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	Stop awarding single scenario bonuses in campaigns
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						 Alexander Shishkin
						Alexander Shishkin
					
				
			
			
				
	
			
			
			
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			| @@ -1548,6 +1548,11 @@ void CGameState::initFogOfWar() | ||||
|  | ||||
| void CGameState::initStartingBonus() | ||||
| { | ||||
| 	if (scenarioOps->mode == StartInfo::CAMPAIGN) | ||||
| 		return; | ||||
| 	// These are the single scenario bonuses; predefined | ||||
| 	// campaign bonuses are spread out over other init* functions. | ||||
|  | ||||
| 	logGlobal->debug("\tStarting bonuses"); | ||||
| 	for(auto & elem : players) | ||||
| 	{ | ||||
|   | ||||
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