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Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U).
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08dccb4cc3
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7f0b852449
@ -60,6 +60,8 @@ void CMapGenerator::initTiles()
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tiles[i][j] = new CTileInfo[level];
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}
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}
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zoneColouring.resize(boost::extents[map->twoLevel ? 2 : 1][map->width][map->height]);
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}
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CMapGenerator::~CMapGenerator()
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@ -697,6 +699,20 @@ CTileInfo CMapGenerator::getTile(const int3& tile) const
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return tiles[tile.x][tile.y][tile.z];
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}
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TRmgTemplateZoneId CMapGenerator::getZoneID(const int3& tile) const
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{
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checkIsOnMap(tile);
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return zoneColouring[tile.z][tile.x][tile.y];
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}
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void CMapGenerator::setZoneID(const int3& tile, TRmgTemplateZoneId zid)
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{
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checkIsOnMap(tile);
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zoneColouring[tile.z][tile.x][tile.y] = zid;
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}
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bool CMapGenerator::isAllowedSpell(SpellID sid) const
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{
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assert(sid >= 0);
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@ -94,12 +94,16 @@ public:
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ui32 getZoneCount(TFaction faction);
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ui32 getTotalZoneCount() const;
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TRmgTemplateZoneId getZoneID(const int3& tile) const;
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void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
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private:
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
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std::map<TFaction, ui32> zonesPerFaction;
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ui32 zonesTotal; //zones that have their main town only
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CTileInfo*** tiles;
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boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
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int prisonsRemaining;
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//int questArtsRemaining;
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@ -430,15 +430,21 @@ void CRmgTemplateZone::createBorder(CMapGenerator* gen)
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{
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for (auto tile : tileinfo)
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{
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gen->foreach_neighbour (tile, [this, gen](int3 &pos)
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bool edge = false;
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gen->foreach_neighbour(tile, [this, gen, &edge](int3 &pos)
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{
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if (!vstd::contains(this->tileinfo, pos))
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if (edge)
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return; //optimization - do it only once
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if (gen->getZoneID(pos) != id) //optimization - better than set search
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{
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gen->foreach_neighbour (pos, [this, gen](int3 &pos)
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//we are edge if at least one tile does not belong to zone
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//mark all nearby tiles blocked and we're done
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gen->foreach_neighbour (pos, [this, gen](int3 &nearbyPos)
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{
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if (gen->isPossible(pos))
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gen->setOccupied (pos, ETileType::BLOCKED);
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if (gen->isPossible(nearbyPos))
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gen->setOccupied(nearbyPos, ETileType::BLOCKED);
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});
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edge = true;
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}
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});
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}
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@ -663,7 +669,7 @@ do not leave zone border
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{
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if (!gen->isBlocked(pos))
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{
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if (vstd::contains (tileinfo, pos))
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if (gen->getZoneID(pos) == id)
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{
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if (gen->isPossible(pos))
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{
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@ -700,7 +706,7 @@ do not leave zone border
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{
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if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles
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{
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if (vstd::contains(tileinfo, pos))
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if (gen->getZoneID(pos) == id)
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{
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if (gen->isPossible(pos))
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{
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@ -799,7 +805,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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//if (gen->map->checkForVisitableDir(currentNode, &gen->map->getTile(pos), pos)) //TODO: why it has no effect?
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if (gen->isFree(pos) || pos == dst || (obj && obj->ID == Obj::MONSTER))
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{
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if (vstd::contains(this->tileinfo, pos) || pos == dst) //otherwise guard position may appear already connected to other zone.
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if (gen->getZoneID(pos) == id || pos == dst) //otherwise guard position may appear already connected to other zone.
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{
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cameFrom[pos] = currentNode;
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open.insert(pos);
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@ -867,18 +873,19 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
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{
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auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
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{
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if (gen->isBlocked(pos)) //no paths through blocked or occupied tiles
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return;
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int distance = distances[currentNode] + 1;
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int bestDistanceSoFar = 1e6; //FIXME: boost::limits
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auto it = distances.find(pos);
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if (it != distances.end())
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bestDistanceSoFar = it->second;
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if (gen->isBlocked(pos)) //no paths through blocked or occupied tiles
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return;
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if (distance < bestDistanceSoFar || !vstd::contains(closed, pos))
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{
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//auto obj = gen->map->getTile(pos).topVisitableObj();
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if (vstd::contains(this->tileinfo, pos))
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if (gen->getZoneID(pos) == id)
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{
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cameFrom[pos] = currentNode;
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open.insert(pos);
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@ -962,7 +969,7 @@ bool CRmgTemplateZone::connectWithCenter(CMapGenerator* gen, const int3& src, bo
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if (distance < bestDistanceSoFar || !vstd::contains(closed, pos))
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{
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//auto obj = gen->map->getTile(pos).topVisitableObj();
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if (vstd::contains(this->tileinfo, pos))
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if (gen->getZoneID(pos) == id)
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{
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cameFrom[pos] = currentNode;
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open.insert(pos);
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@ -1879,7 +1886,7 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
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}
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for (auto tile : roadNodes)
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{
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if (vstd::contains(tileinfo, tile)) //mark roads for our nodes, but not for zone guards in other zones
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if (gen->getZoneID(tile) == id) //mark roads for our nodes, but not for zone guards in other zones
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tiles.push_back(tile);
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}
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@ -541,7 +541,9 @@ void CZonePlacer::assignZones(const CMapGenOptions * mapGenOptions)
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else
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distances.push_back (std::make_pair(zone.second, std::numeric_limits<float>::max()));
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}
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boost::min_element(distances, compareByDistance)->first->addTile(pos); //closest tile belongs to zone
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auto zone = boost::min_element(distances, compareByDistance)->first; //closest tile belongs to zone
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zone->addTile(pos);
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gen->setZoneID(pos, zone->getId());
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}
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}
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}
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