mirror of
https://github.com/vcmi/vcmi.git
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18
ChangeLog.md
18
ChangeLog.md
@ -1,5 +1,23 @@
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# VCMI Project Changelog
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## 1.6.4 -> 1.6.5
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### General
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* Fixed corrupted graphics of generated assets like water tiles on mobile systems
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* All generated assets are now used directly from memory without saving them to disk
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* Launcher will now correctly show screenshots for already installed mods
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* Fixed broken icons in commander information dialog
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### Stability
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* Fixed regression causing crashes in combat when touchscreen input is in use
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* Fixed regression causing crash on attempt to upscale empty image
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* Fixed crash on some creature abilities from mods that cast targeted spells on unit with battle propagator
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* Fixed crash on accepting next turn in multiplayer when local player has game settings window open
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* Fixed crash in multiplayer when one player changes his starting options while another player has hero overview window open
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* Fixed crash on double-clicking login to global lobby button
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## 1.6.3 -> 1.6.4
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### General
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@ -1,7 +1,7 @@
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{
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"images" :
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[
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{ "frame" : 0, "file" : "SECSK32:69"},
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{ "frame" : 1, "file" : "SECSK32:28"}
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{ "frame" : 0, "defFile" : "SECSK32", "defFrame" : 69 },
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{ "frame" : 1, "defFile" : "SECSK32", "defFrame" : 28 }
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]
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}
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@ -26,8 +26,8 @@ android {
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minSdk = qtMinSdkVersion as Integer
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targetSdk = qtTargetSdkVersion as Integer // ANDROID_TARGET_SDK_VERSION in the CMake project
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versionCode 1642
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versionName "1.6.4"
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versionCode 1650
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versionName "1.6.5"
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setProperty("archivesBaseName", "vcmi")
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}
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@ -134,7 +134,6 @@ CGuiHandler::~CGuiHandler()
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// enforce deletion order on shutdown
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// all UI elements including adventure map must be destroyed before Gui Handler
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// proper solution would be removal of adventureInt global
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windowHandlerInstance->clear();
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adventureInt.reset();
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}
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@ -1,6 +1,6 @@
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set(VCMI_VERSION_MAJOR 1)
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set(VCMI_VERSION_MINOR 6)
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set(VCMI_VERSION_PATCH 4)
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set(VCMI_VERSION_PATCH 5)
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add_definitions(
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-DVCMI_VERSION_MAJOR=${VCMI_VERSION_MAJOR}
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-DVCMI_VERSION_MINOR=${VCMI_VERSION_MINOR}
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6
debian/changelog
vendored
6
debian/changelog
vendored
@ -1,3 +1,9 @@
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vcmi (1.6.5) jammy; urgency=medium
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* New upstream release
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-- Ivan Savenko <saven.ivan@gmail.com> Mon, 3 Feb 2025 12:00:00 +0200
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vcmi (1.6.4) jammy; urgency=medium
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* New upstream release
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@ -1,9 +1,9 @@
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# VCMI Project
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[](https://github.com/vcmi/vcmi/actions/workflows/github.yml?query=branch%3Adevelop+event%3Apush)
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[](https://github.com/vcmi/vcmi/releases/tag/1.6.2)
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[](https://github.com/vcmi/vcmi/releases/tag/1.6.3)
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[](https://github.com/vcmi/vcmi/releases/tag/1.6.4)
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[](https://github.com/vcmi/vcmi/releases/tag/1.6.5)
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[](https://github.com/vcmi/vcmi/releases)
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VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.
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@ -90,6 +90,7 @@
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</screenshots>
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<launchable type="desktop-id">vcmilauncher.desktop</launchable>
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<releases>
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<release version="1.6.5" date="2025-02-03" type="stable"/>
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<release version="1.6.4" date="2025-01-31" type="stable"/>
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<release version="1.6.3" date="2025-01-10" type="stable"/>
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<release version="1.6.2" date="2025-01-03" type="stable"/>
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@ -71,7 +71,7 @@ QStringList ModState::getConflicts() const
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QStringList ModState::getScreenshots() const
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{
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return stringListStdToQt(impl.getLocalizedValue("screenshots").convertTo<std::vector<std::string>>());
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return stringListStdToQt(impl.getRepositoryValue("screenshots").convertTo<std::vector<std::string>>());
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}
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QString ModState::getBaseLanguage() const
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