1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-03 13:01:33 +02:00

Quick fix for #910.

This commit is contained in:
DjWarmonger 2012-03-12 15:00:32 +00:00
parent 6db3c5bc7e
commit 7e4855c271

View File

@ -1250,8 +1250,8 @@ bool CPlayerInterface::altPressed() const
void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd )
{
if(stillMoveHero.get() == DURING_MOVE && adventureInt->terrain.currentPath->nodes.size() > 1) //to ignore calls on passing through garrisons
{
if(stillMoveHero.get() == DURING_MOVE && adventureInt->terrain.currentPath && adventureInt->terrain.currentPath->nodes.size() > 1) //to ignore calls on passing through garrisons
{ //FIXME: why there is no currentPath at game start?
onEnd();
return;
}