization()
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{
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legacyTemplates.clear(); // whatever left there is no longer needed
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@ -555,11 +567,24 @@ bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemp
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return true; // by default - accept all.
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}
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void AObjectTypeHandler::addTemplate(const ObjectTemplate & templ)
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void AObjectTypeHandler::addTemplate(ObjectTemplate templ)
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{
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templ.id = Obj(type);
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templ.subid = subtype;
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templates.push_back(templ);
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}
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void AObjectTypeHandler::addTemplate(JsonNode config)
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{
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JsonUtils::inherit(config, base);
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ObjectTemplate tmpl;
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tmpl.id = Obj(type);
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tmpl.subid = subtype;
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tmpl.stringID = ""; // TODO?
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tmpl.readJson(config);
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addTemplate(tmpl);
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}
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std::vector<ObjectTemplate> AObjectTypeHandler::getTemplates() const
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{
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return templates;
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@ -118,7 +118,8 @@ public:
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/// loads templates from Json structure using fields "base" and "templates"
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virtual void init(const JsonNode & input);
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void addTemplate(const ObjectTemplate & templ);
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void addTemplate(ObjectTemplate templ);
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void addTemplate(JsonNode config);
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/// returns all templates, without any filters
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std::vector<ObjectTemplate> getTemplates() const;
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@ -207,16 +208,17 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
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public:
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CObjectClassesHandler();
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize);
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std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data);
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index);
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void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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void createObject(std::string name, JsonNode config, si32 ID, boost::optional<si32> subID = boost::optional<si32>());
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virtual void afterLoadFinalization();
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void beforeValidate(JsonNode & object) override;
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void afterLoadFinalization() override;
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virtual std::vector<bool> getDefaultAllowed() const;
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std::vector<bool> getDefaultAllowed() const override;
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/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
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TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
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@ -759,31 +759,31 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
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void CTownHandler::afterLoadFinalization()
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{
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initializeRequirements();
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ObjectTemplate base = VLC->objtypeh->getHandlerFor(Obj::TOWN, 0)->getTemplates().front();
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for (CFaction * fact : factions)
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{
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if (fact->town)
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{
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base.animationFile = fact->town->clientInfo.advMapCastle;
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base.subid = fact->index;
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// replace existing (if any) and add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::TOWN, fact->index)->addTemplate(base);
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VLC->objtypeh->createObject(fact->identifier, JsonNode(), Obj::TOWN, fact->index);
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if (!fact->town->clientInfo.advMapCastle.empty())
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{
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JsonNode templ;
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templ["animation"].String() = fact->town->clientInfo.advMapCastle;
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VLC->objtypeh->getHandlerFor(Obj::TOWN, fact->index)->addTemplate(templ);
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}
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assert(fact->town->dwellings.size() == fact->town->dwellingNames.size());
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for (size_t i=0; i<fact->town->dwellings.size(); i++)
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{
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ObjectTemplate base = VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, 0)->getTemplates().front();
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//both unupgraded and upgraded get same dwelling
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for (auto cre : fact->town->creatures[i])
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{
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base.subid = 80 + cre;
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base.animationFile = fact->town->dwellings[i];
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for (auto cre : fact->town->creatures[i])
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{
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if (VLC->objh->cregens.count(cre) == 0)
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{
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VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, 80 + cre)->addTemplate(base);
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JsonNode templ;
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templ["animation"].String() = fact->town->dwellings[i];
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VLC->objtypeh->createObject("", JsonNode(), Obj::CREATURE_GENERATOR1, 80 + cre);
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VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, 80 + cre)->addTemplate(templ);
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VLC->objh->cregens[80 + cre] = cre; //map of dwelling -> creature id
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}
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}
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@ -823,4 +823,4 @@ std::set<TFaction> CTownHandler::getAllowedFactions() const
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allowedFactions.insert(i);
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return allowedFactions;
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}
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}
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