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synced 2025-09-16 09:26:28 +02:00
disable all scripting code when configuring without scripting modules
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@@ -263,12 +263,14 @@ void CClient::serialize(BinarySerializer & h, const int version)
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i->second->saveGame(h, version);
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}
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#if SCRIPTING_ENABLED
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if(version >= 800)
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{
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JsonNode scriptsState;
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clientScripts->serializeState(h.saving, scriptsState);
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h & scriptsState;
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}
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#endif
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}
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void CClient::serialize(BinaryDeserializer & h, const int version)
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@@ -329,11 +331,13 @@ void CClient::serialize(BinaryDeserializer & h, const int version)
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LOCPLINT = prevInt;
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}
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#if SCRIPTING_ENABLED
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{
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JsonNode scriptsState;
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h & scriptsState;
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clientScripts->serializeState(h.saving, scriptsState);
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}
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#endif
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logNetwork->trace("Loaded client part of save %d ms", CSH->th->getDiff());
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}
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@@ -352,7 +356,9 @@ void CClient::save(const std::string & fname)
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void CClient::endGame()
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{
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#if SCRIPTING_ENABLED
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clientScripts.reset();
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#endif
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//suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
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for(auto & i : playerint)
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@@ -732,6 +738,7 @@ PlayerColor CClient::getLocalPlayer() const
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return getCurrentPlayer();
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}
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#if SCRIPTING_ENABLED
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scripting::Pool * CClient::getGlobalContextPool() const
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{
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return clientScripts.get();
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@@ -741,11 +748,14 @@ scripting::Pool * CClient::getContextPool() const
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{
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return clientScripts.get();
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}
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#endif
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void CClient::reinitScripting()
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{
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clientEventBus = make_unique<events::EventBus>();
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#if SCRIPTING_ENABLED
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clientScripts.reset(new scripting::PoolImpl(this));
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#endif
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}
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