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fix test & fix build & suggested changes
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c2f658d638
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@ -693,7 +693,7 @@ void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
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a->possibleSlots[ArtBearer::HERO].clear();
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a->possibleSlots[ArtBearer::CREATURE].clear();
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}
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for(auto & slot : ArtifactUtils::commanderSlots())
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for(const auto & slot : ArtifactUtils::commanderSlots())
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a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(slot));
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}
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@ -1080,7 +1080,7 @@ void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const s
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void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
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{
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for(auto & slot : ArtifactUtils::allWornSlots())
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for(const auto & slot : ArtifactUtils::allWornSlots())
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{
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serializeJsonSlot(handler, slot, map);
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}
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@ -16,6 +16,7 @@
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#include "gameState/TavernHeroesPool.h"
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#include "gameState/QuestInfo.h"
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#include "mapObjects/CGHeroInstance.h"
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#include "networkPacks/ArtifactLocation.h"
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#include "CGeneralTextHandler.h"
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#include "StartInfo.h" // for StartInfo
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#include "battle/BattleInfo.h" // for BattleInfo
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@ -396,7 +396,7 @@ void BattleResultProcessor::endBattleConfirm(const CBattleInfoCallback & battle)
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for (auto armySlot : battle.battleGetArmyObject(loser)->stacks)
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{
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auto artifactsWorn = armySlot.second->artifactsWorn;
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for(auto & artSlot : artifactsWorn)
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for(const auto & artSlot : artifactsWorn)
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{
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MoveArtifact ma;
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ma.src = ArtifactLocation(finishingBattle->loserHero->id, artSlot.first);
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@ -17,20 +17,6 @@
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#include "../../lib/networkPacks/PacksForServer.h"
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#include "../../lib/serializer/Cast.h"
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struct GetEngagedHeroIds
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{
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std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CGHeroInstance> & h) const
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{
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return h->id;
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}
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std::optional<ObjectInstanceID> operator()(const ConstTransitivePtr<CStackInstance> & s) const
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{
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if(s->armyObj && s->armyObj->ID == Obj::HERO)
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return s->armyObj->id;
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return std::optional<ObjectInstanceID>();
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}
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};
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TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
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CQuery(owner)
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{
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@ -240,7 +240,7 @@ TEST_F(CGameStateTest, issue2765)
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gameCallback->sendAndApply(&na);
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PutArtifact pack;
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pack.al = ArtifactLocation(defender, ArtifactPosition::MACH1);
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pack.al = ArtifactLocation(defender->id, ArtifactPosition::MACH1);
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pack.art = a;
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gameCallback->sendAndApply(&pack);
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}
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@ -334,7 +334,7 @@ TEST_F(CGameStateTest, battleResurrection)
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gameCallback->sendAndApply(&na);
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PutArtifact pack;
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pack.al = ArtifactLocation(attacker, ArtifactPosition::SPELLBOOK);
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pack.al = ArtifactLocation(attacker->id, ArtifactPosition::SPELLBOOK);
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pack.art = a;
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gameCallback->sendAndApply(&pack);
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}
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