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Merge pull request #676 from ShubusCorporation/do/fix/mod_system/Patch3
Patch III for Mod system improvement : Negative bonuses: new feature, fixes, town building: Magic Well
This commit is contained in:
commit
7f175c7f19
@ -1491,24 +1491,23 @@ void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
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{
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const CGObjectInstance * obj = cb->getObj(sop->id);
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std::set<int3> pos = obj->getBlockedPos();
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for (auto & po : pos)
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for(auto & po : pos)
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{
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if (cb->isVisible(po))
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if(cb->isVisible(po))
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adventureInt->minimap.showTile(po);
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}
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if (obj->ID == Obj::TOWN)
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if(obj->ID == Obj::TOWN)
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{
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if (obj->tempOwner == playerID)
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if(obj->tempOwner == playerID)
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towns.push_back(static_cast<const CGTownInstance *>(obj));
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else
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towns -= obj;
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adventureInt->townList.update();
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}
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assert(cb->getTownsInfo().size() == towns.size());
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}
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}
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void CPlayerInterface::initializeHeroTownList()
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@ -559,6 +559,7 @@ int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
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void CClient::battleStarted(const BattleInfo * info)
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{
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setBattle(info);
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for(auto & battleCb : battleCallbacks)
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{
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if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
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@ -202,7 +202,7 @@ public:
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bool moveStack(const StackLocation & src, const StackLocation & dst, TQuantity count = -1) override {return false;}
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void removeAfterVisit(const CGObjectInstance * object) override {};
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bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;};
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void giveHeroNewArtifact(const CGHeroInstance * h, const CArtifact * artType, ArtifactPosition pos) override {};
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void giveHeroArtifact(const CGHeroInstance * h, const CArtifactInstance * a, ArtifactPosition pos) override {};
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void putArtifact(const ArtifactLocation & al, const CArtifactInstance * a) override {};
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@ -526,7 +526,7 @@ void InfoWindow::applyCl(CClient *cl)
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logNetwork->warn("We received InfoWindow for not our player...");
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}
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void SetObjectProperty::applyCl(CClient *cl)
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void SetObjectProperty::applyCl(CClient * cl)
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{
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//inform all players that see this object
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for(auto it = cl->playerint.cbegin(); it != cl->playerint.cend(); ++it)
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@ -404,18 +404,18 @@ void MoraleLuckBox::set(const IBonusBearer * node)
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text += "\n" + noLuck->Description();
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bonusValue = 0;
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}
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else if(modifierList->empty())
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text += CGI->generaltexth->arraytxt[noneTxtId];//no modifiers
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else
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{
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for(auto& elem : *modifierList)
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std::string addInfo = "";
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for(auto & bonus : * modifierList)
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{
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if(elem->val != 0)
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//no bonuses with value 0
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text += "\n" + elem->Description();
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if(bonus->val)
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addInfo += "\n" + bonus->Description();
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}
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text = addInfo.empty()
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? text + CGI->generaltexth->arraytxt[noneTxtId]
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: text + addInfo;
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}
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std::string imageName;
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if (small)
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imageName = morale ? "IMRL30": "ILCK30";
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@ -339,10 +339,13 @@
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{
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"type" : "DRAGON_NATURE"
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},
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"const_lowers_morale" :
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"decreaseMorale" :
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{
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"type" : "MORALE",
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"effectRange": "ONLY_ENEMY_ARMY",
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"val" : -1,
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"stacking" : "Undead Dragons"
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}
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},
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},
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"upgrades": ["ghostDragon"],
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"graphics" :
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@ -369,8 +372,11 @@
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{
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"type" : "DRAGON_NATURE"
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},
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"const_lowers_morale" :
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"decreaseMorale" :
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{
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"type" : "MORALE",
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"effectRange": "ONLY_ENEMY_ARMY",
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"val" : -1,
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"stacking" : "Undead Dragons"
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},
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"age" :
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@ -53,7 +53,8 @@
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"hasNotProduced" : "The %s has not produced anything yet.",
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"hasProduced" : "The %s produced %d %s this week.",
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"greetingCustomBonus" : "%s gives you +%d %s%s",
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"greetingCustomUntil" : " until next battle."
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"greetingCustomUntil" : " until next battle.",
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"greetingInTownMagicWell" : "%s has restored your spell points to maximum."
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},
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"logicalExpressions" :
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{
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@ -497,13 +497,6 @@ void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses)
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node["propagator"].String() = "HERO";
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creature["abilities"]["const_raises_morale"] = node;
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}
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if(hasAbility("const_lowers_morale"))
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{
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JsonNode node = makeBonusNode("MORALE");
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node["val"].Float() = -1;
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node["effectRange"].String() = "ONLY_ENEMY_ARMY";
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creature["abilities"]["const_lowers_morale"] = node;
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}
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}
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std::vector<JsonNode> CCreatureHandler::loadLegacyData(size_t dataSize)
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@ -1322,14 +1315,20 @@ CreatureID CCreatureHandler::pickRandomMonster(CRandomGenerator & rand, int tier
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return CreatureID(r);
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}
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void CCreatureHandler::addBonusForTier(int tier, std::shared_ptr<Bonus> b)
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void CCreatureHandler::addBonusForTier(int tier, const std::shared_ptr<Bonus> & b)
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{
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assert(vstd::iswithin(tier, 1, 7));
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creaturesOfLevel[tier].addNewBonus(b);
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}
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void CCreatureHandler::addBonusForAllCreatures(std::shared_ptr<Bonus> b)
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void CCreatureHandler::addBonusForAllCreatures(const std::shared_ptr<Bonus> & b)
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{
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const auto & exportedBonuses = allCreatures.getExportedBonusList();
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for(const auto & bonus : exportedBonuses)
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{
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if(bonus->type == b->type && bonus->subtype == b->subtype)
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return;
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}
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allCreatures.addNewBonus(b);
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}
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@ -278,8 +278,8 @@ public:
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void deserializationFix();
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CreatureID pickRandomMonster(CRandomGenerator & rand, int tier = -1) const; //tier <1 - CREATURES_PER_TOWN> or -1 for any
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void addBonusForTier(int tier, std::shared_ptr<Bonus> b); //tier must be <1-7>
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void addBonusForAllCreatures(std::shared_ptr<Bonus> b);
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void addBonusForTier(int tier, const std::shared_ptr<Bonus> & b); //tier must be <1-7>
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void addBonusForAllCreatures(const std::shared_ptr<Bonus> & b); //due to CBonusSystem::addNewBonus(const std::shared_ptr<Bonus>& b);
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void removeBonusesFromAllCreatures();
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void restoreAllCreaturesNodeType794(); //restore ALL_CREATURES node type for old saves
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@ -662,16 +662,15 @@ std::string CStackInstance::bonusToGraphics(const std::shared_ptr<Bonus>& bonus)
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return VLC->getBth()->bonusToGraphics(bonus);
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}
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void CStackInstance::setArmyObj(const CArmedInstance *ArmyObj)
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void CStackInstance::setArmyObj(const CArmedInstance * ArmyObj)
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{
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if(_armyObj)
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detachFrom(const_cast<CArmedInstance*>(_armyObj));
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_armyObj = ArmyObj;
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if(ArmyObj)
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{
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attachTo(const_cast<CArmedInstance*>(_armyObj));
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}
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}
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std::string CStackInstance::getQuantityTXT(bool capitalized) const
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@ -714,6 +713,11 @@ std::string CStackInstance::nodeName() const
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return oss.str();
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}
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PlayerColor CStackInstance::getOwner() const
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{
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return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;
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}
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void CStackInstance::deserializationFix()
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{
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const CCreature *backup = type;
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@ -99,6 +99,7 @@ public:
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ArtBearer::ArtBearer bearerType() const override; //from CArtifactSet
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virtual std::string nodeName() const override; //from CBonusSystemnode
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void deserializationFix();
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PlayerColor getOwner() const override;
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};
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class DLL_LINKAGE CCommanderInstance : public CStackInstance
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@ -20,6 +20,7 @@
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struct BattleStackAttacked;
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class BattleInfo;
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//Represents STACK_BATTLE nodes
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class DLL_LINKAGE CStack : public CBonusSystemNode, public battle::CUnitState, public battle::IUnitEnvironment
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{
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public:
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@ -79,6 +80,11 @@ public:
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void spendMana(ServerCallback * server, const int spellCost) const override;
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PlayerColor getOwner() const override
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{
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return this->owner;
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}
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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//this assumes that stack objects is newly created
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@ -377,7 +377,11 @@ JsonNode readBuilding(CLegacyConfigParser & parser)
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return ret;
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}
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TPropagatorPtr CTownHandler::emptyPropagator = std::make_shared<CPropagatorNodeType>();
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TPropagatorPtr & CTownHandler::emptyPropagator()
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{
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static TPropagatorPtr emptyProp(nullptr);
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return emptyProp;
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}
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std::vector<JsonNode> CTownHandler::loadLegacyData(size_t dataSize)
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{
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@ -618,7 +622,7 @@ void CTownHandler::addBonusesForVanilaBuilding(CBuilding * building)
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std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, int subtype)
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{
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return createBonus(build, type, val, emptyPropagator, subtype);
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return createBonus(build, type, val, emptyPropagator(), subtype);
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}
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std::shared_ptr<Bonus> CTownHandler::createBonus(CBuilding * build, Bonus::BonusType type, int val, TPropagatorPtr & prop, int subtype)
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@ -657,7 +661,7 @@ void CTownHandler::loadSpecialBuildingBonuses(const JsonNode & source, BonusList
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//JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
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if(bonus->propagator != nullptr
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&& bonus->propagator->getPropagatorType() == CBonusSystemNode::ENodeTypes::UNKNOWN)
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bonus->addPropagator(emptyPropagator);
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bonus->addPropagator(emptyPropagator());
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building->addNewBonus(bonus, bonusList);
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}
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}
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@ -388,7 +388,7 @@ class DLL_LINKAGE CTownHandler : public CHandlerBase<FactionID, Faction, CFactio
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const static ETerrainType::EETerrainType defaultEvilTerrain = ETerrainType::EETerrainType::LAVA;
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const static ETerrainType::EETerrainType defaultNeutralTerrain = ETerrainType::EETerrainType::ROUGH;
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static TPropagatorPtr emptyPropagator;
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static TPropagatorPtr & emptyPropagator();
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void initializeRequirements();
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void initializeOverridden();
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@ -26,9 +26,7 @@
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#include "battle/BattleInfo.h"
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#define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); for(CBonusSystemNode *pname : lparents)
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#define FOREACH_CPARENT(pname) TCNodes lparents; getParents(lparents); for(const CBonusSystemNode *pname : lparents)
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#define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); for(CBonusSystemNode *pname : lchildren)
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#define FOREACH_RED_PARENT(pname) TNodes lparents; getRedParents(lparents); for(CBonusSystemNode *pname : lparents)
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#define BONUS_NAME(x) { #x, Bonus::x },
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const std::map<std::string, Bonus::BonusType> bonusNameMap = { BONUS_LIST };
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@ -73,7 +71,8 @@ const std::map<std::string, TLimiterPtr> bonusLimiterMap =
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{"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(Bonus::DRAGON_NATURE)},
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{"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(Bonus::UNDEAD)},
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{"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
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{"CREATURE_FACTION", std::make_shared<CreatureFactionLimiter>()}
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{"CREATURE_FACTION", std::make_shared<CreatureFactionLimiter>()},
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{"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()}
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};
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const std::map<std::string, TPropagatorPtr> bonusPropagatorMap =
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@ -452,7 +451,6 @@ int BonusList::totalValue() const
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{
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vstd::amax(indepMax, b->val);
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}
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break;
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case Bonus::INDEPENDENT_MIN:
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if (!hasIndepMin)
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@ -464,7 +462,6 @@ int BonusList::totalValue() const
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{
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vstd::amin(indepMin, b->val);
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}
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break;
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}
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}
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@ -528,7 +525,8 @@ void BonusList::getBonuses(BonusList & out, const CSelector &selector, const CSe
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for (auto & b : bonuses)
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{
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//add matching bonuses that matches limit predicate or have NO_LIMIT if no given predicate
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if(selector(b.get()) && ((!limit && b->effectRange == Bonus::NO_LIMIT) || ((bool)limit && limit(b.get()))))
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auto noFightLimit = b->effectRange == Bonus::NO_LIMIT || b->effectRange == Bonus::ONLY_ENEMY_ARMY;
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if(selector(b.get()) && ((!limit && noFightLimit) || ((bool)limit && limit(b.get()))))
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out.push_back(b);
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}
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}
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@ -595,11 +593,12 @@ void BonusList::insert(BonusList::TInternalContainer::iterator position, BonusLi
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changed();
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}
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CSelector IBonusBearer::anaffectedByMoraleSelector
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= Selector::type()(Bonus::NON_LIVING)
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.Or(Selector::type()(Bonus::UNDEAD))
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.Or(Selector::type()(Bonus::NO_MORALE))
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.Or(Selector::type()(Bonus::SIEGE_WEAPON));
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CSelector IBonusBearer::anaffectedByMoraleSelector =
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Selector::type()(Bonus::NON_LIVING)
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.Or(Selector::type()(Bonus::UNDEAD))
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.Or(Selector::type()(Bonus::SIEGE_WEAPON))
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.Or(Selector::type()(Bonus::NO_MORALE))
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.Or(Selector::type()(Bonus::BLOCK_MORALE));
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CSelector IBonusBearer::moraleSelector = Selector::type()(Bonus::MORALE);
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CSelector IBonusBearer::luckSelector = Selector::type()(Bonus::LUCK);
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@ -789,6 +788,8 @@ int IBonusBearer::getPrimSkillLevel(PrimarySkill::PrimarySkill id) const
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static const std::string keyAllSkills = "type_PRIMARY_SKILL";
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auto allSkills = getBonuses(selectorAllSkills, keyAllSkills);
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auto ret = allSkills->valOfBonuses(Selector::subtype()(id));
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auto minSkillValue = (id == PrimarySkill::SPELL_POWER || id == PrimarySkill::KNOWLEDGE) ? 1 : 0;
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vstd::amax(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect
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return ret; //sp=0 works in old saves
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}
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|
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@ -830,7 +831,36 @@ std::shared_ptr<const Bonus> IBonusBearer::getBonus(const CSelector &selector) c
|
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return bonuses->getFirst(Selector::all);
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}
|
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|
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std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector &selector)
|
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const CStack * retrieveStackBattle(const CBonusSystemNode * node)
|
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{
|
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switch(node->getNodeType())
|
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{
|
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case CBonusSystemNode::STACK_BATTLE:
|
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return static_cast<const CStack*>(node);
|
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default:
|
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return nullptr;
|
||||
}
|
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}
|
||||
|
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const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
|
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{
|
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switch(node->getNodeType())
|
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{
|
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case CBonusSystemNode::STACK_INSTANCE:
|
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return (static_cast<const CStackInstance *>(node));
|
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case CBonusSystemNode::STACK_BATTLE:
|
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return (static_cast<const CStack*>(node))->base;
|
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default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
PlayerColor CBonusSystemNode::retrieveNodeOwner(const CBonusSystemNode * node)
|
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{
|
||||
return node ? node->getOwner() : PlayerColor::CANNOT_DETERMINE;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector)
|
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{
|
||||
auto ret = bonuses.getFirst(selector);
|
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if(ret)
|
||||
@ -846,7 +876,7 @@ std::shared_ptr<Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector &sel
|
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return nullptr;
|
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}
|
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|
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std::shared_ptr<const Bonus> CBonusSystemNode::getBonusLocalFirst( const CSelector &selector ) const
|
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std::shared_ptr<const Bonus> CBonusSystemNode::getBonusLocalFirst(const CSelector & selector) const
|
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{
|
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return (const_cast<CBonusSystemNode*>(this))->getBonusLocalFirst(selector);
|
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}
|
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@ -869,30 +899,33 @@ void CBonusSystemNode::getParents(TNodes &out)
|
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}
|
||||
}
|
||||
|
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void CBonusSystemNode::getBonusesRec(BonusList &out, const CSelector &selector, const CSelector &limit) const
|
||||
void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from)
|
||||
{
|
||||
BonusList beforeUpdate;
|
||||
FOREACH_CPARENT(p)
|
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for(auto parent : parents)
|
||||
{
|
||||
p->getBonusesRec(beforeUpdate, selector, limit);
|
||||
out.insert(parent);
|
||||
parent->getAllParents(out);
|
||||
}
|
||||
bonuses.getBonuses(beforeUpdate, selector, limit);
|
||||
|
||||
for(auto b : beforeUpdate)
|
||||
out.push_back(update(b));
|
||||
}
|
||||
|
||||
void CBonusSystemNode::getAllBonusesRec(BonusList &out) const
|
||||
{
|
||||
BonusList beforeUpdate;
|
||||
FOREACH_CPARENT(p)
|
||||
{
|
||||
p->getAllBonusesRec(beforeUpdate);
|
||||
}
|
||||
TCNodes lparents;
|
||||
getAllParents(lparents);
|
||||
|
||||
for(auto parent : lparents)
|
||||
parent->bonuses.getAllBonuses(beforeUpdate);
|
||||
|
||||
bonuses.getAllBonuses(beforeUpdate);
|
||||
|
||||
for(auto b : beforeUpdate)
|
||||
out.push_back(update(b));
|
||||
{
|
||||
auto updated = b->updater
|
||||
? getUpdatedBonus(b, b->updater)
|
||||
: b;
|
||||
out.push_back(updated);
|
||||
}
|
||||
}
|
||||
|
||||
TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const
|
||||
@ -981,11 +1014,10 @@ TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> CBonusSystemNode::update(const std::shared_ptr<Bonus> & b) const
|
||||
std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr updater) const
|
||||
{
|
||||
if(b->updater)
|
||||
return b->updater->update(b, *this);
|
||||
return b;
|
||||
assert(updater);
|
||||
return updater->createUpdatedBonus(b, * this);
|
||||
}
|
||||
|
||||
CBonusSystemNode::CBonusSystemNode()
|
||||
@ -1089,13 +1121,20 @@ void CBonusSystemNode::detachFrom(CBonusSystemNode *parent)
|
||||
removedRedDescendant(parent);
|
||||
}
|
||||
|
||||
parents -= parent;
|
||||
if (vstd::contains(parents, parent))
|
||||
{
|
||||
parents -= parent;
|
||||
}
|
||||
else
|
||||
{
|
||||
logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
|
||||
, nodeShortInfo(), nodeType, parent->nodeShortInfo(), parent->nodeType);
|
||||
}
|
||||
|
||||
if(!isHypothetic())
|
||||
{
|
||||
parent->childDetached(this);
|
||||
}
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
}
|
||||
|
||||
@ -1175,16 +1214,19 @@ bool CBonusSystemNode::actsAsBonusSourceOnly() const
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusSystemNode::propagateBonus(std::shared_ptr<Bonus> b)
|
||||
void CBonusSystemNode::propagateBonus(std::shared_ptr<Bonus> b, const CBonusSystemNode & source)
|
||||
{
|
||||
if(b->propagator->shouldBeAttached(this))
|
||||
{
|
||||
bonuses.push_back(b);
|
||||
logBonus->trace("#$# %s #propagated to# %s", b->Description(), nodeName());
|
||||
auto propagated = b->propagationUpdater
|
||||
? source.getUpdatedBonus(b, b->propagationUpdater)
|
||||
: b;
|
||||
bonuses.push_back(propagated);
|
||||
logBonus->trace("#$# %s #propagated to# %s", propagated->Description(), nodeName());
|
||||
}
|
||||
|
||||
FOREACH_RED_CHILD(child)
|
||||
child->propagateBonus(b);
|
||||
child->propagateBonus(b, source);
|
||||
}
|
||||
|
||||
void CBonusSystemNode::unpropagateBonus(std::shared_ptr<Bonus> b)
|
||||
@ -1207,12 +1249,12 @@ void CBonusSystemNode::newChildAttached(CBonusSystemNode *child)
|
||||
|
||||
void CBonusSystemNode::childDetached(CBonusSystemNode *child)
|
||||
{
|
||||
if (vstd::contains(children, child))
|
||||
if(vstd::contains(children, child))
|
||||
children -= child;
|
||||
else
|
||||
{
|
||||
logBonus->error("Error! %s #cannot be detached from# %s", child->nodeName(), nodeName());
|
||||
throw std::runtime_error("internal error");
|
||||
logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
|
||||
, child->nodeShortInfo(), child->nodeType, nodeShortInfo(), nodeType);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1234,13 +1276,23 @@ std::string CBonusSystemNode::nodeName() const
|
||||
: std::string("Bonus system node of type ") + typeid(*this).name();
|
||||
}
|
||||
|
||||
std::string CBonusSystemNode::nodeShortInfo() const
|
||||
{
|
||||
std::ostringstream str;
|
||||
str << "'" << typeid(* this).name() << "'";
|
||||
description.length() > 0
|
||||
? str << " (" << description << ")"
|
||||
: str << " (no description)";
|
||||
return str.str();
|
||||
}
|
||||
|
||||
void CBonusSystemNode::deserializationFix()
|
||||
{
|
||||
exportBonuses();
|
||||
|
||||
}
|
||||
|
||||
void CBonusSystemNode::getRedParents(TNodes &out)
|
||||
void CBonusSystemNode::getRedParents(TNodes & out)
|
||||
{
|
||||
FOREACH_PARENT(pname)
|
||||
{
|
||||
@ -1278,14 +1330,24 @@ void CBonusSystemNode::getRedChildren(TNodes &out)
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusSystemNode::newRedDescendant(CBonusSystemNode *descendant)
|
||||
void CBonusSystemNode::newRedDescendant(CBonusSystemNode * descendant)
|
||||
{
|
||||
for(auto b : exportedBonuses)
|
||||
{
|
||||
if(b->propagator)
|
||||
descendant->propagateBonus(b);
|
||||
descendant->propagateBonus(b, *this);
|
||||
}
|
||||
TNodes redParents;
|
||||
getRedAncestors(redParents); //get all red parents recursively
|
||||
|
||||
FOREACH_RED_PARENT(parent)
|
||||
parent->newRedDescendant(descendant);
|
||||
for(auto parent : redParents)
|
||||
{
|
||||
for(auto b : parent->exportedBonuses)
|
||||
{
|
||||
if(b->propagator)
|
||||
descendant->propagateBonus(b, *this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusSystemNode::removedRedDescendant(CBonusSystemNode *descendant)
|
||||
@ -1294,15 +1356,26 @@ void CBonusSystemNode::removedRedDescendant(CBonusSystemNode *descendant)
|
||||
if(b->propagator)
|
||||
descendant->unpropagateBonus(b);
|
||||
|
||||
FOREACH_RED_PARENT(parent)
|
||||
parent->removedRedDescendant(descendant);
|
||||
TNodes redParents;
|
||||
getRedAncestors(redParents); //get all red parents recursively
|
||||
|
||||
for(auto parent : redParents)
|
||||
{
|
||||
for(auto b : parent->exportedBonuses)
|
||||
if(b->propagator)
|
||||
descendant->unpropagateBonus(b);
|
||||
}
|
||||
}
|
||||
|
||||
void CBonusSystemNode::getRedAncestors(TNodes &out)
|
||||
{
|
||||
getRedParents(out);
|
||||
FOREACH_RED_PARENT(p)
|
||||
p->getRedAncestors(out);
|
||||
|
||||
TNodes redParents;
|
||||
getRedParents(redParents);
|
||||
|
||||
for(CBonusSystemNode * parent : redParents)
|
||||
parent->getRedAncestors(out);
|
||||
}
|
||||
|
||||
void CBonusSystemNode::getRedDescendants(TNodes &out)
|
||||
@ -1315,7 +1388,7 @@ void CBonusSystemNode::getRedDescendants(TNodes &out)
|
||||
void CBonusSystemNode::exportBonus(std::shared_ptr<Bonus> b)
|
||||
{
|
||||
if(b->propagator)
|
||||
propagateBonus(b);
|
||||
propagateBonus(b, *this);
|
||||
else
|
||||
bonuses.push_back(b);
|
||||
|
||||
@ -1736,30 +1809,6 @@ namespace Selector
|
||||
}
|
||||
}
|
||||
|
||||
const CStack * retrieveStackBattle(const CBonusSystemNode * node)
|
||||
{
|
||||
switch(node->getNodeType())
|
||||
{
|
||||
case CBonusSystemNode::STACK_BATTLE:
|
||||
return static_cast<const CStack*>(node);
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
|
||||
{
|
||||
switch(node->getNodeType())
|
||||
{
|
||||
case CBonusSystemNode::STACK_INSTANCE:
|
||||
return (static_cast<const CStackInstance *>(node));
|
||||
case CBonusSystemNode::STACK_BATTLE:
|
||||
return (static_cast<const CStack*>(node))->base;
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const CCreature * retrieveCreature(const CBonusSystemNode *node)
|
||||
{
|
||||
switch(node->getNodeType())
|
||||
@ -2161,6 +2210,23 @@ StackOwnerLimiter::StackOwnerLimiter(PlayerColor Owner)
|
||||
{
|
||||
}
|
||||
|
||||
OppositeSideLimiter::OppositeSideLimiter()
|
||||
: owner(PlayerColor::CANNOT_DETERMINE)
|
||||
{
|
||||
}
|
||||
|
||||
OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner)
|
||||
: owner(Owner)
|
||||
{
|
||||
}
|
||||
|
||||
int OppositeSideLimiter::limit(const BonusLimitationContext & context) const
|
||||
{
|
||||
auto contextOwner = CBonusSystemNode::retrieveNodeOwner(& context.node);
|
||||
auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::DISCARD : ILimiter::ACCEPT;
|
||||
return decision;
|
||||
}
|
||||
|
||||
// Aggregate/Boolean Limiters
|
||||
|
||||
void AggregateLimiter::add(TLimiterPtr limiter)
|
||||
@ -2252,11 +2318,45 @@ std::shared_ptr<Bonus> Bonus::addUpdater(TUpdaterPtr Updater)
|
||||
return this->shared_from_this();
|
||||
}
|
||||
|
||||
// Update ONLY_ENEMY_ARMY bonuses from old saves to make them workable.
|
||||
// Also, we should foreseen possible errors in bonus configuration and fix them.
|
||||
void Bonus::updateOppositeBonuses()
|
||||
{
|
||||
if(effectRange != Bonus::ONLY_ENEMY_ARMY)
|
||||
return;
|
||||
|
||||
if(propagator)
|
||||
{
|
||||
if(propagator->getPropagatorType() != CBonusSystemNode::BATTLE)
|
||||
{
|
||||
logMod->error("Wrong Propagator will be ignored: The 'ONLY_ENEMY_ARMY' effectRange is only compatible with the 'BATTLE_WIDE' propagator.");
|
||||
propagator.reset(new CPropagatorNodeType(CBonusSystemNode::BATTLE));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
propagator = std::make_shared<CPropagatorNodeType>(CBonusSystemNode::BATTLE);
|
||||
}
|
||||
if(limiter)
|
||||
{
|
||||
if(!dynamic_cast<OppositeSideLimiter*>(limiter.get()))
|
||||
{
|
||||
logMod->error("Wrong Limiter will be ignored: The 'ONLY_ENEMY_ARMY' effectRange is only compatible with the 'OPPOSITE_SIDE' limiter.");
|
||||
limiter.reset(new OppositeSideLimiter());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
limiter = std::make_shared<OppositeSideLimiter>();
|
||||
}
|
||||
propagationUpdater = std::make_shared<OwnerUpdater>();
|
||||
}
|
||||
|
||||
IUpdater::~IUpdater()
|
||||
{
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> IUpdater::update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
std::shared_ptr<Bonus> IUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
{
|
||||
return b;
|
||||
}
|
||||
@ -2279,7 +2379,7 @@ GrowsWithLevelUpdater::GrowsWithLevelUpdater(int valPer20, int stepSize) : valPe
|
||||
{
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> GrowsWithLevelUpdater::update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
std::shared_ptr<Bonus> GrowsWithLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
{
|
||||
if(context.getNodeType() == CBonusSystemNode::HERO)
|
||||
{
|
||||
@ -2316,7 +2416,7 @@ TimesHeroLevelUpdater::TimesHeroLevelUpdater()
|
||||
{
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> TimesHeroLevelUpdater::update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
std::shared_ptr<Bonus> TimesHeroLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
{
|
||||
if(context.getNodeType() == CBonusSystemNode::HERO)
|
||||
{
|
||||
@ -2342,7 +2442,7 @@ TimesStackLevelUpdater::TimesStackLevelUpdater()
|
||||
{
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> TimesStackLevelUpdater::update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
std::shared_ptr<Bonus> TimesStackLevelUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
{
|
||||
if(context.getNodeType() == CBonusSystemNode::STACK_INSTANCE)
|
||||
{
|
||||
@ -2376,3 +2476,30 @@ JsonNode TimesStackLevelUpdater::toJsonNode() const
|
||||
{
|
||||
return JsonUtils::stringNode("TIMES_STACK_LEVEL");
|
||||
}
|
||||
|
||||
OwnerUpdater::OwnerUpdater()
|
||||
{
|
||||
}
|
||||
|
||||
std::string OwnerUpdater::toString() const
|
||||
{
|
||||
return "OwnerUpdater";
|
||||
}
|
||||
|
||||
JsonNode OwnerUpdater::toJsonNode() const
|
||||
{
|
||||
return JsonUtils::stringNode("BONUS_OWNER_UPDATER");
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> OwnerUpdater::createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const
|
||||
{
|
||||
auto owner = CBonusSystemNode::retrieveNodeOwner(&context);
|
||||
|
||||
if(owner == PlayerColor::UNFLAGGABLE)
|
||||
owner = PlayerColor::NEUTRAL;
|
||||
|
||||
std::shared_ptr<Bonus> updated = std::make_shared<Bonus>(
|
||||
(Bonus::BonusDuration)b->duration, b->type, b->source, b->val, b->sid, b->subtype, b->valType);
|
||||
updated->limiter = std::make_shared<OppositeSideLimiter>(owner);
|
||||
return updated;
|
||||
}
|
||||
|
@ -323,7 +323,7 @@ public:
|
||||
BONUS_NAME(GARGOYLE) /* gargoyle is special than NON_LIVING, cannot be rised or healed */ \
|
||||
BONUS_NAME(SPECIAL_ADD_VALUE_ENCHANT) /*specialty spell like Aenin has, increased effect of spell, additionalInfo = value to add*/\
|
||||
BONUS_NAME(SPECIAL_FIXED_VALUE_ENCHANT) /*specialty spell like Melody has, constant spell effect (i.e. 3 luck), additionalInfo = value to fix.*/\
|
||||
|
||||
BONUS_NAME(TOWN_MAGIC_WELL) /*one-time pseudo-bonus to implement Magic Well in the town*/ \
|
||||
/* end of list */
|
||||
|
||||
|
||||
@ -417,6 +417,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
|
||||
TLimiterPtr limiter;
|
||||
TPropagatorPtr propagator;
|
||||
TUpdaterPtr updater;
|
||||
TUpdaterPtr propagationUpdater;
|
||||
|
||||
std::string description;
|
||||
|
||||
@ -455,6 +456,14 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
|
||||
{
|
||||
h & updater;
|
||||
}
|
||||
if(version >= 801)
|
||||
{
|
||||
h & propagationUpdater;
|
||||
}
|
||||
if(version < 801 && !h.saving) //Opposite Side bonuses are introduced
|
||||
{
|
||||
updateOppositeBonuses();
|
||||
}
|
||||
}
|
||||
|
||||
template <typename Ptr>
|
||||
@ -522,6 +531,7 @@ struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>
|
||||
std::shared_ptr<Bonus> addLimiter(TLimiterPtr Limiter); //returns this for convenient chain-calls
|
||||
std::shared_ptr<Bonus> addPropagator(TPropagatorPtr Propagator); //returns this for convenient chain-calls
|
||||
std::shared_ptr<Bonus> addUpdater(TUpdaterPtr Updater); //returns this for convenient chain-calls
|
||||
void updateOppositeBonuses();
|
||||
};
|
||||
|
||||
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
|
||||
@ -740,7 +750,7 @@ public:
|
||||
{
|
||||
NONE = -1,
|
||||
UNKNOWN, STACK_INSTANCE, STACK_BATTLE, SPECIALTY, ARTIFACT, CREATURE, ARTIFACT_INSTANCE, HERO, PLAYER, TEAM,
|
||||
TOWN_AND_VISITOR, BATTLE, COMMANDER, GLOBAL_EFFECTS, ALL_CREATURES
|
||||
TOWN_AND_VISITOR, BATTLE, COMMANDER, GLOBAL_EFFECTS, ALL_CREATURES, TOWN
|
||||
};
|
||||
private:
|
||||
BonusList bonuses; //wielded bonuses (local or up-propagated here)
|
||||
@ -764,10 +774,9 @@ private:
|
||||
mutable std::map<std::string, TBonusListPtr > cachedRequests;
|
||||
mutable boost::mutex sync;
|
||||
|
||||
void getBonusesRec(BonusList &out, const CSelector &selector, const CSelector &limit) const;
|
||||
void getAllBonusesRec(BonusList &out) const;
|
||||
TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr) const;
|
||||
std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b) const;
|
||||
std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr updater) const;
|
||||
|
||||
public:
|
||||
explicit CBonusSystemNode();
|
||||
@ -780,15 +789,18 @@ public:
|
||||
TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convienence
|
||||
TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root = nullptr, const std::string &cachingStr = "") const override;
|
||||
void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
|
||||
std::shared_ptr<const Bonus> getBonusLocalFirst(const CSelector &selector) const;
|
||||
std::shared_ptr<const Bonus> getBonusLocalFirst(const CSelector & selector) const;
|
||||
|
||||
//non-const interface
|
||||
void getParents(TNodes &out); //retrieves list of parent nodes (nodes to inherit bonuses from)
|
||||
|
||||
void getRedParents(TNodes &out); //retrieves list of red parent nodes (nodes bonuses propagate from)
|
||||
void getRedAncestors(TNodes &out);
|
||||
void getRedChildren(TNodes &out);
|
||||
void getRedDescendants(TNodes &out);
|
||||
std::shared_ptr<Bonus> getBonusLocalFirst(const CSelector &selector);
|
||||
void getAllParents(TCNodes & out) const;
|
||||
static PlayerColor retrieveNodeOwner(const CBonusSystemNode * node);
|
||||
std::shared_ptr<Bonus> getBonusLocalFirst(const CSelector & selector);
|
||||
|
||||
void attachTo(CBonusSystemNode *parent);
|
||||
void detachFrom(CBonusSystemNode *parent);
|
||||
@ -798,7 +810,7 @@ public:
|
||||
|
||||
void newChildAttached(CBonusSystemNode *child);
|
||||
void childDetached(CBonusSystemNode *child);
|
||||
void propagateBonus(std::shared_ptr<Bonus> b);
|
||||
void propagateBonus(std::shared_ptr<Bonus> b, const CBonusSystemNode & source);
|
||||
void unpropagateBonus(std::shared_ptr<Bonus> b);
|
||||
void removeBonus(const std::shared_ptr<Bonus>& b);
|
||||
void removeBonuses(const CSelector & selector);
|
||||
@ -812,6 +824,7 @@ public:
|
||||
void reduceBonusDurations(const CSelector &s);
|
||||
virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const {return "";}; //description or bonus name
|
||||
virtual std::string nodeName() const;
|
||||
virtual std::string nodeShortInfo() const;
|
||||
bool isHypothetic() const { return isHypotheticNode; }
|
||||
|
||||
void deserializationFix();
|
||||
@ -832,6 +845,11 @@ public:
|
||||
|
||||
int64_t getTreeVersion() const override;
|
||||
|
||||
virtual PlayerColor getOwner() const
|
||||
{
|
||||
return PlayerColor::NEUTRAL;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
// h & bonuses;
|
||||
@ -1125,6 +1143,22 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
|
||||
{
|
||||
public:
|
||||
PlayerColor owner;
|
||||
OppositeSideLimiter();
|
||||
OppositeSideLimiter(PlayerColor Owner);
|
||||
|
||||
int limit(const BonusLimitationContext &context) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<ILimiter&>(*this);
|
||||
h & owner;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
|
||||
{
|
||||
public:
|
||||
@ -1198,7 +1232,7 @@ class DLL_LINKAGE IUpdater
|
||||
public:
|
||||
virtual ~IUpdater();
|
||||
|
||||
virtual std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const;
|
||||
virtual std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const;
|
||||
virtual std::string toString() const;
|
||||
virtual JsonNode toJsonNode() const;
|
||||
|
||||
@ -1223,7 +1257,7 @@ public:
|
||||
h & stepSize;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||
virtual std::string toString() const override;
|
||||
virtual JsonNode toJsonNode() const override;
|
||||
};
|
||||
@ -1238,7 +1272,7 @@ public:
|
||||
h & static_cast<IUpdater &>(*this);
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||
virtual std::string toString() const override;
|
||||
virtual JsonNode toJsonNode() const override;
|
||||
};
|
||||
@ -1253,7 +1287,22 @@ public:
|
||||
h & static_cast<IUpdater &>(*this);
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> update(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
|
||||
virtual std::string toString() const override;
|
||||
virtual JsonNode toJsonNode() const override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE OwnerUpdater : public IUpdater
|
||||
{
|
||||
public:
|
||||
OwnerUpdater();
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
h & static_cast<IUpdater &>(*this);
|
||||
}
|
||||
|
||||
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus>& b, const CBonusSystemNode& context) const override;
|
||||
virtual std::string toString() const override;
|
||||
virtual JsonNode toJsonNode() const override;
|
||||
};
|
||||
|
@ -98,6 +98,7 @@ public:
|
||||
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false)=0; //if any of armies is hero, hero will be used
|
||||
virtual void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false)=0; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
|
||||
virtual bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL)=0;
|
||||
virtual bool swapGarrisonOnSiege(ObjectInstanceID tid)=0;
|
||||
virtual void giveHeroBonus(GiveBonus * bonus)=0;
|
||||
virtual void setMovePoints(SetMovePoints * smp)=0;
|
||||
virtual void setManaPoints(ObjectInstanceID hid, int val)=0;
|
||||
|
@ -846,7 +846,7 @@ bool JsonUtils::parseBonus(const JsonNode &ability, Bonus *b)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
b->updateOppositeBonuses();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -392,43 +392,44 @@ DLL_LINKAGE void RemoveObject::applyGs(CGameState *gs)
|
||||
//unblock tiles
|
||||
gs->map->removeBlockVisTiles(obj);
|
||||
|
||||
if(obj->ID==Obj::HERO)
|
||||
if(obj->ID == Obj::HERO) //remove beaten hero
|
||||
{
|
||||
CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
|
||||
PlayerState *p = gs->getPlayerState(h->tempOwner);
|
||||
gs->map->heroesOnMap -= h;
|
||||
p->heroes -= h;
|
||||
h->detachFrom(h->whereShouldBeAttached(gs));
|
||||
h->tempOwner = PlayerColor::NEUTRAL; //no one owns beaten hero
|
||||
vstd::erase_if(h->artifactsInBackpack, [](const ArtSlotInfo& asi)
|
||||
CGHeroInstance * beatenHero = static_cast<CGHeroInstance*>(obj);
|
||||
PlayerState * p = gs->getPlayerState(beatenHero->tempOwner);
|
||||
gs->map->heroesOnMap -= beatenHero;
|
||||
p->heroes -= beatenHero;
|
||||
beatenHero->detachFrom(beatenHero->whereShouldBeAttachedOnSiege(gs));
|
||||
beatenHero->tempOwner = PlayerColor::NEUTRAL; //no one owns beaten hero
|
||||
vstd::erase_if(beatenHero->artifactsInBackpack, [](const ArtSlotInfo& asi)
|
||||
{
|
||||
return asi.artifact->artType->id == ArtifactID::GRAIL;
|
||||
});
|
||||
|
||||
if(h->visitedTown)
|
||||
if(beatenHero->visitedTown)
|
||||
{
|
||||
if(h->inTownGarrison)
|
||||
h->visitedTown->garrisonHero = nullptr;
|
||||
if(beatenHero->visitedTown->garrisonHero == beatenHero)
|
||||
beatenHero->visitedTown->garrisonHero = nullptr;
|
||||
else
|
||||
h->visitedTown->visitingHero = nullptr;
|
||||
h->visitedTown = nullptr;
|
||||
}
|
||||
beatenHero->visitedTown->visitingHero = nullptr;
|
||||
|
||||
beatenHero->visitedTown = nullptr;
|
||||
beatenHero->inTownGarrison = false;
|
||||
}
|
||||
//return hero to the pool, so he may reappear in tavern
|
||||
gs->hpool.heroesPool[h->subID] = h;
|
||||
if(!vstd::contains(gs->hpool.pavailable, h->subID))
|
||||
gs->hpool.pavailable[h->subID] = 0xff;
|
||||
gs->hpool.heroesPool[beatenHero->subID] = beatenHero;
|
||||
|
||||
if(!vstd::contains(gs->hpool.pavailable, beatenHero->subID))
|
||||
gs->hpool.pavailable[beatenHero->subID] = 0xff;
|
||||
|
||||
gs->map->objects[id.getNum()] = nullptr;
|
||||
|
||||
//If hero on Boat is removed, the Boat disappears
|
||||
if(h->boat)
|
||||
if(beatenHero->boat)
|
||||
{
|
||||
gs->map->instanceNames.erase(h->boat->instanceName);
|
||||
gs->map->objects[h->boat->id.getNum()].dellNull();
|
||||
h->boat = nullptr;
|
||||
gs->map->instanceNames.erase(beatenHero->boat->instanceName);
|
||||
gs->map->objects[beatenHero->boat->id.getNum()].dellNull();
|
||||
beatenHero->boat = nullptr;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -528,8 +528,8 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
|
||||
//overlay premies given
|
||||
|
||||
//native terrain bonuses
|
||||
auto nativeTerrain = std::make_shared<CreatureTerrainLimiter>();
|
||||
|
||||
static auto nativeTerrain = std::make_shared<CreatureTerrainLimiter>();
|
||||
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::STACKS_SPEED, Bonus::TERRAIN_NATIVE, 1, 0, 0)->addLimiter(nativeTerrain));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::PRIMARY_SKILL, Bonus::TERRAIN_NATIVE, 1, 0, PrimarySkill::ATTACK)->addLimiter(nativeTerrain));
|
||||
curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::PRIMARY_SKILL, Bonus::TERRAIN_NATIVE, 1, 0, PrimarySkill::DEFENSE)->addLimiter(nativeTerrain));
|
||||
@ -555,31 +555,10 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
|
||||
else
|
||||
curB->tacticDistance = 0;
|
||||
|
||||
|
||||
// workaround bonuses affecting only enemy - DOES NOT WORK
|
||||
for(int i = 0; i < 2; i++)
|
||||
{
|
||||
TNodes nodes;
|
||||
curB->battleGetArmyObject(i)->getRedAncestors(nodes);
|
||||
for(CBonusSystemNode *n : nodes)
|
||||
{
|
||||
for(auto b : n->getExportedBonusList())
|
||||
{
|
||||
if(b->effectRange == Bonus::ONLY_ENEMY_ARMY/* && b->propagator && b->propagator->shouldBeAttached(curB)*/)
|
||||
{
|
||||
auto bCopy = std::make_shared<Bonus>(*b);
|
||||
bCopy->effectRange = Bonus::NO_LIMIT;
|
||||
bCopy->propagator.reset();
|
||||
bCopy->limiter.reset(new StackOwnerLimiter(curB->sides[!i].color));
|
||||
curB->addNewBonus(bCopy);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return curB;
|
||||
}
|
||||
|
||||
|
||||
const CGHeroInstance * BattleInfo::getHero(PlayerColor player) const
|
||||
{
|
||||
for(int i = 0; i < sides.size(); i++)
|
||||
|
@ -22,6 +22,11 @@ class CStackBasicDescriptor;
|
||||
class DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallback, public IBattleState
|
||||
{
|
||||
public:
|
||||
enum BattleSide
|
||||
{
|
||||
ATTACKER = 0,
|
||||
DEFENDER
|
||||
};
|
||||
std::array<SideInBattle, 2> sides; //sides[0] - attacker, sides[1] - defender
|
||||
si32 round, activeStack;
|
||||
const CGTownInstance * town; //used during town siege, nullptr if this is not a siege (note that fortless town IS also a siege)
|
||||
@ -132,7 +137,6 @@ public:
|
||||
const CGHeroInstance * getHero(PlayerColor player) const; //returns fighting hero that belongs to given player
|
||||
|
||||
void localInit();
|
||||
|
||||
static BattleInfo * setupBattle(int3 tile, ETerrainType terrain, BFieldType battlefieldType, const CArmedInstance * armies[2], const CGHeroInstance * heroes[2], bool creatureBank, const CGTownInstance * town);
|
||||
|
||||
ui8 whatSide(PlayerColor player) const;
|
||||
|
@ -38,6 +38,11 @@ public:
|
||||
CArmedInstance();
|
||||
CArmedInstance(bool isHypotetic);
|
||||
|
||||
PlayerColor getOwner() const override
|
||||
{
|
||||
return this->tempOwner;
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
|
@ -1069,7 +1069,25 @@ void CGHeroInstance::deserializationFix()
|
||||
artDeserializationFix(this);
|
||||
}
|
||||
|
||||
CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState *gs)
|
||||
CBonusSystemNode * CGHeroInstance::whereShouldBeAttachedOnSiege(const bool isBattleOutsideTown) const
|
||||
{
|
||||
if(!visitedTown)
|
||||
return nullptr;
|
||||
|
||||
return isBattleOutsideTown ? (CBonusSystemNode *)(& visitedTown->townAndVis)
|
||||
: (CBonusSystemNode *)(visitedTown.get());
|
||||
|
||||
}
|
||||
|
||||
CBonusSystemNode * CGHeroInstance::whereShouldBeAttachedOnSiege(CGameState * gs)
|
||||
{
|
||||
if(visitedTown)
|
||||
return whereShouldBeAttachedOnSiege(visitedTown->isBattleOutsideTown(this));
|
||||
|
||||
return CArmedInstance::whereShouldBeAttached(gs);
|
||||
}
|
||||
|
||||
CBonusSystemNode * CGHeroInstance::whereShouldBeAttached(CGameState * gs)
|
||||
{
|
||||
if(visitedTown)
|
||||
{
|
||||
|
@ -246,9 +246,12 @@ public:
|
||||
ArtBearer::ArtBearer bearerType() const override;
|
||||
|
||||
///IBonusBearer
|
||||
CBonusSystemNode *whereShouldBeAttached(CGameState *gs) override;
|
||||
CBonusSystemNode * whereShouldBeAttached(CGameState *gs) override;
|
||||
std::string nodeName() const override;
|
||||
|
||||
CBonusSystemNode * whereShouldBeAttachedOnSiege(const bool isBattleOutsideTown) const;
|
||||
CBonusSystemNode * whereShouldBeAttachedOnSiege(CGameState * gs);
|
||||
|
||||
///spells::Caster
|
||||
int32_t getCasterUnitId() const override;
|
||||
int32_t getSpellSchoolLevel(const spells::Spell * spell, int32_t * outSelectedSchool = nullptr) const override;
|
||||
|
@ -592,7 +592,6 @@ int CGTownInstance::getDwellingBonus(const std::vector<CreatureID>& creatureIds,
|
||||
TResources CGTownInstance::dailyIncome() const
|
||||
{
|
||||
TResources ret;
|
||||
|
||||
for (auto & p : town->buildings)
|
||||
{
|
||||
BuildingID buildingUpgrade;
|
||||
@ -604,28 +603,28 @@ TResources CGTownInstance::dailyIncome() const
|
||||
buildingUpgrade = p2.first;
|
||||
}
|
||||
}
|
||||
|
||||
if (!hasBuilt(buildingUpgrade)&&(hasBuilt(p.first)))
|
||||
{
|
||||
ret += p.second->produce;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CGTownInstance::hasFort() const
|
||||
{
|
||||
return hasBuilt(BuildingID::FORT);
|
||||
}
|
||||
|
||||
bool CGTownInstance::hasCapitol() const
|
||||
{
|
||||
return hasBuilt(BuildingID::CAPITOL);
|
||||
}
|
||||
|
||||
CGTownInstance::CGTownInstance()
|
||||
:CGDwelling(), IShipyard(this), IMarket(this), town(nullptr), builded(0), destroyed(0), identifier(0), alignment(0xff)
|
||||
{
|
||||
|
||||
this->setNodeType(CBonusSystemNode::TOWN);
|
||||
}
|
||||
|
||||
CGTownInstance::~CGTownInstance()
|
||||
@ -653,43 +652,43 @@ bool CGTownInstance::needsLastStack() const
|
||||
else return false;
|
||||
}
|
||||
|
||||
void CGTownInstance::setOwner(const PlayerColor player) const
|
||||
{
|
||||
removeCapitols(player);
|
||||
cb->setOwner(this, player);
|
||||
}
|
||||
|
||||
void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
if( !cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
|
||||
if(!cb->gameState()->getPlayerRelations( getOwner(), h->getOwner() ))//if this is enemy
|
||||
{
|
||||
if(armedGarrison() || visitingHero)
|
||||
{
|
||||
const CGHeroInstance *defendingHero = nullptr;
|
||||
const CArmedInstance *defendingArmy = this;
|
||||
const CGHeroInstance * defendingHero = visitingHero ? visitingHero : garrisonHero;
|
||||
const CArmedInstance * defendingArmy = defendingHero ? (CArmedInstance *)defendingHero : this;
|
||||
const bool isBattleOutside = isBattleOutsideTown(defendingHero);
|
||||
|
||||
if(visitingHero)
|
||||
defendingHero = visitingHero;
|
||||
else if(garrisonHero)
|
||||
defendingHero = garrisonHero;
|
||||
|
||||
if(defendingHero)
|
||||
defendingArmy = defendingHero;
|
||||
|
||||
bool outsideTown = (defendingHero == visitingHero && garrisonHero);
|
||||
|
||||
//"borrowing" army from garrison to visiting hero
|
||||
if(!outsideTown && armedGarrison() &&
|
||||
visitingHero && defendingHero == visitingHero)
|
||||
if(!isBattleOutside && visitingHero && defendingHero == visitingHero)
|
||||
{
|
||||
mergeGarrisonOnSiege();
|
||||
}
|
||||
//we have two approaches to merge armies: mergeGarrisonOnSiege() and used in the CGameHandler::garrisonSwap(ObjectInstanceID tid)
|
||||
auto nodeSiege = defendingHero->whereShouldBeAttachedOnSiege(isBattleOutside);
|
||||
|
||||
cb->startBattlePrimary(h, defendingArmy, getSightCenter(), h, defendingHero, false, (outsideTown ? nullptr : this));
|
||||
if(nodeSiege == (CBonusSystemNode *)this)
|
||||
cb->swapGarrisonOnSiege(this->id);
|
||||
|
||||
const_cast<CGHeroInstance *>(defendingHero)->inTownGarrison = false; //hack to return visitor from garrison after battle
|
||||
}
|
||||
cb->startBattlePrimary(h, defendingArmy, getSightCenter(), h, defendingHero, false, (isBattleOutside ? nullptr : this));
|
||||
}
|
||||
else
|
||||
{
|
||||
cb->setOwner(this, h->tempOwner);
|
||||
if(cb->gameState()->getPlayerStatus(h->getOwner()) == EPlayerStatus::WINNER)
|
||||
auto heroColor = h->getOwner();
|
||||
setOwner(heroColor);
|
||||
if(cb->gameState()->getPlayerStatus(heroColor) == EPlayerStatus::WINNER)
|
||||
{
|
||||
return; //we just won game, we do not need to perform any extra actions
|
||||
//TODO: check how does H3 behave, visiting town on victory can affect campaigns (spells learned, +1 stat building visited)
|
||||
}
|
||||
removeCapitols(h->getOwner());
|
||||
cb->heroVisitCastle(this, h);
|
||||
}
|
||||
}
|
||||
@ -743,15 +742,6 @@ bool CGTownInstance::townEnvisagesBuilding(BuildingSubID::EBuildingSubID subId)
|
||||
return town->getBuildingType(subId) != BuildingID::NONE;
|
||||
}
|
||||
|
||||
//it does not check hasBuilt because this check is in the OnHeroVisit handler
|
||||
void CGTownInstance::tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID)
|
||||
{
|
||||
auto bid = town->getBuildingType(subID);
|
||||
|
||||
if(bid != BuildingID::NONE)
|
||||
bonusingBuildings.push_back(new COPWBonus(bid, subID, this));
|
||||
}
|
||||
|
||||
void CGTownInstance::initOverriddenBids()
|
||||
{
|
||||
for(const auto & bid : builtBuildings)
|
||||
@ -763,11 +753,30 @@ void CGTownInstance::initOverriddenBids()
|
||||
}
|
||||
}
|
||||
|
||||
bool CGTownInstance::isBonusingBuildingAdded(BuildingID::EBuildingID bid) const
|
||||
{
|
||||
auto present = std::find_if(bonusingBuildings.begin(), bonusingBuildings.end(), [&](CGTownBuilding* building)
|
||||
{
|
||||
return building->getBuildingType().num == bid;
|
||||
});
|
||||
|
||||
return present != bonusingBuildings.end();
|
||||
}
|
||||
|
||||
//it does not check hasBuilt because this check is in the OnHeroVisit handler
|
||||
void CGTownInstance::tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID)
|
||||
{
|
||||
auto bid = town->getBuildingType(subID);
|
||||
|
||||
if(bid != BuildingID::NONE && !isBonusingBuildingAdded(bid))
|
||||
bonusingBuildings.push_back(new COPWBonus(bid, subID, this));
|
||||
}
|
||||
|
||||
void CGTownInstance::tryAddVisitingBonus(BuildingSubID::EBuildingSubID subID)
|
||||
{
|
||||
auto bid = town->getBuildingType(subID);
|
||||
|
||||
if(bid != BuildingID::NONE)
|
||||
if(bid != BuildingID::NONE && !isBonusingBuildingAdded(bid))
|
||||
bonusingBuildings.push_back(new CTownBonus(bid, subID, this));
|
||||
}
|
||||
|
||||
@ -786,6 +795,28 @@ void CGTownInstance::addTownBonuses()
|
||||
}
|
||||
}
|
||||
|
||||
void CGTownInstance::fixBonusingDuplicates() //For versions 794-800
|
||||
{
|
||||
std::map<BuildingID::EBuildingID, int> bids;
|
||||
|
||||
for(auto i = 0; i != bonusingBuildings.size(); i++)
|
||||
{
|
||||
auto bid = bonusingBuildings[i]->getBuildingType();
|
||||
if(!bids.count(bid))
|
||||
bids.insert({ bid, 0 });
|
||||
else
|
||||
bids[bid]++;
|
||||
}
|
||||
for(auto & pair : bids)
|
||||
{
|
||||
if(!pair.second)
|
||||
continue;
|
||||
|
||||
for(auto i = 0; i < pair.second; i++)
|
||||
deleteTownBonus(pair.first);
|
||||
}
|
||||
}
|
||||
|
||||
void CGTownInstance::deleteTownBonus(BuildingID::EBuildingID bid)
|
||||
{
|
||||
size_t i = 0;
|
||||
@ -1253,7 +1284,8 @@ void CGTownInstance::recreateBuildingsBonuses()
|
||||
for(auto b : bl)
|
||||
removeBonus(b);
|
||||
|
||||
for(auto bid : builtBuildings)
|
||||
auto owner = this->getOwner();
|
||||
for(const auto bid : builtBuildings)
|
||||
{
|
||||
if(vstd::contains(overriddenBuildings, bid)) //tricky! -> checks tavern only if no bratherhood of sword
|
||||
continue;
|
||||
@ -1263,8 +1295,15 @@ void CGTownInstance::recreateBuildingsBonuses()
|
||||
if(building->buildingBonuses.empty())
|
||||
continue;
|
||||
|
||||
for(auto bonus : building->buildingBonuses)
|
||||
for(auto & bonus : building->buildingBonuses)
|
||||
{
|
||||
if(bonus->limiter && bonus->effectRange == Bonus::ONLY_ENEMY_ARMY) //ONLY_ENEMY_ARMY is only mark for OppositeSide limiter to avoid extra dynamic_cast.
|
||||
{
|
||||
auto bCopy = std::make_shared<Bonus>(*bonus); //just a copy of the shared_ptr has been changed and reassigned.
|
||||
bCopy->limiter = std::make_shared<OppositeSideLimiter>(this->getOwner());
|
||||
addNewBonus(bCopy);
|
||||
continue;
|
||||
}
|
||||
if(bonus->propagator != nullptr && bonus->propagator->getPropagatorType() == ALL_CREATURES)
|
||||
VLC->creh->addBonusForAllCreatures(bonus);
|
||||
else
|
||||
@ -1275,14 +1314,7 @@ void CGTownInstance::recreateBuildingsBonuses()
|
||||
|
||||
void CGTownInstance::setVisitingHero(CGHeroInstance *h)
|
||||
{
|
||||
//if (!(!!visitingHero == !h))
|
||||
//{
|
||||
// logGlobal->warn("Hero visiting town %s is %s ", name, (visitingHero.get() ? visitingHero->name : "NULL"));
|
||||
// logGlobal->warn("New hero will be %s ", (h ? h->name : "NULL"));
|
||||
//
|
||||
//}
|
||||
assert(!!visitingHero == !h);
|
||||
|
||||
if(h)
|
||||
{
|
||||
PlayerState *p = cb->gameState()->getPlayerState(h->tempOwner);
|
||||
@ -1386,7 +1418,7 @@ const CGTownBuilding * CGTownInstance::getBonusingBuilding(BuildingSubID::EBuild
|
||||
|
||||
bool CGTownInstance::hasBuiltSomeTradeBuilding() const
|
||||
{
|
||||
for (const auto & bid : builtBuildings)
|
||||
for(const auto & bid : builtBuildings)
|
||||
{
|
||||
if(town->buildings.at(bid)->IsTradeBuilding())
|
||||
return true;
|
||||
@ -1490,18 +1522,19 @@ void CGTownInstance::addHeroToStructureVisitors(const CGHeroInstance *h, si64 st
|
||||
}
|
||||
}
|
||||
|
||||
void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGTownInstance::battleFinished(const CGHeroInstance * hero, const BattleResult & result) const
|
||||
{
|
||||
if(result.winner == 0)
|
||||
if(result.winner == BattleSide::ATTACKER)
|
||||
{
|
||||
auto heroColor = hero->getOwner(); //get tempOwner
|
||||
|
||||
clearArmy();
|
||||
removeCapitols(hero->getOwner());
|
||||
cb->setOwner (this, hero->tempOwner); //give control after checkout is done
|
||||
setOwner(heroColor); //give control after checkout is done
|
||||
FoWChange fw;
|
||||
fw.player = hero->tempOwner;
|
||||
fw.player = heroColor;
|
||||
fw.mode = 1;
|
||||
cb->getTilesInRange(fw.tiles, getSightCenter(), getSightRadius(), tempOwner, 1);
|
||||
cb->sendAndApply (&fw);
|
||||
cb->sendAndApply(&fw);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1812,6 +1845,13 @@ void CTownBonus::applyBonuses(CGHeroInstance * h, const BonusList & bonuses) con
|
||||
GiveBonus gb;
|
||||
InfoWindow iw;
|
||||
|
||||
if(bonus->type == Bonus::TOWN_MAGIC_WELL)
|
||||
{
|
||||
if(h->mana >= h->manaLimit())
|
||||
return;
|
||||
cb->setManaPoints(h->id, h->manaLimit());
|
||||
bonus->duration = Bonus::ONE_DAY;
|
||||
}
|
||||
gb.bonus = * bonus;
|
||||
gb.id = h->id.getNum();
|
||||
cb->giveHeroBonus(&gb);
|
||||
@ -1895,8 +1935,15 @@ const std::string CGTownBuilding::getVisitingBonusGreeting() const
|
||||
return bonusGreeting;
|
||||
}
|
||||
|
||||
const std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus)
|
||||
const std::string CGTownBuilding::getCustomBonusGreeting(const Bonus & bonus) const
|
||||
{
|
||||
if(bonus.type == Bonus::TOWN_MAGIC_WELL)
|
||||
{
|
||||
auto bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingInTownMagicWell"].String());
|
||||
auto buildingName = town->town->getSpecialBuilding(bType)->Name();
|
||||
boost::algorithm::replace_first(bonusGreeting, "%s", buildingName);
|
||||
return bonusGreeting;
|
||||
}
|
||||
auto bonusGreeting = std::string(VLC->generaltexth->localizedTexts["townHall"]["greetingCustomBonus"].String()); //"%s gives you +%d %s%s"
|
||||
std::string param = "";
|
||||
std::string until = "";
|
||||
|
@ -140,7 +140,7 @@ protected:
|
||||
BuildingSubID::EBuildingSubID bType;
|
||||
|
||||
const std::string getVisitingBonusGreeting() const;
|
||||
static const std::string getCustomBonusGreeting(const Bonus & bonus);
|
||||
const std::string getCustomBonusGreeting(const Bonus & bonus) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE COPWBonus : public CGTownBuilding
|
||||
@ -274,6 +274,12 @@ public:
|
||||
h & overriddenBuildings;
|
||||
else if(!h.saving)
|
||||
updateTown794();
|
||||
|
||||
if(!h.saving && (version >= 794 && version < 801))
|
||||
fixBonusingDuplicates();
|
||||
|
||||
if(!h.saving)
|
||||
this->setNodeType(CBonusSystemNode::TOWN);
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -349,18 +355,25 @@ public:
|
||||
void afterAddToMap(CMap * map) override;
|
||||
static void reset();
|
||||
|
||||
inline bool isBattleOutsideTown(const CGHeroInstance * defendingHero) const
|
||||
{
|
||||
return defendingHero && garrisonHero && defendingHero != garrisonHero;
|
||||
}
|
||||
protected:
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
void serializeJsonOptions(JsonSerializeFormat & handler) override;
|
||||
|
||||
private:
|
||||
void setOwner(const PlayerColor owner) const;
|
||||
int getDwellingBonus(const std::vector<CreatureID>& creatureIds, const std::vector<ConstTransitivePtr<CGDwelling> >& dwellings) const;
|
||||
void updateBonusingBuildings();
|
||||
bool hasBuiltInOldWay(ETownType::ETownType type, BuildingID bid) const;
|
||||
bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
|
||||
bool isBonusingBuildingAdded(BuildingID::EBuildingID bid) const;
|
||||
void tryAddOnePerWeekBonus(BuildingSubID::EBuildingSubID subID);
|
||||
void tryAddVisitingBonus(BuildingSubID::EBuildingSubID subID);
|
||||
void initOverriddenBids();
|
||||
void addTownBonuses();
|
||||
void updateTown794(); //populate overriddenBuildings and vanila bonuses for old saves
|
||||
void fixBonusingDuplicates(); //For versions 794-800.
|
||||
};
|
||||
|
@ -119,14 +119,6 @@ CObjectHandler::CObjectHandler()
|
||||
logGlobal->trace("\t\tDone loading resource prices!");
|
||||
}
|
||||
|
||||
PlayerColor CGObjectInstance::getOwner() const
|
||||
{
|
||||
//if (state)
|
||||
// return state->owner;
|
||||
//else
|
||||
return tempOwner; //won't have owner
|
||||
}
|
||||
|
||||
CGObjectInstance::CGObjectInstance():
|
||||
pos(-1,-1,-1),
|
||||
ID(Obj::NO_OBJ),
|
||||
|
@ -118,12 +118,12 @@ public:
|
||||
Obj ID;
|
||||
/// Subtype of object, depends on type
|
||||
si32 subID;
|
||||
/// Current owner of an object (when below PLAYER_LIMIT)
|
||||
PlayerColor tempOwner;
|
||||
/// Index of object in map's list of objects
|
||||
ObjectInstanceID id;
|
||||
/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
|
||||
ObjectTemplate appearance;
|
||||
/// Current owner of an object (when below PLAYER_LIMIT)
|
||||
PlayerColor tempOwner;
|
||||
/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
|
||||
bool blockVisit;
|
||||
|
||||
@ -140,7 +140,10 @@ public:
|
||||
/// "center" tile from which the sight distance is calculated
|
||||
int3 getSightCenter() const;
|
||||
|
||||
PlayerColor getOwner() const override;
|
||||
PlayerColor getOwner() const override
|
||||
{
|
||||
return this->tempOwner;
|
||||
}
|
||||
void setOwner(PlayerColor ow);
|
||||
|
||||
/** APPEARANCE ACCESSORS **/
|
||||
@ -213,8 +216,8 @@ public:
|
||||
|
||||
///Entry point of Json (de-)serialization
|
||||
void serializeJson(JsonSerializeFormat & handler);
|
||||
|
||||
virtual void updateFrom(const JsonNode & data);
|
||||
|
||||
protected:
|
||||
/// virtual method that allows synchronously update object state on server and all clients
|
||||
virtual void setPropertyDer(ui8 what, ui32 val);
|
||||
|
@ -143,6 +143,8 @@ void registerTypesMapObjectTypes(Serializer &s)
|
||||
|
||||
s.template registerType<ILimiter, AnyOfLimiter>();
|
||||
s.template registerType<ILimiter, NoneOfLimiter>();
|
||||
s.template registerType<ILimiter, OppositeSideLimiter>();
|
||||
s.template registerType<IUpdater, OwnerUpdater>();
|
||||
//new types (other than netpacks) must register here
|
||||
//order of type registration is critical for loading old savegames
|
||||
}
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "../ConstTransitivePtr.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
const ui32 SERIALIZATION_VERSION = 800;
|
||||
const ui32 SERIALIZATION_VERSION = 801;
|
||||
const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
|
||||
const std::string SAVEGAME_MAGIC = "VCMISVG";
|
||||
|
||||
|
@ -682,7 +682,7 @@ void CGameHandler::changeSecSkill(const CGHeroInstance * hero, SecondarySkill wh
|
||||
}
|
||||
}
|
||||
|
||||
void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2)
|
||||
void CGameHandler::endBattle(int3 tile, const CGHeroInstance * heroAttacker, const CGHeroInstance * heroDefender)
|
||||
{
|
||||
LOG_TRACE(logGlobal);
|
||||
|
||||
@ -691,16 +691,16 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
|
||||
if (battleResult.get()->result == BattleResult::NORMAL) // give 500 exp for defeating hero, unless he escaped
|
||||
{
|
||||
if (hero1)
|
||||
if(heroAttacker)
|
||||
battleResult.data->exp[1] += 500;
|
||||
if (hero2)
|
||||
if(heroDefender)
|
||||
battleResult.data->exp[0] += 500;
|
||||
}
|
||||
|
||||
if (hero1)
|
||||
battleResult.data->exp[0] = hero1->calculateXp(battleResult.data->exp[0]);//scholar skill
|
||||
if (hero2)
|
||||
battleResult.data->exp[1] = hero2->calculateXp(battleResult.data->exp[1]);
|
||||
if(heroAttacker)
|
||||
battleResult.data->exp[0] = heroAttacker->calculateXp(battleResult.data->exp[0]);//scholar skill
|
||||
if(heroDefender)
|
||||
battleResult.data->exp[1] = heroDefender->calculateXp(battleResult.data->exp[1]);
|
||||
|
||||
const CArmedInstance *bEndArmy1 = gs->curB->sides.at(0).armyObject;
|
||||
const CArmedInstance *bEndArmy2 = gs->curB->sides.at(1).armyObject;
|
||||
@ -731,9 +731,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
const int queriedPlayers = battleQuery ? (int)boost::count(queries.allQueries(), battleQuery) : 0;
|
||||
finishingBattle = make_unique<FinishingBattleHelper>(battleQuery, queriedPlayers);
|
||||
|
||||
|
||||
CasualtiesAfterBattle cab1(bEndArmy1, gs->curB), cab2(bEndArmy2, gs->curB); //calculate casualties before deleting battle
|
||||
|
||||
ChangeSpells cs; //for Eagle Eye
|
||||
|
||||
if (finishingBattle->winnerHero)
|
||||
@ -749,7 +747,6 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<const CArtifactInstance *> arts; //display them in window
|
||||
|
||||
if (result == BattleResult::NORMAL && finishingBattle->winnerHero)
|
||||
@ -760,6 +757,7 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
ma->dst = ArtifactLocation(finishingBattle->winnerHero, art->firstAvailableSlot(finishingBattle->winnerHero));
|
||||
sendAndApply(ma);
|
||||
};
|
||||
|
||||
if (finishingBattle->loserHero)
|
||||
{
|
||||
//TODO: wrap it into a function, somehow (boost::variant -_-)
|
||||
@ -818,7 +816,6 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sendAndApply(battleResult.data); //after this point casualties objects are destroyed
|
||||
|
||||
if (arts.size()) //display loot
|
||||
@ -876,35 +873,41 @@ void CGameHandler::endBattle(int3 tile, const CGHeroInstance *hero1, const CGHer
|
||||
iw.text.addReplacement(MetaString::GENERAL_TXT, 141); // " and "
|
||||
iw.components.push_back(Component(Component::SPELL, *it, 0, 0));
|
||||
}
|
||||
|
||||
sendAndApply(&iw);
|
||||
sendAndApply(&cs);
|
||||
}
|
||||
|
||||
cab1.updateArmy(this);
|
||||
cab2.updateArmy(this); //take casualties after battle is deleted
|
||||
|
||||
//if one hero has lost we will erase him
|
||||
if (battleResult.data->winner!=0 && hero1)
|
||||
if(battleResult.data->winner != BattleSide::ATTACKER && heroAttacker) //remove beaten Attacker
|
||||
{
|
||||
RemoveObject ro(hero1->id);
|
||||
RemoveObject ro(heroAttacker->id);
|
||||
sendAndApply(&ro);
|
||||
}
|
||||
if (battleResult.data->winner!=1 && hero2)
|
||||
|
||||
if(battleResult.data->winner != BattleSide::DEFENDER && heroDefender) //remove beaten Defender
|
||||
{
|
||||
auto town = hero2->visitedTown;
|
||||
RemoveObject ro(hero2->id);
|
||||
auto town = heroDefender->visitedTown;
|
||||
RemoveObject ro(heroDefender->id);
|
||||
sendAndApply(&ro);
|
||||
|
||||
if (town && !town->garrisonHero) // TODO: that must be called from CGHeroInstance or CGTownInstance
|
||||
town->battleFinished(hero1, *battleResult.get());
|
||||
if(town && !town->garrisonHero) // TODO: that must be called from CGHeroInstance or CGTownInstance
|
||||
town->battleFinished(heroAttacker, *battleResult.get());
|
||||
}
|
||||
|
||||
if(battleResult.data->winner == BattleSide::DEFENDER
|
||||
&& heroDefender
|
||||
&& heroDefender->visitedTown
|
||||
&& !heroDefender->inTownGarrison
|
||||
&& heroDefender->visitedTown->garrisonHero == heroDefender)
|
||||
{
|
||||
swapGarrisonOnSiege(heroDefender->visitedTown->id); //return defending visitor from garrison to its rightful place
|
||||
}
|
||||
//give exp
|
||||
if (battleResult.data->exp[0] && hero1 && battleResult.get()->winner == 0)
|
||||
changePrimSkill(hero1, PrimarySkill::EXPERIENCE, battleResult.data->exp[0]);
|
||||
else if (battleResult.data->exp[1] && hero2 && battleResult.get()->winner == 1)
|
||||
changePrimSkill(hero2, PrimarySkill::EXPERIENCE, battleResult.data->exp[1]);
|
||||
if(battleResult.data->exp[0] && heroAttacker && battleResult.get()->winner == BattleSide::ATTACKER)
|
||||
changePrimSkill(heroAttacker, PrimarySkill::EXPERIENCE, battleResult.data->exp[0]);
|
||||
else if(battleResult.data->exp[1] && heroDefender && battleResult.get()->winner == BattleSide::DEFENDER)
|
||||
changePrimSkill(heroDefender, PrimarySkill::EXPERIENCE, battleResult.data->exp[1]);
|
||||
|
||||
queries.popIfTop(battleQuery);
|
||||
|
||||
@ -2504,7 +2507,7 @@ bool CGameHandler::teleportHero(ObjectInstanceID hid, ObjectInstanceID dstid, ui
|
||||
return true;
|
||||
}
|
||||
|
||||
void CGameHandler::setOwner(const CGObjectInstance * obj, PlayerColor owner)
|
||||
void CGameHandler::setOwner(const CGObjectInstance * obj, const PlayerColor owner)
|
||||
{
|
||||
PlayerColor oldOwner = getOwner(obj->id);
|
||||
SetObjectProperty sop(obj->id, ObjProperty::OWNER, owner.getNum());
|
||||
@ -3489,6 +3492,33 @@ void CGameHandler::moveArmy(const CArmedInstance *src, const CArmedInstance *dst
|
||||
}
|
||||
}
|
||||
|
||||
bool CGameHandler::swapGarrisonOnSiege(ObjectInstanceID tid)
|
||||
{
|
||||
const CGTownInstance * town = getTown(tid);
|
||||
|
||||
if(!town->garrisonHero == !town->visitingHero)
|
||||
return false;
|
||||
|
||||
SetHeroesInTown intown;
|
||||
intown.tid = tid;
|
||||
|
||||
if(town->garrisonHero) //garrison -> vising
|
||||
{
|
||||
intown.garrison = ObjectInstanceID();
|
||||
intown.visiting = town->garrisonHero->id;
|
||||
}
|
||||
else //visiting -> garrison
|
||||
{
|
||||
if(town->armedGarrison())
|
||||
town->mergeGarrisonOnSiege();
|
||||
|
||||
intown.visiting = ObjectInstanceID();
|
||||
intown.garrison = town->visitingHero->id;
|
||||
}
|
||||
sendAndApply(&intown);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameHandler::garrisonSwap(ObjectInstanceID tid)
|
||||
{
|
||||
const CGTownInstance * town = getTown(tid);
|
||||
|
@ -242,6 +242,7 @@ public:
|
||||
//void lootArtifacts (TArtHolder source, TArtHolder dest, std::vector<ui32> &arts); //after battle - move al arts to winer
|
||||
bool buySecSkill( const IMarket *m, const CGHeroInstance *h, SecondarySkill skill);
|
||||
bool garrisonSwap(ObjectInstanceID tid);
|
||||
bool swapGarrisonOnSiege(ObjectInstanceID tid);
|
||||
bool upgradeCreature( ObjectInstanceID objid, SlotID pos, CreatureID upgID );
|
||||
bool recruitCreatures(ObjectInstanceID objid, ObjectInstanceID dst, CreatureID crid, ui32 cram, si32 level);
|
||||
bool buildStructure(ObjectInstanceID tid, BuildingID bid, bool force=false);//force - for events: no cost, no checkings
|
||||
|
@ -78,6 +78,7 @@ public:
|
||||
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used
|
||||
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
|
||||
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;};
|
||||
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {};
|
||||
void giveHeroBonus(GiveBonus * bonus) override {};
|
||||
void setMovePoints(SetMovePoints * smp) override {};
|
||||
void setManaPoints(ObjectInstanceID hid, int val) override {};
|
||||
|
Loading…
Reference in New Issue
Block a user