From 7e13e857621f4f0451ffac6722d11b860cfe6b07 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Micha=C5=82=20W=2E=20Urba=C5=84czyk?= Date: Sat, 1 Jun 2013 14:11:28 +0000 Subject: [PATCH] Changelog. --- ChangeLog | 47 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) diff --git a/ChangeLog b/ChangeLog index e4487caa5..adb6164f1 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,50 @@ +0.92 -> 0.93 (Jun 01 2013) +GENERAL: +* Support for SoD-only installations, WoG becomes optional addition +* New logging framework +* Negative luck support, disabled by default +* Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack) +* Fixed stack artifact (and related buttons) not displaying in creature window. +* Fixed crash at month of double population. + +MODS: +* See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info. +* Improved json validation. Now it support most of features from latest json schema draft. +* Icons use path to icon instead of image indexes. +* It is possible to edit data of another mod or H3 data via mods. +* Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility) +* Removed no longer needed field "projectile spins" +* Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json. + +BATTLES: +* Fixed Death Stare of Commanders +* Projectile blitting should be closer to original H3. But still not perfect. +* Fixed missing Mirth effects +* Stack affected by Berserk should not try to attack itself +* Fixed several cases of incorrect positioning of creatures in battles +* Fixed abilities of Efreet. +* Fixed broken again palette in some battle backgrounds + +TOWN: +* VCMI will not crash if building selection area is smaller than def +* Detection of transparency on selection area is closer to H3 +* Improved handling buildings with mode "auto": + - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on) + - transitive dependencies are handled (A makes B build, and B makes C and D) + +SOUND: +* Added missing WoG creature sounds (from Kuririn). +* The Windows package comes with DLLs needed to play .ogg files +* (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's +* some missing sounds for battle effects + +ARTIFACTS: +* Several fixes to combined artifacts added via mods. +* Fixed Spellbinder's Hat giving level 1 spells instead of 5. +* Fixed incorrect components of Cornucopia. +* Cheat code with grant all artifacts, including the ones added by mods + + 0.91 -> 0.92 (Mar 01 2013) GENERAL: * hero crossover between missions in campaigns