quick combat vs ai

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Laserlicht authored and GitHub committed 2024-01-25 23:44:41 +01:00
1 parent 891d25a634
commit 7f58333ef9
7 files changed
+34 -26

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@@ -16,6 +16,8 @@
#include "../battles/BattleProcessor.h"
#include "../../lib/battle/IBattleState.h"
#include "../../lib/battle/SideInBattle.h"
#include "../../lib/CPlayerState.h"
#include "../../lib/mapObjects/CGObjectInstance.h"
#include "../../lib/networkPacks/PacksForServer.h"
#include "../../lib/serializer/Cast.h"
@@ -83,6 +85,9 @@ CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const IBattleInfo *
void CBattleDialogQuery::onRemoval(PlayerColor color)
{
if (!gh->getPlayerState(color)->isHuman())
return;
assert(answer);
if(*answer == 1)
{