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Hero is now properly attached to his special. Compile fix for ERM Parser.
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@ -291,6 +291,7 @@ void CSpellHandler::loadSpells()
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nsp->mainEffectAnim = -1;
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spells.push_back(nsp);
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}
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boost::replace_first (spells[47]->attributes, "2", ""); // disrupting ray will now affect single creature
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//loading of additional spell traits
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std::ifstream ast;
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ast.open(DATA_DIR "/config/spell_info.txt", std::ios::binary);
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