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Pass whole gamestate over network
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@@ -111,7 +111,7 @@ bool LobbyStartGame::applyOnLobbyHandler(CServerHandler * handler)
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void LobbyStartGame::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
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{
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GH.pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, handler));
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GH.pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, handler, nullptr));
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}
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bool LobbyUpdateState::applyOnLobbyHandler(CServerHandler * handler)
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