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Implemented support for showing amount of guards in banks
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@@ -17,6 +17,7 @@
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../GameSettings.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../mapObjectConstructors/CBankInstanceConstructor.h"
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#include "../IGameCallback.h"
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@@ -131,6 +132,25 @@ void CBank::onHeroVisit(const CGHeroInstance * h) const
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bd.text.appendLocalString(EMetaText::ADVOB_TXT, banktext);
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if (banktext == 32)
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bd.text.replaceRawString(getObjectName());
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if (VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
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{
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std::map<CreatureID, int> guardsAmounts;
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for (auto const & guard : bc->guards)
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guardsAmounts[guard.getType()->getId()] += guard.getCount();
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for (auto const & guard : guardsAmounts)
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{
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Component comp;
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comp.id = Component::EComponentType::CREATURE;
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comp.subtype = guard.first.getNum();
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comp.val = guard.second;
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bd.components.push_back(comp);
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}
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}
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cb->showBlockingDialog(&bd);
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}
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