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Stop awarding single scenario bonuses in campaigns

This commit is contained in:
Aleksei Iupinov 2018-08-04 20:18:32 +02:00 committed by Alexander Shishkin
parent f2db64af94
commit 7ed318d156

View File

@ -1548,6 +1548,11 @@ void CGameState::initFogOfWar()
void CGameState::initStartingBonus()
{
if (scenarioOps->mode == StartInfo::CAMPAIGN)
return;
// These are the single scenario bonuses; predefined
// campaign bonuses are spread out over other init* functions.
logGlobal->debug("\tStarting bonuses");
for(auto & elem : players)
{