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e916e94a40
commit
7f5aa1007f
@ -380,18 +380,20 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player, int
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// Try to compute a reasonable number of characters per line
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if (!charperline)
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{
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if (text.size() < 30)
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if (text.size() < 30 && ret->buttons.size() < 2)
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charperline = 30;
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else if (text.size() < 200)
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charperline = 40;
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else
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else if (text.size() < 750)
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charperline = 50;
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else
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charperline = 75; //TODO: add scrollbar for very long texts
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}
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if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
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_or = TTF_RenderText_Blended(GEOR13,CGI->generaltexth->allTexts[4].c_str(),zwykly);
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std::vector<std::string> * brtext = breakText(text,charperline,true,true); //text
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std::vector<std::string> * brtext = breakText(text, charperline, true, true); //text
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std::vector<std::vector<SDL_Surface*> > * txtg = drawText(brtext, fontHeight);
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std::pair<int,int> txts = getMaxSizes(txtg, fontHeight);
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@ -400,19 +402,27 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player, int
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if (ret->components.size())
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txts.second += 30 + comps.h; //space to first component
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int bw = 0;
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if (ret->buttons.size())
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{
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// Compute total width of buttons
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bw = 20*(ret->buttons.size()-1); // space between all buttons
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for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
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bw+=ret->buttons[i]->imgs[0][0]->w;
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txts.second += 20 + //before button
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ok->ourImages[0].bitmap->h; //button
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}
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// Clip window size
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amax(txts.first, 80);
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amax(txts.second, 50);
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amax(txts.first,comps.w);
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amax(txts.first, comps.w);
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amax(txts.first, bw);
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amin(txts.first, conf.cc.resx - 150);
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amin(txts.second, conf.cc.resy - 150);
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ret->bitmap = drawBox1(txts.first+2*SIDE_MARGIN,txts.second+2*SIDE_MARGIN,player);
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ret->bitmap = drawBox1(txts.first+2*SIDE_MARGIN, txts.second+2*SIDE_MARGIN, player);
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ret->pos.h=ret->bitmap->h;
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ret->pos.w=ret->bitmap->w;
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ret->pos.x=screen->w/2-(ret->pos.w/2);
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@ -429,13 +439,8 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player, int
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if(ret->buttons.size())
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{
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// Position the buttons at the bottom of the window
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curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->imgs[0][0]->h;
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// Compute total width of buttons
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int bw = 20*(ret->buttons.size()-1); // space between all buttons
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for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
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bw+=ret->buttons[i]->imgs[0][0]->w;
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bw = (ret->bitmap->w/2) - (bw/2);
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curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->imgs[0][0]->h;
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for(size_t i=0; i<ret->buttons.size(); i++)
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{
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@ -1232,7 +1232,10 @@ void CPlayerInterface::showBlockingDialog( const std::string &text, const std::v
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
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}
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CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
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int charperline = 35;
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if (pom.size() > 1)
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charperline = 50;
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CSelWindow * temp = new CSelWindow(text, playerID, charperline, intComps, pom, askID);
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GH.pushInt(temp);
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intComps[0]->clickLeft(true, false);
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}
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