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Apply manual changes from code review
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@ -25,10 +25,9 @@
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"vcmi.server.errors.modsIncompatibility" : "Required mods to load game:",
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"vcmi.server.confirmReconnect" : "Connect to the last session?",
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"vcmi.settingsMainWindow.battleTab.hover" : "Battle Options", //unused
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"vcmi.settingsMainWindow.systemTab.hover" : "System Options", //unused
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"vcmi.settingsMainWindow.systemTab.help" : "Switches to System Options tab - these settings are related to general game client behavior",
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"vcmi.settingsMainWindow.generalTab.hover" : "General",
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"vcmi.settingsMainWindow.generalTab.help" : "Switches to System Options tab - these settings are related to general game client behavior",
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"vcmi.settingsMainWindow.battleTab.hover" : "Battle",
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"vcmi.settingsMainWindow.battleTab.help" : "Switches to Battle Options tab - these settings allow configuring battle interface and related things",
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"vcmi.settingsMainWindow.adventureTab.hover" : "Adventure Map",
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"vcmi.settingsMainWindow.adventureTab.help" : "Switches to Adventure Map Options tab - adventure map is part of the game where you can move your heroes",
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@ -76,8 +75,8 @@
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "Show available creatures in town summary",
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"vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{Show available creatures in town summary}\n\n Shows creatures available to purchase instead of their growth in town summary (bottom-left corner).",
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"vcmi.otherOptions.compactTownCreatureInfo.hover": "More compact creature info in town summary",
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"vcmi.otherOptions.compactTownCreatureInfo.help": "{More compact creature info in town summary}\n\n Smaller town creatures information in town summary.",
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"vcmi.otherOptions.compactTownCreatureInfo.hover": "Compact creature info in town summary",
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"vcmi.otherOptions.compactTownCreatureInfo.help": "{Compact creature info in town summary}\n\n Smaller town creatures information in town summary.",
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"vcmi.townHall.missingBase" : "Base building %s must be built first",
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"vcmi.townHall.noCreaturesToRecruit" : "There are no creatures to recruit!",
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@ -102,6 +102,11 @@ BattleInterface::BattleInterface(const CCreatureSet *army1, const CCreatureSet *
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windowObject->blockUI(true);
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windowObject->updateQueue();
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playIntroSoundAndUnlockInterface();
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}
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void BattleInterface::playIntroSoundAndUnlockInterface()
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{
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if(settings["gameTweaks"]["skipBattleIntroMusic"].Bool())
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{
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onIntroSoundPlayed();
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@ -748,4 +753,4 @@ void BattleInterface::setBattleQueueVisibility(bool visible)
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windowObject->showQueue();
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else
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windowObject->hideQueue();
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}
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}
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@ -112,6 +112,7 @@ class BattleInterface
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/// defender interface, not null if attacker is human in our vcmiclient
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std::shared_ptr<CPlayerInterface> defenderInt;
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void playIntroSoundAndUnlockInterface();
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void onIntroSoundPlayed();
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public:
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/// copy of initial armies (for result window)
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@ -14,7 +14,6 @@
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#include "../../lib/FunctionList.h"
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#include "../../lib/battle/BattleHex.h"
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#include "../windows/CWindowObject.h"
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#include "gui/InterfaceObjectConfigurable.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -59,7 +59,7 @@ CWindowObject::CWindowObject(int options_, std::string imageName):
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options(options_),
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background(createBg(imageName, options_ & PLAYER_COLORED))
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{
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// assert(parent == nullptr); //Safe to remove, but windows should not have parent
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assert(parent == nullptr); //Safe to remove, but windows should not have parent
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defActions = 255-DISPOSE;
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@ -11,8 +11,9 @@
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#include "BattleOptionsTab.h"
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#include "CConfigHandler.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../battle/BattleInterface.h"
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#include "../../gui/CGuiHandler.h"
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#include "../../../lib/filesystem/ResourceID.h"
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#include "../../../lib/CGeneralTextHandler.h"
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#include "../../widgets/Buttons.h"
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@ -10,7 +10,8 @@
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#pragma once
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#include "../../gui/InterfaceObjectConfigurable.h"
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#include "../../battle/BattleInterface.h"
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class BattleInterface;
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class BattleOptionsTab : public InterfaceObjectConfigurable
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{
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@ -11,9 +11,6 @@
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#include "GeneralOptionsTab.h"
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#include <SDL_surface.h>
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#include <SDL_rect.h>
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#include "../../../lib/CGeneralTextHandler.h"
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#include "../../../lib/filesystem/ResourceID.h"
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#include "../../gui/CGuiHandler.h"
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@ -26,7 +23,6 @@
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#include "windows/GUIClasses.h"
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#include "CServerHandler.h"
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#include "renderSDL/SDL_Extensions.h"
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#include "CMT.h"
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static void setIntSetting(std::string group, std::string field, int value)
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@ -60,6 +56,9 @@ GeneralOptionsTab::GeneralOptionsTab()
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addCallback("fullscreenChanged", std::bind(&GeneralOptionsTab::setFullscreenMode, this, _1));
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addCallback("setGameResolution", std::bind(&GeneralOptionsTab::selectGameResolution, this));
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addCallback("framerateChanged", std::bind(&setBoolSetting, "general", "showfps", _1));
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//moved from "other" tab that is disabled for now to avoid excessible tabs with barely any content
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addCallback("availableCreaturesAsDwellingLabelChanged", std::bind(&setBoolSetting, "gameTweaks", "availableCreaturesAsDwellingLabel", _1));
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addCallback("compactTownCreatureInfoChanged", std::bind(&setBoolSetting, "gameTweaks", "compactTownCreatureInfo", _1));
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build(config);
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std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
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@ -85,6 +84,12 @@ GeneralOptionsTab::GeneralOptionsTab()
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std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
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volumeSlider->moveTo(CCS->soundh->getVolume());
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std::shared_ptr<CToggleButton> availableCreaturesAsDwellingLabelCheckbox = widget<CToggleButton>("availableCreaturesAsDwellingLabelCheckbox");
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availableCreaturesAsDwellingLabelCheckbox->setSelected((bool)settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool());
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std::shared_ptr<CToggleButton> compactTownCreatureInfo = widget<CToggleButton>("compactTownCreatureInfoCheckbox");
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compactTownCreatureInfo->setSelected((bool)settings["gameTweaks"]["compactTownCreatureInfo"].Bool());
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}
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@ -152,7 +157,7 @@ void GeneralOptionsTab::setFullscreenMode(bool on)
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const auto & screenRes = settings["video"]["screenRes"];
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const Point desiredResolution(screenRes["width"].Integer(), screenRes["height"].Integer());
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const Point currentResolution(screen->w, screen->h);
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const Point currentResolution = GH.screenDimensions();
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if (!isResolutionSupported(currentResolution, on))
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{
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@ -12,6 +12,7 @@
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#include "../../../lib/CConfigHandler.h"
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#include "../../gui/InterfaceObjectConfigurable.h"
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class GeneralOptionsTab : public InterfaceObjectConfigurable
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{
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private:
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@ -22,7 +22,9 @@
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#include "CGeneralTextHandler.h"
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#include "gui/CGuiHandler.h"
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#include "lobby/CSavingScreen.h"
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#include "widgets/Buttons.h"
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#include "widgets/Images.h"
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#include "widgets/ObjectLists.h"
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#include "CGameInfo.h"
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#include "CPlayerInterface.h"
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#include "CServerHandler.h"
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@ -64,7 +66,9 @@ SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) :
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}
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int defaultTabIndex = 0;
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if(settings["general"]["lastSettingsTab"].isNumber())
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if(parentBattleUi != nullptr)
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defaultTabIndex = 2;
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else if(settings["general"]["lastSettingsTab"].isNumber())
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defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
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parentBattleInterface = parentBattleUi;
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@ -10,11 +10,11 @@
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#pragma once
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#include "widgets/ObjectLists.h"
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#include "widgets/Buttons.h"
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#include "gui/InterfaceObjectConfigurable.h"
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#include "gui/CGuiHandler.h"
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#include "battle/BattleInterface.h"
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class BattleInterface;
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class CTabbedInt;
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enum class EUserEvent;
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class SettingsMainContainer : public InterfaceObjectConfigurable
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{
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@ -115,6 +115,44 @@
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"help": "vcmi.systemOptions.framerateButton",
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"position": {"x": 28, "y": 328},
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"callback": "framerateChanged"
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},
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{
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"name": "availableCreaturesAsDwellingLabelText",
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"type": "label",
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"font": "medium",
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"alignment": "left",
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"color": "white",
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"text": "vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover",
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"position": {"x": 64, "y": 366}
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},
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{
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"name": "availableCreaturesAsDwellingLabelCheckbox",
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"type": "toggleButton",
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"image": "sysopchk.def",
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"help": "vcmi.otherOptions.availableCreaturesAsDwellingLabel",
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"position": {"x": 28, "y": 364},
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"callback": "availableCreaturesAsDwellingLabelChanged"
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},
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{
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"name": "compactTownCreatureInfoLabel",
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"type": "label",
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"font": "medium",
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"alignment": "left",
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"color": "white",
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"text": "vcmi.otherOptions.compactTownCreatureInfo.hover",
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"position": {"x": 64, "y": 402}
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},
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{
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"name": "compactTownCreatureInfoCheckbox",
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"type": "toggleButton",
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"image": "sysopchk.def",
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"help": "vcmi.otherOptions.compactTownCreatureInfo",
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"position": {"x": 28, "y": 400},
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"callback": "compactTownCreatureInfoChanged"
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}
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]
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}
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@ -22,7 +22,7 @@
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"type": "toggleButton",
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"position": {"x": 0, "y": 0},
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"image": "buttons/quadwide",
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"help": "vcmi.settingsMainWindow.systemTab",
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"help": "vcmi.settingsMainWindow.generalTab",
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"items":
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[
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{
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@ -31,7 +31,7 @@
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"font": "big",
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"alignment": "center",
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"color": "yellow",
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"text": "core.genrltxt.568"
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"text": "vcmi.settingsMainWindow.generalTab.hover"
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}
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]
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},
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@ -69,29 +69,29 @@
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"font": "big",
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"alignment": "center",
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"color": "yellow",
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"text": "core.genrltxt.392"
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}
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]
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},
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{
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"index": 3,
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"type": "toggleButton",
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"position": {"x": 450, "y": 0},
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"image": "buttons/quadwide",
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"help": "vcmi.settingsMainWindow.otherTab",
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"items":
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[
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{
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"name": "otherTabButtonTitle",
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"type": "label",
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"font": "big",
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"alignment": "center",
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"color": "yellow",
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"text": "vcmi.settingsMainWindow.otherTab.hover"
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"text": "vcmi.settingsMainWindow.battleTab.hover"
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}
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]
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}
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//disabled, due to being redundant for now
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// {
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// "index": 3,
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// "type": "toggleButton",
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// "position": {"x": 450, "y": 0},
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// "image": "buttons/quadwide",
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// "help": "vcmi.settingsMainWindow.otherTab",
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// "items":
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// [
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// {
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// "name": "otherTabButtonTitle",
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// "type": "label",
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// "font": "big",
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// "alignment": "center",
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// "color": "yellow",
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// "text": "vcmi.settingsMainWindow.otherTab.hover"
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// }
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// ]
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// }
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],
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"callback": "activateSettingsTab"
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},
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