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made artillery bonus-based; supports multiple bonus shots
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@@ -256,6 +256,10 @@ std::vector<std::shared_ptr<Bonus>> CSkillHandler::defaultBonus(SecondarySkill s
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addBonus(1 + level); break;
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case SecondarySkill::TACTICS:
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addBonus(1 + 2 * level); break;
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case SecondarySkill::ARTILLERY:
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addBonus(25 + 25 * level); break;
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if(level > 1) // extra attack
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addBonus(1, Bonus::SECONDARY_SKILL_VAL2);
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case SecondarySkill::LEARNING:
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addBonus(5 * level); break;
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case SecondarySkill::OFFENCE:
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