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Fix for missing Death Blow sound
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@@ -56,7 +56,7 @@ public:
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//displays custom effect on the battlefield
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void displayEffect(EBattleEffect effect, const BattleHex & destTile);
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void displayEffect(EBattleEffect effect, uint32_t soundID, const BattleHex & destTile);
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void displayEffect(EBattleEffect effect, std::string soundFile, const BattleHex & destTile);
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void battleTriggerEffect(const BattleTriggerEffect & bte);
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